Alexei Dobrohotov
|
9ce556832e
|
Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
Bug #4270: Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147
|
2019-09-05 07:49:53 +00:00 |
|
James Stephens
|
bafbc0a055
|
Cancel door sound if collision is detected and the sound is playing
|
2019-09-05 07:49:53 +00:00 |
|
Alexei Dobrohotov
|
2daecc633e
|
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
|
2019-09-04 16:42:34 +03:00 |
|
Andrei Kortunov
|
0caf192212
|
Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
Adds requested feature #5147: Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144
|
2019-09-02 17:18:56 +00:00 |
|
James Stephens
|
7d3f6e1cd9
|
Altered process so that cost only appears on spell purchase window.
Added myself to authors
|
2019-09-02 17:18:56 +00:00 |
|
Andrei Kortunov
|
08614f6a87
|
Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143
|
2019-09-02 17:13:56 +00:00 |
|
James Stephens
|
b33429001c
|
Fixes the offset question mark in the alchemy tooltip when the effect is not known
|
2019-09-02 17:13:56 +00:00 |
|
Andrei Kortunov
|
626e943c43
|
Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
Fixes bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145
|
2019-09-02 17:11:24 +00:00 |
|
James Stephens
|
1cd1bfca74
|
Fixes bug #4650
|
2019-09-02 16:49:29 +02:00 |
|
Alexei Dobrohotov
|
a8f5fe3eff
|
Merge pull request #2508 from akortunov/counter
Handle death event manually if needed before disposing a corpse
|
2019-08-28 13:51:38 +03:00 |
|
Roman Siromakha
|
3b47e9039c
|
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
|
2019-08-27 20:55:33 +02:00 |
|
Roman Siromakha
|
41ad23ebdc
|
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
|
2019-08-27 20:55:03 +02:00 |
|
Roman Siromakha
|
ea04fcbd09
|
Merge pull request #2494 from elsid/ai_open_door
[WIP] Open door when it is on the way to a next path point (fix bug #5073)
|
2019-08-27 20:54:58 +02:00 |
|
elsid
|
b4ec444057
|
Open door when it is on the way to a next path point
|
2019-08-27 20:49:35 +02:00 |
|
elsid
|
97cd9d434a
|
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
|
2019-08-27 20:49:35 +02:00 |
|
elsid
|
389f5dfb9b
|
Check for AiPackage type before find nearby door
|
2019-08-27 20:49:35 +02:00 |
|
elsid
|
cb0a609d59
|
Merge branch 'master' into HEAD
|
2019-08-27 20:49:12 +02:00 |
|
elsid
|
69b4fe8545
|
Revert "Open door when it is on the way to a next path point"
This reverts commit c32872fb16 .
|
2019-08-27 20:49:07 +02:00 |
|
Andrei Kortunov
|
b6044d231a
|
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
|
2019-08-27 22:42:41 +04:00 |
|
Andrei Kortunov
|
84b3aaedaa
|
Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
|
2019-08-27 10:05:44 +04:00 |
|
Andrei Kortunov
|
c059bf04cc
|
Rename getWeaponPart() function
|
2019-08-27 09:55:02 +04:00 |
|
Alexei Dobrohotov
|
ceff1defb4
|
Merge pull request #2504 from elsid/door_state_enum
Add enum type for door state
|
2019-08-27 02:05:17 +03:00 |
|
Alexei Dobrohotov
|
06c792e434
|
Merge pull request #2505 from Capostrophic/crashfix
Avoid using getPtr() on empty geometry data
|
2019-08-26 23:07:18 +03:00 |
|
Capostrophic
|
c0438a0c6b
|
Avoid using getPtr on empty geometry data
|
2019-08-26 23:01:58 +03:00 |
|
elsid
|
16170131b7
|
Add enum type for door state
|
2019-08-25 15:21:00 +02:00 |
|
Alexei Dobrohotov
|
64fde2d7c2
|
Fix crash when NiGeometry lacks NiGeometryData
|
2019-08-24 22:34:56 +03:00 |
|
Alexei Dobrohotov
|
43a58e181f
|
Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
|
2019-08-24 15:02:50 +03:00 |
|
Alexei Dobrohotov
|
cec9e25902
|
Fix changelog
|
2019-08-18 21:47:45 +03:00 |
|
Andrei Kortunov
|
bd18655d23
|
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
|
2019-08-18 10:57:11 +04:00 |
|
Andrei Kortunov
|
b58c632c20
|
Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
|
2019-08-18 10:36:01 +04:00 |
|
Andrei Kortunov
|
fe71ce9cb2
|
Optimize custom bones search visitor
|
2019-08-18 10:30:21 +04:00 |
|
Andrei Kortunov
|
ed8828d3bc
|
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
|
2019-08-18 08:57:22 +04:00 |
|
Andrei Kortunov
|
661d11c83e
|
Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
|
2019-08-18 08:43:51 +04:00 |
|
Andrei Kortunov
|
d0bc06b849
|
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
|
2019-08-17 23:15:21 +04:00 |
|
Andrei Kortunov
|
f5d4642529
|
Merge pull request #2501 from Capostrophic/colorcode
Escape number signs in object names for tooltips
|
2019-08-17 23:10:46 +04:00 |
|
capostrophic
|
e5331aab28
|
Escape number signs in object names for tooltips
|
2019-08-17 21:53:52 +03:00 |
|
Alexei Dobrohotov
|
ee5b81470c
|
Merge pull request #2500 from elsid/horker_evade_stuck
Use 3d coordinates to detect stuck (bug #5127)
|
2019-08-17 19:53:50 +03:00 |
|
elsid
|
ad05de44ae
|
Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
|
2019-08-17 18:09:00 +02:00 |
|
elsid
|
7b94183d83
|
Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437 .
|
2019-08-17 17:55:49 +02:00 |
|
Andrei Kortunov
|
f7917964a0
|
Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
|
2019-08-17 12:45:25 +04:00 |
|
Andrei Kortunov
|
ca724d45a1
|
Merge pull request #2498 from akortunov/master
[Regression] inject bones for NPC's with custom animation models
|
2019-08-17 12:21:34 +04:00 |
|
Andrei Kortunov
|
6156ab45de
|
[Regression] inject bones for NPC's with custom animation models
|
2019-08-17 12:17:13 +04:00 |
|
Alexei Dobrohotov
|
1eac6f67db
|
Merge pull request #2496 from Capostrophic/reverb
Change the default reverb preset to improve underwater FX transition
|
2019-08-17 00:29:29 +03:00 |
|
Andrei Kortunov
|
ac2cd544dc
|
Merge pull request #2497 from akortunov/master
[Regression] restore ammo inventory sounds
|
2019-08-16 21:57:48 +04:00 |
|
Andrei Kortunov
|
0afb142b8e
|
[Regression] restore ammo inventory sounds
|
2019-08-16 21:56:14 +04:00 |
|
capostrophic
|
99710e8f55
|
Allow SwimRunForward state WalkForward fallback (bug #5126)
|
2019-08-16 20:46:22 +03:00 |
|
Alexei Dobrohotov
|
38042bb49f
|
Merge pull request #2492 from akortunov/lock
Use a common doors rotation code in the "lock" command handler
|
2019-08-16 20:44:10 +03:00 |
|
Andrei Kortunov
|
f713daf7df
|
Merge pull request #2491 from Capostrophic/nipalette
Implement NiPalette support (feature #4882)
|
2019-08-16 21:37:47 +04:00 |
|
Andrei Kortunov
|
786a6c6d42
|
Use a common doors rotation code in the "lock" command handler
|
2019-08-16 21:30:24 +04:00 |
|
capostrophic
|
9c7474f88c
|
Implement NiPalette support (feature #4882)
|
2019-08-16 20:21:09 +03:00 |
|