dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
9 years ago
scrawl
84e1801bbc
Merge pull request #751 from swick/master
...
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
9 years ago
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag
09ec60fe2a
handle missing land texture records properly during merge
9 years ago
Marc Zinnschlag
73f6efddcc
fixed a texture indexing bug (only affects the editor)
9 years ago
Marc Zinnschlag
353d6973e2
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
b98a076055
Add documentation for ACTN ess-record (activation flags)
9 years ago
scrawl
0442bc98f3
Update sleep interruption formula according to wiki, thanks Hrnchamd
9 years ago
scrawl
5aa33fde43
Include cleanup
9 years ago
scrawl
e5d54fb539
Check for actor being the player in various actions
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
scrawl
76fb68a9c0
Handle particle systems that don't have emitters
...
Fixes a crash in the Magic Diversity mod.
9 years ago
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
Sebastian Wick
b68f64ed97
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
9 years ago
dteviot
96e3933ee9
Fixed bug in smoothTurn()
...
Now correctly handles changing direction from 178 to -178 degrees.
9 years ago
scrawl
acbea2461b
Fix a typo
9 years ago
scrawl
d11952c48a
Stop rendering when the window is minimized
9 years ago
Marc Zinnschlag
a8dc1c1198
merge land tables
9 years ago
Marc Zinnschlag
85f6bb892b
removed indirection in OpenMW-CS land record
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
b3fdf92d2b
more const-ness fixes
9 years ago
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
9 years ago
Marc Zinnschlag
69045d7ec9
additional safety check for land texture listing merge stage
9 years ago
Marc Zinnschlag
b0641934d4
added copy constructor and assignment operator for Land record struct
9 years ago
Marc Zinnschlag
7a96a04b75
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a8bee25757
Merge remote-tracking branch 'dteviot/FixStuckDraft'
9 years ago
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
9 years ago
scrawl
e9acd135a6
Update todo comment
9 years ago
scrawl
cda8a88f0d
Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754 )
9 years ago
scrawl
8aaba0af6f
Fix journal page navigation bug introduced by 7dd09dd637
( Fixes #2899 )
9 years ago
Marc Zinnschlag
890bbb6b11
merge land texture tables
9 years ago
Marc Zinnschlag
b7983d08ba
fixed merge stage order; added proper initialisation
9 years ago
dteviot
1dfe438a5d
reduce "reset if stuck" AiWander timeout.
...
Now is about 14 seconds, instead of 300.
9 years ago
dteviot
39c2ba8efe
Pathfinding bugfix.
...
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot
f2c9b9351f
Try going right and left to "unstick" actor.
9 years ago
dteviot
31d82b6b0c
Unifiy evadeObstacles() logic between AiWander and AiPackage
...
Can't use same code, but logic is now same.
9 years ago
dteviot
f59e918a3b
removed useless code.
...
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot
0677799839
movement logic in AiPackage uses ObstacleCheck.
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
Marc Zinnschlag
45e7522aa6
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
dteviot
95d2d82abf
extracted isFlagBitSet()
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag
a97a632aa7
merge references tables
9 years ago