Commit Graph

15060 Commits (9c503cbd8c0b9f4235e3f7ca0be18c43931684d7)
 

Author SHA1 Message Date
dteviot e9c796166a Added MWMechanics::isPlayerInCombat() 9 years ago
scrawl 84e1801bbc Merge pull request #751 from swick/master
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
9 years ago
scrawl cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
9 years ago
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag 09ec60fe2a handle missing land texture records properly during merge 9 years ago
Marc Zinnschlag 73f6efddcc fixed a texture indexing bug (only affects the editor) 9 years ago
Marc Zinnschlag 353d6973e2 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl b98a076055 Add documentation for ACTN ess-record (activation flags) 9 years ago
scrawl 0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd 9 years ago
scrawl 5aa33fde43 Include cleanup 9 years ago
scrawl e5d54fb539 Check for actor being the player in various actions 9 years ago
scrawl fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 9 years ago
scrawl 76fb68a9c0 Handle particle systems that don't have emitters
Fixes a crash in the Magic Diversity mod.
9 years ago
scrawl 481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
Sebastian Wick b68f64ed97 adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY 9 years ago
dteviot 96e3933ee9 Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
9 years ago
scrawl acbea2461b Fix a typo 9 years ago
scrawl d11952c48a Stop rendering when the window is minimized 9 years ago
Marc Zinnschlag a8dc1c1198 merge land tables 9 years ago
Marc Zinnschlag 85f6bb892b removed indirection in OpenMW-CS land record 9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag b3fdf92d2b more const-ness fixes 9 years ago
Marc Zinnschlag febf611c82 made return type of ESMTerrain::Storage::getLand const 9 years ago
Marc Zinnschlag 69045d7ec9 additional safety check for land texture listing merge stage 9 years ago
Marc Zinnschlag b0641934d4 added copy constructor and assignment operator for Land record struct 9 years ago
Marc Zinnschlag 7a96a04b75 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a8bee25757 Merge remote-tracking branch 'dteviot/FixStuckDraft' 9 years ago
Marc Zinnschlag 4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 9 years ago
scrawl e9acd135a6 Update todo comment 9 years ago
scrawl cda8a88f0d Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754) 9 years ago
scrawl 8aaba0af6f Fix journal page navigation bug introduced by 7dd09dd637 (Fixes #2899) 9 years ago
Marc Zinnschlag 890bbb6b11 merge land texture tables 9 years ago
Marc Zinnschlag b7983d08ba fixed merge stage order; added proper initialisation 9 years ago
dteviot 1dfe438a5d reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300.
9 years ago
dteviot 39c2ba8efe Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13).  Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot f2c9b9351f Try going right and left to "unstick" actor. 9 years ago
dteviot 31d82b6b0c Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same.
9 years ago
dteviot f59e918a3b removed useless code.
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot 0677799839 movement logic in AiPackage uses ObstacleCheck. 9 years ago
slothlife 2b48a20b76 Fix weather transition bugs 9 years ago
slothlife d9a7986b3a Remove redundant fast forward check 9 years ago
Marc Zinnschlag 45e7522aa6 Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
dteviot 300c48329d Creature::isFlagBitSet() changed to free function. 9 years ago
slothlife 4fd00a75d5 Merge advanceTime and advanceTimeByFrame 9 years ago
slothlife cd8ec5c11e Improve checking for older weather records 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
dteviot 95d2d82abf extracted isFlagBitSet() 9 years ago
slothlife c907ed517d Remove C++11 explicit on conversion operator 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag a97a632aa7 merge references tables 9 years ago