Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
10 years ago
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
cc9cii
809b8c6d5b
Conflicts:
...
apps/opencs/view/render/pagedworldspacewidget.cpp
10 years ago
Marc Zinnschlag
3fd10d2a82
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
82b4148a62
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Thoronador
f29a71b498
remove unused var. mSoftwareCursor in WindowManager
10 years ago
Nikolay Kasyanov
138e3032ce
Fix: initialize boolean field with boolean value, not NULL
10 years ago
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
10 years ago
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
10 years ago
Thoronador
db38108801
fix uninitialized pointer variables in some classes
10 years ago
Thoronador
a5245d5a13
remove unused dummy variable
10 years ago
Thoronador
ab364c9440
fix some more uninitialized class member fields
10 years ago
Thoronador
51cd2bb5d9
remove unused/double variable from CSMWorld::Column class
10 years ago
Thoronador
a799353f60
fix uninitialized fields in CSMDoc::Operation class
10 years ago
Thoronador
deb6452e0d
fix uninitialized pointer fields in CS::Editor class
10 years ago
terrorfisch
c4badcea6e
removed warning
10 years ago
Thoronador
f0d3fc73d5
fix uninitialized pointer fields in GraphicsPage class
10 years ago
terrorfisch
c28dfc2fa4
Travis CI fix?
10 years ago
terrorfisch
4eb1668467
references now initialized when they are needed
10 years ago
terrorfisch
bbca942601
-improved trigonometric precision
...
-cleanup
10 years ago
terrorfisch
5248917a6c
- changed namespace
10 years ago
Marc Zinnschlag
21b16f8425
Merge branch 'tables'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/world/data.cpp
apps/opencs/model/world/data.hpp
10 years ago
Marc Zinnschlag
23e969eae7
fixed pathgrid saving again (previous fix was incomplete)
10 years ago
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
10 years ago
cc9cii
3e5027abbb
Incorporate terrain height to labels and camera.
10 years ago
cc9cii
bfd10a03c0
User configuration manager's resource directory.
10 years ago
cc9cii
406135ee96
Merge remote-tracking branch 'upstream/master' into terrain
10 years ago
terrorfisch
db1b93498d
Added comment.
10 years ago
terrorfisch
730abf6841
Moved all variables in temporary storage for AiCombat and some more for AiWander.
...
+Buxfix for previous AiWander changes
10 years ago
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Marc Zinnschlag
c85735abed
Merge remote-tracking branch 'scrawl/terrain'
10 years ago
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
10 years ago
terrorfisch
cae948df96
removed unecessary PathFinders
10 years ago
terrorfisch
4c36c67fb8
Updated AiCombat:
...
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
10 years ago
terrorfisch
4391c1fd00
Addded the parts of AiWander that I fully understand to the temporary storage.
...
The rest should be done by someone who has a clearer overview over the class.
10 years ago
cc9cii
13f028e27b
Avoid out of range exceptions.
10 years ago
cc9cii
b3ef7a71e2
Different implementation of update overlay fix.
10 years ago
scrawl
8786fb639f
Implement terrain rendering in OpenCS ( Fixes #1597 )
10 years ago
cc9cii
5d8022bdc5
Update overlay upon control elements button signal.
10 years ago
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
...
Example for a few values shown in AiWander.
10 years ago
cc9cii
e2560de05a
Don't use windows path separator.
10 years ago
cc9cii
4fd7537155
Use default sort until a more generic sort that uses numeric order can be implemented.
10 years ago
cc9cii
e1197e75bc
Handle change of names or regions to dynamically update the overlay.
10 years ago
sylar
70fd531722
None texturing filtering enable for android by default
10 years ago
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
10 years ago
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
10 years ago
cc9cii
7836ee9ab6
Fixed crash exiting internal cells. Better starting camera position for external cells.
10 years ago
cc9cii
a161ad3cd5
Sort cell id column by numerical order.
10 years ago
cc9cii
0cccdfd114
Added description below the cell id (name if exists, or region)
10 years ago
Jordan Ayers
56db525a93
Document the return value of getEffectMultiplier.
10 years ago
cc9cii
7640875f9d
More cleanup.
10 years ago
cc9cii
f48f841d31
Add full path for Ogre Overlay headers (workaround for osx).
10 years ago
cc9cii
0197f7088f
Remove extra frame rendering after enabling/disabling the label.
10 years ago
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
10 years ago
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
10 years ago
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
10 years ago
MiroslavR
b6abfb0145
Do not display hit fader if the player wasn't damaged
10 years ago
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
8097d9801d
Fix HasSoulgem function to return number of soulgems
10 years ago
scrawl
9ab8d0a8e6
Hotfix for crash when deleting an actor
10 years ago
cc9cii
b3e09cce00
Remove mouse picking code.
10 years ago
cc9cii
972c789060
Add Ogre Overlay path to cmake.
10 years ago
cc9cii
cc6153eb8e
Removed temporary key bindings.
10 years ago
Internecine
3dee4c2b0e
Fixes #1706
10 years ago
cc9cii
6d687993b8
Remove C++11 stuff.
10 years ago
cc9cii
e38417e662
Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
...
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag. No idea what is causing this.
10 years ago
Jordan Ayers
aac2de270e
Cleanup: Don't call <environment obj>.get().
...
mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
10 years ago
Jordan Ayers
2f5721bf61
Fix typo in comments.
10 years ago
cc9cii
dbb2781817
Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default.
10 years ago
scrawl
9cce3bc31b
Implement fDispositionMod according to research wiki
10 years ago
scrawl
39bc11681e
Fix broken onGround status when levitating
10 years ago
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
10 years ago
scrawl
d9165593d9
Fix footstep sounds played during water-walking
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
MiroslavR
e1799cbcf4
Fix a typo in condition
10 years ago
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
10 years ago
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
10 years ago
scrawl
fe4d74a6cb
Fix not being able to move with 0/0 encumbrance ( Fixes #1979 )
10 years ago
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
10 years ago
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
10 years ago
Marc Zinnschlag
2d3ffc4483
fixed pathgrid saving
10 years ago
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
10 years ago
cc9cii
85d93807c5
Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented.
10 years ago
Jordan Ayers
663647bee8
Simplify getEffectMultiplier.
...
Both return cases were same, except for some overflow conditions.
10 years ago
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl
20777c1b2e
Optimize physics shape scaling on cell load
10 years ago
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
10 years ago
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
10 years ago
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag
be3b229a5f
fixed pathgrid loading
10 years ago
Lukasz Gromanowski
6a89b67cb1
Revert "Issue #1887 : Equipped items do not emit sounds"
...
This reverts commit 566211e753
.
10 years ago
Marc Zinnschlag
cd7cc4bec9
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Lukasz Gromanowski
566211e753
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago