scrawl
480467b6eb
Reset the 'owner' field for items that were legitimately bought from an NPC.
2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3
Use an unconnected object list for animation sources
...
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065
Don't buy/sell keys which are set to open a lock
2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6
Implemented levelled items
2013-04-07 21:01:02 +02:00
Marc Zinnschlag
baf8eaecb8
added texture column to birthsign table
2013-04-07 20:46:04 +02:00
Marc Zinnschlag
60cc95305d
added basic birthsign table
2013-04-07 20:26:39 +02:00
Chris Robinson
80a1abd48a
Clear the old text keys when setting new animation sources
2013-04-07 11:09:55 -07:00
Marc Zinnschlag
a0d34c5e8d
Merge remote-tracking branch 'wheybags/autorun2'
2013-04-07 19:51:02 +02:00
Marc Zinnschlag
a91e3c0b01
Merge remote-tracking branch 'scrawl/fatigue_bug'
2013-04-07 19:50:16 +02:00
Marc Zinnschlag
5dc1a00544
Merge remote-tracking branch 'scrawl/master'
2013-04-07 19:43:39 +02:00
Marc Zinnschlag
593646436e
added verifier for region record
2013-04-07 19:39:13 +02:00
Marc Zinnschlag
c9424f577f
added sleeplist column to region table
2013-04-07 19:29:15 +02:00
Tom Mason
822866b5ae
fixed autorun
2013-04-07 18:04:30 +01:00
Chris Robinson
399394ff10
Don't restrict animations to the keyframe time limits
2013-04-07 10:03:13 -07:00
Chris Robinson
ab5980ae18
Let the default controller function use absolute input
...
And convert the VisController to use it.
2013-04-07 08:29:56 -07:00
Marc Zinnschlag
f49a2a97c5
added map colour column to region table
2013-04-07 16:56:21 +02:00
Chris Robinson
fe9a7f12b6
Material fixes
2013-04-07 07:53:01 -07:00
Chris Robinson
88c81bfb24
Apply polygon_mode to objects
2013-04-07 07:38:43 -07:00
Marc Zinnschlag
e25f5c6dfe
added basic region table
2013-04-07 16:32:06 +02:00
scrawl
8bbfba3f43
Fix fatigue not being set to its maximum value when player is rebuilt
2013-04-07 16:18:40 +02:00
Chris Robinson
2e067e95a9
Handle NiWireframeProperty
2013-04-07 07:12:52 -07:00
Chris Robinson
ebff64a7a4
Fix UVController and add warn about unhandled material controllers
2013-04-07 06:56:12 -07:00
scrawl
755a80a522
Fix camera shaking when near the pitch limit.
2013-04-07 15:52:43 +02:00
Marc Zinnschlag
ff1d908af4
added script table
2013-04-07 15:17:35 +02:00
Chris Robinson
be419bc891
Handle NiCamera nodes
2013-04-07 02:28:15 -07:00
Chris Robinson
878b4c15c5
Set visibility flags and the render queue group for particles
2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607
Rename EntityList to ObjectList
2013-04-07 01:52:35 -07:00
Chris Robinson
834a6a1f00
Remove old, unused code
2013-04-07 01:14:26 -07:00
Chris Robinson
d97b341dc6
Rename NIFMeshLoader to NIFObjectLoader
2013-04-07 01:02:21 -07:00
scrawl
4daaa4030d
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
2013-04-07 00:12:04 +02:00
Marc Zinnschlag
ec7a8f1add
small fix
2013-04-06 21:58:28 +02:00
Marc Zinnschlag
e2c6458adb
added verifier for sound records
2013-04-06 21:48:52 +02:00
Marc Zinnschlag
50b58b2ead
added sound file column to sound table
2013-04-06 21:43:05 +02:00
Chris Robinson
63cbf7ddeb
Specify a default return for failed lookups
2013-04-06 12:41:40 -07:00
Marc Zinnschlag
dd5940b395
added sound parameter columns to sonud table
2013-04-06 21:40:03 +02:00
Chris Robinson
ca289a317c
Separate the UVController function out and make it generic
...
Also fix a timing bug in it.
2013-04-06 12:26:58 -07:00
Marc Zinnschlag
8bf569d58a
added basic sound table
2013-04-06 21:21:10 +02:00
Chris Robinson
6b151be3f4
Create particle systems even when MRK was specified
2013-04-06 11:26:51 -07:00
Chris Robinson
41e410347e
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-06 10:35:01 -07:00
Chris Robinson
c283991126
Remove an unneeded method
2013-04-06 10:33:07 -07:00
Marc Zinnschlag
053f744566
Merge remote-tracking branch 'scrawl/master'
2013-04-06 19:31:46 +02:00
scrawl
1f3df4df0f
Perform a sanity check on count arguments
2013-04-06 19:25:29 +02:00
Marc Zinnschlag
0f34c79d0a
Merge branch 'race'
2013-04-06 19:21:38 +02:00
Marc Zinnschlag
98e7b3fd93
check for at least one playable race
2013-04-06 19:20:59 +02:00
Marc Zinnschlag
9bc3945f40
multiple fixes to UniversalId constructor
2013-04-06 19:20:46 +02:00
Chris Robinson
ebcb4c66c3
Properly read and use the NIF root record list
2013-04-06 10:17:09 -07:00
Chris Robinson
e50b6b1cfe
Apply texture matrix 0 in the object shader
2013-04-06 09:45:26 -07:00
Chris Robinson
59f1d4b047
Add support for NiUVController on meshes
2013-04-06 09:44:10 -07:00
Marc Zinnschlag
0fb583e065
added verifier for race record
2013-04-06 17:35:36 +02:00
Chris Robinson
e0da265972
Use accurate bone lookups for attaching objects
...
NIFs don't requires nodes to have unique names, which means looking up a
bone by name may get the wrong one. Instead, use a NifIndex:BoneHandle
map to make sure we can get the proper bone from a given Nif::Node.
2013-04-06 08:15:12 -07:00