Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
2013-08-17 22:34:38 -07:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
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Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
PLkolek
8f4506f5b6
Implemented drowning.
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Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
e0d0cdd18a
Do not auto-equip items continuously
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This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Chris Robinson
7883087586
Store a pointer to the character controller in the map
2013-07-12 22:31:50 -07:00
Torben Carrington
c8c1ddd927
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
2013-05-24 20:10:07 -07:00
Chris Robinson
274f3c7b77
Force character state to update after switching view modes
2013-04-25 07:08:11 -07:00
Chris Robinson
466c0086b8
Use a full Movement to hand off to the world physics update
2013-03-31 00:13:56 -07:00
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
2013-02-25 09:57:34 -08:00
Chris Robinson
0a4568bd11
Move the PtrMovementList typedef to MWWorld
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Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
1c604445ba
Store movement vectors as they get returned
2013-02-05 06:59:01 -08:00
Chris Robinson
fdabef65a1
Use a method to update an object's cell in the mechanics manager
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This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
2013-01-29 00:19:24 -08:00
Chris Robinson
d2f5a886c7
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
Chris Robinson
3c02e1ccc9
Run physics right after updating the actors
2013-01-16 08:22:38 -08:00
Chris Robinson
35d17fdaf6
Associate a character controller with each MWWorld::Ptr
2013-01-12 07:12:12 -08:00
Marc Zinnschlag
453f347ee8
Issue #68 : added getdeadcount script function
2012-10-27 11:33:18 +02:00
Marc Zinnschlag
f72c35fc17
Issue #68 : tally deaths
2012-10-27 11:15:52 +02:00
Marc Zinnschlag
f2e25b8a47
Issue #68 : Keep dead actors out of the actor list for the current scene
2012-10-20 10:49:48 +02:00
scrawl
872fcf3e3d
sleeping restoration of health, magicka, and fatigue
2012-09-21 17:53:16 +02:00
Marc Zinnschlag
76de2f7360
Issue #342 : handle magic effects 79-82 and 17-20
2012-07-17 15:49:37 +02:00
Marc Zinnschlag
a3652f16ce
Issue #342 : factored out dynamic stats calculation into a separate function
2012-07-17 12:18:43 +02:00
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
Marc Zinnschlag
c0ee382c72
Issue #176 : made actor deregistration more robust
2012-05-24 13:21:52 +02:00
Marc Zinnschlag
79055e281d
Issue #256 : Force update after building the player character
2012-05-18 13:54:07 +02:00
Marc Zinnschlag
e56ff9283d
Issue #256 : moved magic effects update from MechanicsManager to Actors
2012-05-17 13:21:49 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Marc Zinnschlag
0892df0ad3
framework for gamemechanics-realted actor updated
2012-03-30 17:01:55 +02:00
Marc Zinnschlag
d717b7b9dd
factored out actor related game mechanics code into a separate class
2012-03-30 16:18:58 +02:00