scrawl
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f4b5662562
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Make sure not to add duplicate viewports (Fixes #1832)
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
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2014-08-19 19:47:46 +02:00 |
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scrawl
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4a26dcb2ad
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Avoid calling RenderTarget::update from within loadResource
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2014-08-08 15:46:33 +02:00 |
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scrawl
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c6bf9dfbfb
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Add ManualResourceLoader for character previews (Fixes #1752)
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2014-08-06 20:13:57 +02:00 |
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scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
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Chris Robinson
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643e7651e0
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Use a null material for non-SubEntities in the selection buffer
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2013-08-06 19:49:00 -07:00 |
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scrawl
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d696da7677
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Fix selection buffer
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2013-03-07 21:38:27 +01:00 |
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Marc Zinnschlag
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4eae810de3
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Merge remote-tracking branch 'edmondo/master'
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2012-09-16 10:37:45 +02:00 |
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Edmondo Tommasina
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f21faf197c
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selectionbuffer.cpp: fix ‘runtime_error’ is not a member of ‘std’
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2012-09-15 22:19:44 +02:00 |
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Michael Mc Donnell
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c161a3850f
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Use correct type for iterator
Fixes building on Windows with vs2010.
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2012-09-15 15:37:18 -04:00 |
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scrawl
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565aad3783
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changed a method for ogre 1.8.0
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2012-09-14 14:49:56 +02:00 |
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scrawl
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1f7e044fad
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removed some debug stuff
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2012-09-14 14:41:19 +02:00 |
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scrawl
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6ac2a12296
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
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