scrawl
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30b101b175
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Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
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2017-02-03 06:49:34 +01:00 |
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scrawl
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84a92e665c
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Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix
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2017-02-03 02:18:44 +01:00 |
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scrawl
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d5f497c47d
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Pass the node path instead of the node visitor
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2016-07-02 19:27:19 +02:00 |
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scrawl
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cc0afe901f
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Store a pointer to tangents array to avoid potential type casting issue
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2016-03-23 17:03:04 +01:00 |
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scrawl
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d1f6169889
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Add special handling of RigGeometry tangents in ShaderVisitor
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2016-03-23 16:48:41 +01:00 |
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scrawl
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c73ec71123
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Revert "Store the RigGeometry's source vertices and normals directly"
This reverts commit 7a347e3483 .
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2016-03-22 23:28:57 +01:00 |
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scrawl
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60c8c4fdda
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Revert "Animate tangents in RigGeometry"
This reverts commit 9cf963b751 .
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2016-03-22 23:28:52 +01:00 |
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scrawl
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9cf963b751
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Animate tangents in RigGeometry
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2016-03-22 22:14:35 +01:00 |
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scrawl
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7a347e3483
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Store the RigGeometry's source vertices and normals directly
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2016-03-22 22:01:56 +01:00 |
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scrawl
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d986b1a48b
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Add comment
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2016-03-11 19:28:53 +01:00 |
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scrawl
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1abb77f8a1
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Cleanup
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2016-03-11 19:18:51 +01:00 |
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scrawl
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e39f49a88f
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OSG extensions namespace fixes
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2015-12-06 15:27:43 +01:00 |
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scrawl
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94e8560bf8
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RigGeometry: do not allocate new NodePath every frame
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2015-11-22 20:01:09 +01:00 |
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scrawl
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6d5aa272fc
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RigGeometry: do not update the geomToSkelMatrix more than once per frame
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2015-11-22 19:54:27 +01:00 |
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scrawl
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8e69c80bf6
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Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
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2015-09-26 01:21:33 +02:00 |
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scrawl
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a1e74a35a2
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Revert "Use the WorkQueue to update skinning"
This reverts commit d52d0d9640 .
Moving to branch
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2015-06-10 19:08:56 +02:00 |
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scrawl
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d52d0d9640
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Use the WorkQueue to update skinning
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2015-06-10 18:16:02 +02:00 |
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scrawl
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5de24552a8
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Leak fix
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2015-05-26 19:12:29 +02:00 |
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scrawl
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83c6ba97c0
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
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scrawl
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63b69db617
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Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
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2015-04-27 15:41:34 +02:00 |
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scrawl
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b4a06bd78d
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Improve skinning performance
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2015-04-25 19:32:07 +02:00 |
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scrawl
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28643660d3
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Change triangle indices to unsigned
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2015-04-21 20:56:16 +02:00 |
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scrawl
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102eadf91c
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Add some comments
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2015-04-21 20:42:50 +02:00 |
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scrawl
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eaa4316ff8
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
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