scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
10 years ago
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
10 years ago
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
10 years ago
scrawl
5f11ccc298
Show tooltip for non-affordable list items ( Fixes #2025 )
10 years ago
Marc Zinnschlag
49938182e8
silenced a compiler warning regarding null pointer dereferencing
10 years ago
Marc Zinnschlag
a3c894c1e2
Merge branch 'cellmarker'
10 years ago
Marc Zinnschlag
994159fafd
fixed broken iterator
10 years ago
Marc Zinnschlag
8a05c0e5c0
fixed overlay singleton
10 years ago
Marc Zinnschlag
ba46bcad40
Revert "Don't allow viewing non-existent cells from the regionmap."
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This reverts commit 7cdab41501
.
10 years ago
Marc Zinnschlag
c97845d35d
better script compiler diagnostics
10 years ago
scrawl
c3ef39eb6f
Fix ItemWidget text cleanup ( Fixes #2022 )
10 years ago
scrawl
c4e81adb83
Fix settings window being too small for all tabs on some localizations
10 years ago
cc9cii
7cdab41501
Don't allow viewing non-existent cells from the regionmap.
10 years ago
cc9cii
094f046087
Convert OverlaySystem to a OpenCS style singleton.
10 years ago
scrawl
244db5cbfe
Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33
10 years ago
Marc Zinnschlag
984b586bb1
fix for implicit references
10 years ago
Marc Zinnschlag
8afdf0f46b
dagoth fix
10 years ago
scrawl
69bbbefc09
setDynamic workaround for broken endgame scripts ( Fixes #2016 )
10 years ago
cc9cii
aff6f6fdb2
Setup OverlaySystem after Ogre::Root but before initialisation as per the API documentation.
10 years ago
cc9cii
1d0ac3b4df
Delete Ogre::OverlaySystem before Ogre::Root
10 years ago
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
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For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
10 years ago
cc9cii
8cebfc411b
Minor visual improvements.
10 years ago
cc9cii
994420aa57
Singleton wrapper for Ogre OverlaySystem.
10 years ago
cc9cii
57b337d368
Fix corruption issue when the initial scenewidget is closed before subsequent ones. Also place the label closer to the terrain height at the center of the cell, should reduce the perception of the label jumping around too much.
10 years ago
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
10 years ago
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
10 years ago
Marc Zinnschlag
e23a32c44f
some cleanup
10 years ago
Marc Zinnschlag
8062faa51a
fixed member variable access in OpenCS script compiler ( Fixes #2011 )
10 years ago
Marc Zinnschlag
02acf60c0b
added tooltips for scopes in creator bar
10 years ago
cc9cii
961867e39f
Hide overlay if off screen.
10 years ago
cc9cii
313aed078e
Merge remote-tracking branch 'remotes/upstream/master' into QtOgre
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Conflicts:
apps/opencs/CMakeLists.txt
10 years ago
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
10 years ago
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
10 years ago
cc9cii
43838ccf01
Remove override (c++11)
10 years ago
cc9cii
e58e5c2bf5
Update overlays independently from multiple viewports.
10 years ago
Thoronador
46496a35a1
fix uninitialized pointer variable in CSVDoc::SubView class
10 years ago
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
cc9cii
47c5bc9a19
Set bounding box on manual objects rather than creating meshes.
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
10 years ago
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
10 years ago
scrawl
9323f96211
Move terrainstorage to opencs_units_noqt
10 years ago
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
cc9cii
758ce0ed98
Various fixes as per feedback comments.
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
10 years ago
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
10 years ago
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
10 years ago