Mads Buvik Sandvei
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9e16e592e8
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steady clock prediction was not quite right
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2020-07-25 12:28:52 +02:00 |
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Mads Buvik Sandvei
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14977f79e2
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Merge fixes
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2020-07-22 20:01:56 +02:00 |
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Mads Buvik Sandvei
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1023ef6e49
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Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
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2020-07-22 18:56:25 +02:00 |
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Mads Buvik Sandvei
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40e9b970b9
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cmake versioning
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2020-07-22 14:13:15 +02:00 |
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Mads Buvik Sandvei
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cdb8505f1d
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Use FetchContent feature of CMake to include openxr dependency instead of the old way.
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2020-07-21 20:47:13 +02:00 |
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Mads Buvik Sandvei
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b5675b7525
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Configuration option for oculus prediction time workaround
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2020-07-21 14:36:11 +02:00 |
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Mads Buvik Sandvei
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c9e761eb88
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Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
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2020-07-21 13:58:52 +02:00 |
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Mads Buvik Sandvei
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5e729a0e82
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Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running.
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2020-07-21 12:28:39 +02:00 |
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Mads Buvik Sandvei
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2a4bdfedc1
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Add CI option for VR build in before script.
Slight cmake refactoring.
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2020-07-20 20:41:31 +02:00 |
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Mads Buvik Sandvei
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e0b51af395
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Sharing shadow maps across eyes.
Does not yet expand frustum.
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2020-07-20 13:03:48 +00:00 |
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Petr Mikheev
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62c8ea373b
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Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
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2020-07-19 22:12:17 +02:00 |
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Petr Mikheev
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d78b227670
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Fix inverted preview rotation when using controller
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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2e6aa155a3
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New settings 'preview if stand still' and 'deferred preview rotation'.
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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9f850b6ffc
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Move deferred rotation logic from renderingmanager.cpp to camera.cpp
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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63cab4052d
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Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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8ac7ffc32b
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Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
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2020-07-17 22:59:44 +02:00 |
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Petr Mikheev
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4d206d2c67
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Improved preview mode
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2020-07-17 20:35:52 +02:00 |
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elsid
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c3b581131d
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Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
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2020-07-17 18:11:35 +00:00 |
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Petr Mikheev
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8ac143c983
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Camera can pull out after clearing obstruction instead of instant snapback.
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2020-07-17 10:19:46 +02:00 |
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Petr Mikheev
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68148f5ec7
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1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
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2020-07-16 22:21:50 +02:00 |
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Mads Buvik Sandvei
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b7bda3544b
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MyGUI version guard.
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2020-07-16 12:31:57 +02:00 |
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Mads Buvik Sandvei
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f451bf2a35
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typo
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2020-07-15 23:25:22 +02:00 |
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Mads Buvik Sandvei
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47b7837d7c
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Make use of the layer depth extension
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2020-07-15 23:17:16 +02:00 |
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elsid
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9240833bda
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Init sound by a single object
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2020-07-15 19:46:34 +02:00 |
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Bret Curtis
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74c67218e4
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Merge pull request #2968 from elsid/fix_flee_cliff_racers
Adjust actor rotation when flee by axis x (bug #5531)
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2020-07-14 17:04:04 +02:00 |
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Bret Curtis
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e98ae3262e
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Merge pull request #2969 from akortunov/scripts
Resume failed scripts execution after game reload
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2020-07-14 10:44:58 +02:00 |
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Andrei Kortunov
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b05d071e69
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Resume failed scripts execution after game reload (feature #5524)
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2020-07-14 10:53:01 +04:00 |
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elsid
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b7c1c52439
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Adjust actor rotation when flee by axis x
Otherwise Cliff Racers can go underwater.
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2020-07-13 20:08:37 +02:00 |
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Mads Buvik Sandvei
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658b5033e6
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OpenXR build and distribution (windows)
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2020-07-13 14:55:04 +02:00 |
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elsid
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bcd526b706
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Merge branch 'third_person_new' into 'master'
Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
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2020-07-13 09:42:19 +00:00 |
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Bret Curtis
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a5da59e840
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Merge pull request #2967 from Capostrophic/casesensitivity
Fix search filter unicode character case sensitivity
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2020-07-12 22:41:24 +02:00 |
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Petr Mikheev
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383fa3d3ab
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Make 'zoom out when move' configurable.
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2020-07-12 21:03:18 +02:00 |
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Petr Mikheev
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173c1fdabb
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Make transition in 'auto switch shoulder' smoother.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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51173ebcf5
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5bdf61a886
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Slightly pulls camera away when the character moves
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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ef03f2c033
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Auto switch shoulder
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5675d6ce81
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Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
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2020-07-12 20:51:38 +02:00 |
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Capostrophic
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65ac0c86b8
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Fix search filter unicode character case sensitivity
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2020-07-12 19:05:47 +03:00 |
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Evil Eye
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271f7040a6
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Fix a regression caused by #2648 (fixes #5513)
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2020-07-12 13:25:40 +02:00 |
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Andrei Kortunov
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7f936e4cde
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Merge pull request #2961 from akortunov/move
Do not use outdated references when moving objects to new cells
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2020-07-12 12:11:22 +04:00 |
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Bret Curtis
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3acb84f4d5
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Merge pull request #2964 from elsid/osg_rendering_stats
Report OSG rendering stats to file
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2020-07-11 23:45:26 +02:00 |
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Roman Siromakha
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0f6badc581
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Merge pull request #2958 from akortunov/statswatcher
Corrections for StatsWatcher
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2020-07-11 22:54:35 +02:00 |
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Andrei Kortunov
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da791590ac
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Update HUD icons during mechanics update again to avoid crashes
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2020-07-11 20:40:00 +04:00 |
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elsid
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db0ad8421f
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Report OSG rendering stats
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2020-07-11 18:32:57 +02:00 |
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Andrei Kortunov
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58e3900ea0
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Avoid redundant call
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2020-07-11 20:11:49 +04:00 |
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Andrei Kortunov
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db8f0ad6fd
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Do not use outdated references when moving objects to new cells (bug #5387)
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2020-07-11 17:24:20 +04:00 |
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elsid
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a4e3f32ec8
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Fix TSAN warnings for ripples emitter
While main thread creates particles rendering thread draws them so
sychronization is required.
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2020-07-11 13:29:30 +02:00 |
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psi29a
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b372ac9119
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Merge branch '#5493_better_handle_objects_across_cells' into 'master'
Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
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2020-07-11 08:27:27 +00:00 |
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psi29a
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15c5cf42c0
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Merge branch '#5517_ag_rotate_object_fix' into 'master'
Resolves #5517 by removing the object being rotated from the paging system.
Closes #5517
See merge request OpenMW/openmw!259
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2020-07-10 18:09:42 +00:00 |
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psi29a
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c3a44212c7
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Merge branch 'player_resurrection_spell_fix' into 'master'
Don't clear spells for a dead player, preventing resurrection problems
See merge request OpenMW/openmw!207
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2020-07-10 12:00:24 +00:00 |
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