elsid
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9240833bda
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Init sound by a single object
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2020-07-15 19:46:34 +02:00 |
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Bret Curtis
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a83b32074f
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Update CHANGELOG.md
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2020-07-14 22:22:52 +02:00 |
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Bret Curtis
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74c67218e4
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Merge pull request #2968 from elsid/fix_flee_cliff_racers
Adjust actor rotation when flee by axis x (bug #5531)
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2020-07-14 17:04:04 +02:00 |
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AnyOldName3
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7ea1eac115
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Merge branch 'yet-another-windows-shared-runner-attempt' into 'master'
[Review pls] Try enabling Windows Shared Runners again.
See merge request OpenMW/openmw!249
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2020-07-14 14:38:05 +00:00 |
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Bret Curtis
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e98ae3262e
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Merge pull request #2969 from akortunov/scripts
Resume failed scripts execution after game reload
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2020-07-14 10:44:58 +02:00 |
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Andrei Kortunov
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b05d071e69
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Resume failed scripts execution after game reload (feature #5524)
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2020-07-14 10:53:01 +04:00 |
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AnyOldName3
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cd4ab320d8
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Don't bother trying to set a PowerShell array from YAML
Just set a string and split it in the script.
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2020-07-13 22:34:58 +01:00 |
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AnyOldName3
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000b52fc05
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Swap quotes around
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2020-07-13 22:03:48 +01:00 |
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elsid
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b7c1c52439
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Adjust actor rotation when flee by axis x
Otherwise Cliff Racers can go underwater.
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2020-07-13 20:08:37 +02:00 |
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AnyOldName3
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1720e2e1fd
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CI kick
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2020-07-13 18:47:42 +01:00 |
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AnyOldName3
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a03fd03302
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YAML wants lots of quotes
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2020-07-13 18:04:25 +01:00 |
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AnyOldName3
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a43766bbc8
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Try removing bashism reliance
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2020-07-13 18:02:05 +01:00 |
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AnyOldName3
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5549ddab97
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Split CS into separate jobs so build time is less tight.
Now we have twelve Windows jobs. Yay!
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2020-07-13 17:08:46 +01:00 |
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AnyOldName3
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6a8e736bd2
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Revert "Time commands"
This reverts commit c132646b97 .
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2020-07-13 16:53:23 +01:00 |
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elsid
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bcd526b706
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Merge branch 'third_person_new' into 'master'
Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
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2020-07-13 09:42:19 +00:00 |
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AnyOldName3
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c132646b97
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Time commands
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2020-07-13 01:44:08 +01:00 |
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AnyOldName3
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0d1fb31358
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Revert "Revert "Build the CS again.""
Maybe the reduced cache makes it fit.
This reverts commit 20859bbc50 .
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2020-07-12 22:39:24 +01:00 |
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AnyOldName3
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7676a36b32
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Time a build with the reduced cache
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2020-07-12 22:38:48 +01:00 |
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Bret Curtis
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a5da59e840
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Merge pull request #2967 from Capostrophic/casesensitivity
Fix search filter unicode character case sensitivity
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2020-07-12 22:41:24 +02:00 |
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Petr Mikheev
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383fa3d3ab
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Make 'zoom out when move' configurable.
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2020-07-12 21:03:18 +02:00 |
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Petr Mikheev
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173c1fdabb
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Make transition in 'auto switch shoulder' smoother.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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51173ebcf5
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5bdf61a886
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Slightly pulls camera away when the character moves
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2020-07-12 20:51:38 +02:00 |
|
Petr Mikheev
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ef03f2c033
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Auto switch shoulder
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5675d6ce81
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Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
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2020-07-12 20:51:38 +02:00 |
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Capostrophic
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65ac0c86b8
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Fix search filter unicode character case sensitivity
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2020-07-12 19:05:47 +03:00 |
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AnyOldName3
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5934a9d145
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Actualy build the reduced cache.
It looks like cache is only invalidated if new files are added, not old ones removed.
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2020-07-12 15:08:47 +01:00 |
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AnyOldName3
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6f3e87ce69
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Cache less stuff to avoid duplicate entries.
This might make everything faster if we're network-bound.
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2020-07-12 13:58:12 +01:00 |
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AnyOldName3
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20859bbc50
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Revert "Build the CS again."
There wasn't enough time.
This reverts commit 22c5c7a96e .
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2020-07-12 13:55:45 +01:00 |
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Andrei Kortunov
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f12123a172
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Merge pull request #2965 from Assumeru/startscript-regression
Fix a regression caused by #2648 (fixes #5513)
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2020-07-12 15:27:49 +04:00 |
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Evil Eye
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271f7040a6
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Fix a regression caused by #2648 (fixes #5513)
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2020-07-12 13:25:40 +02:00 |
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Andrei Kortunov
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7f936e4cde
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Merge pull request #2961 from akortunov/move
Do not use outdated references when moving objects to new cells
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2020-07-12 12:11:22 +04:00 |
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AnyOldName3
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22c5c7a96e
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Build the CS again.
Maybe this will work now the cache isn't trash
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2020-07-12 03:18:56 +01:00 |
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AnyOldName3
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ef451fa266
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Revert "Runner now supports sensible globbing patterns" & "Maybe this will make globbing work"
Runner *actually* only supports sensible globbing patterns for cache,
not artifacts.
This reverts commits 24129e8a54 and 094f0d1772 .
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2020-07-12 03:17:46 +01:00 |
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AnyOldName3
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094f0d1772
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Maybe this will make globbing work
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2020-07-11 22:46:12 +01:00 |
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Bret Curtis
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3acb84f4d5
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Merge pull request #2964 from elsid/osg_rendering_stats
Report OSG rendering stats to file
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2020-07-11 23:45:26 +02:00 |
|
Roman Siromakha
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0f6badc581
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Merge pull request #2958 from akortunov/statswatcher
Corrections for StatsWatcher
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2020-07-11 22:54:35 +02:00 |
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AnyOldName3
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24129e8a54
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Runner now supports sensible globbing patterns
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2020-07-11 20:40:36 +01:00 |
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AnyOldName3
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699ec9e06e
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separate caches for MSBuild and Ninja
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2020-07-11 17:52:42 +01:00 |
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Andrei Kortunov
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78627d66bc
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Merge pull request #2963 from elsid/fix_particle_tsan
Add bug #4764 to changelog
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2020-07-11 20:50:01 +04:00 |
|
Andrei Kortunov
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da791590ac
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Update HUD icons during mechanics update again to avoid crashes
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2020-07-11 20:40:00 +04:00 |
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elsid
|
db0ad8421f
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Report OSG rendering stats
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2020-07-11 18:32:57 +02:00 |
|
elsid
|
bdf215d1a9
|
Add bug #4764 to changelog
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2020-07-11 18:32:33 +02:00 |
|
Andrei Kortunov
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58e3900ea0
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Avoid redundant call
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2020-07-11 20:11:49 +04:00 |
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AnyOldName3
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81aed34588
|
variables should be a hash of key value pairs
|
2020-07-11 16:54:13 +01:00 |
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AnyOldName3
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3862f0d10a
|
Migrate variable names
Some of the built-ins were deprecated/removed
|
2020-07-11 16:42:15 +01:00 |
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AnyOldName3
|
a9e6bf11c2
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Configurations (via inheritance)
|
2020-07-11 16:36:21 +01:00 |
|
Bret Curtis
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9124a18bb6
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Merge pull request #2959 from elsid/fix_particle_tsan
Fix TSAN warnings for ripples emitter (bug #4764)
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2020-07-11 17:22:24 +02:00 |
|
Andrei Kortunov
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db8f0ad6fd
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Do not use outdated references when moving objects to new cells (bug #5387)
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2020-07-11 17:24:20 +04:00 |
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elsid
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a4e3f32ec8
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Fix TSAN warnings for ripples emitter
While main thread creates particles rendering thread draws them so
sychronization is required.
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2020-07-11 13:29:30 +02:00 |
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