Commit Graph

8975 Commits (9213067aee92ea935a488669b07fe35b7bdb8a75)

Author SHA1 Message Date
Lukasz Gromanowski b44ba84a80 Issue #1887: Equipped items do not emit sounds
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 2162a9e1b9 Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available 10 years ago
Lukasz Gromanowski 1a0c3dc6cf Issue #1887: Equipped items do not emit sounds
Removed unused mUnequipping and mFirstEquip member variables.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski 3b9cfba03c Issue #1887: Equipped items do not emit sounds
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 0ae604990e Implement continuous damage indication (Fixes #1970) 10 years ago
MiroslavR 4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
Lukasz Gromanowski fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
cc9cii 809b8c6d5b Conflicts:
apps/opencs/view/render/pagedworldspacewidget.cpp
10 years ago
Marc Zinnschlag 3fd10d2a82 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Marc Zinnschlag 82b4148a62 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Thoronador f29a71b498 remove unused var. mSoftwareCursor in WindowManager 10 years ago
Nikolay Kasyanov 138e3032ce Fix: initialize boolean field with boolean value, not NULL 10 years ago
Thoronador 8361019456 fix uninitialized (pointer) vars in more classes 10 years ago
Thoronador 13a0c5624c fix uninitialized member variables in OcclusionQuery class 10 years ago
Thoronador db38108801 fix uninitialized pointer variables in some classes 10 years ago
Thoronador a5245d5a13 remove unused dummy variable 10 years ago
Thoronador ab364c9440 fix some more uninitialized class member fields 10 years ago
Thoronador 51cd2bb5d9 remove unused/double variable from CSMWorld::Column class 10 years ago
Thoronador a799353f60 fix uninitialized fields in CSMDoc::Operation class 10 years ago
Thoronador deb6452e0d fix uninitialized pointer fields in CS::Editor class 10 years ago
terrorfisch c4badcea6e removed warning 10 years ago
Thoronador f0d3fc73d5 fix uninitialized pointer fields in GraphicsPage class 10 years ago
terrorfisch c28dfc2fa4 Travis CI fix? 10 years ago
terrorfisch 4eb1668467 references now initialized when they are needed 10 years ago
terrorfisch bbca942601 -improved trigonometric precision
-cleanup
10 years ago
terrorfisch 5248917a6c - changed namespace 10 years ago
Marc Zinnschlag 21b16f8425 Merge branch 'tables'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/world/data.cpp
	apps/opencs/model/world/data.hpp
10 years ago
Marc Zinnschlag 23e969eae7 fixed pathgrid saving again (previous fix was incomplete) 10 years ago
Internecine 470d375177 Removed duplicate functions and moved pause check in weather.cpp 10 years ago
cc9cii 3e5027abbb Incorporate terrain height to labels and camera. 10 years ago
cc9cii bfd10a03c0 User configuration manager's resource directory. 10 years ago
cc9cii 406135ee96 Merge remote-tracking branch 'upstream/master' into terrain 10 years ago
terrorfisch db1b93498d Added comment. 10 years ago
terrorfisch 730abf6841 Moved all variables in temporary storage for AiCombat and some more for AiWander.
+Buxfix for previous AiWander changes
10 years ago
MiroslavR 29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
Marc Zinnschlag c85735abed Merge remote-tracking branch 'scrawl/terrain' 10 years ago
Internecine 782e851eb1 Better fix, now allows for teleporting to change weather while still paused. 10 years ago
terrorfisch cae948df96 removed unecessary PathFinders 10 years ago
terrorfisch 4c36c67fb8 Updated AiCombat:
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
10 years ago
terrorfisch 4391c1fd00 Addded the parts of AiWander that I fully understand to the temporary storage.
The rest should be done by someone who has a clearer overview over the class.
10 years ago
cc9cii 13f028e27b Avoid out of range exceptions. 10 years ago
cc9cii b3ef7a71e2 Different implementation of update overlay fix. 10 years ago
scrawl 8786fb639f Implement terrain rendering in OpenCS (Fixes #1597) 10 years ago
cc9cii 5d8022bdc5 Update overlay upon control elements button signal. 10 years ago
terrorfisch 0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
10 years ago
cc9cii e2560de05a Don't use windows path separator. 10 years ago
cc9cii 4fd7537155 Use default sort until a more generic sort that uses numeric order can be implemented. 10 years ago
cc9cii e1197e75bc Handle change of names or regions to dynamically update the overlay. 10 years ago
sylar 70fd531722 None texturing filtering enable for android by default 10 years ago
sylar f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 10 years ago
Marc Zinnschlag 744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 10 years ago
cc9cii 7836ee9ab6 Fixed crash exiting internal cells. Better starting camera position for external cells. 10 years ago
cc9cii a161ad3cd5 Sort cell id column by numerical order. 10 years ago
cc9cii 0cccdfd114 Added description below the cell id (name if exists, or region) 10 years ago
Jordan Ayers 56db525a93 Document the return value of getEffectMultiplier. 10 years ago
cc9cii 7640875f9d More cleanup. 10 years ago
cc9cii f48f841d31 Add full path for Ogre Overlay headers (workaround for osx). 10 years ago
cc9cii 0197f7088f Remove extra frame rendering after enabling/disabling the label. 10 years ago
MiroslavR d1dc9951d4 Do not display werewolf overlay in third person 10 years ago
MiroslavR 0e19c3fdeb Silence werewolves' footstep sounds when they are running with their claws sheathed 10 years ago
MiroslavR 4086bc4848 Do not spawn blood vfx on player if hit fader is enabled 10 years ago
MiroslavR b6abfb0145 Do not display hit fader if the player wasn't damaged 10 years ago
MiroslavR ff74d54e98 Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
scrawl 8097d9801d Fix HasSoulgem function to return number of soulgems 10 years ago
scrawl 9ab8d0a8e6 Hotfix for crash when deleting an actor 10 years ago
cc9cii b3e09cce00 Remove mouse picking code. 10 years ago
cc9cii 972c789060 Add Ogre Overlay path to cmake. 10 years ago
cc9cii cc6153eb8e Removed temporary key bindings. 10 years ago
Internecine 3dee4c2b0e Fixes #1706 10 years ago
cc9cii 6d687993b8 Remove C++11 stuff. 10 years ago
cc9cii e38417e662 Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag.  No idea what is causing this.
10 years ago
Jordan Ayers aac2de270e Cleanup: Don't call <environment obj>.get().
mEnvironment.get() is redundant.  Switch the call to resemble the
surrounding environment get() calls, instead.
10 years ago
Jordan Ayers 2f5721bf61 Fix typo in comments. 10 years ago
cc9cii dbb2781817 Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default. 10 years ago
scrawl 9cce3bc31b Implement fDispositionMod according to research wiki 10 years ago
scrawl 39bc11681e Fix broken onGround status when levitating 10 years ago
scrawl 829a7bfd1b Fix being able to rest while water-walking (Fixes #1712) 10 years ago
scrawl d9165593d9 Fix footstep sounds played during water-walking 10 years ago
scrawl 064f1964ba More efficient water walking 10 years ago
MiroslavR e1799cbcf4 Fix a typo in condition 10 years ago
scrawl 04614651fa Fix recharging items not being updated for actor's initial inventory 10 years ago
MiroslavR de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 10 years ago
scrawl d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 10 years ago
scrawl c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
scrawl fe4d74a6cb Fix not being able to move with 0/0 encumbrance (Fixes #1979) 10 years ago
scrawl 5c3bc6563b Fix divisions by zero in normalizedEncumbrance 10 years ago
scrawl 8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 10 years ago
Marc Zinnschlag 2d3ffc4483 fixed pathgrid saving 10 years ago
scrawl ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 10 years ago
cc9cii 85d93807c5 Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented. 10 years ago
Jordan Ayers 663647bee8 Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
10 years ago
Lukasz Gromanowski bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl 20777c1b2e Optimize physics shape scaling on cell load 10 years ago
scrawl db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 10 years ago
scrawl 95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 10 years ago
Lukasz Gromanowski e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag be3b229a5f fixed pathgrid loading 10 years ago
Lukasz Gromanowski 6a89b67cb1 Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753.
10 years ago
Marc Zinnschlag cd7cc4bec9 Merge remote-tracking branch 'miroslavr/master' 10 years ago
Lukasz Gromanowski 566211e753 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago