elsid
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c4cd3b2c4f
|
Add pathgrid to navmesh as off mesh connection
|
2020-06-12 21:04:02 +02:00 |
|
Bret Curtis
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8a8107e837
|
as it says; revert vismask and uncomplicate openmw
|
2020-04-20 20:57:38 +02:00 |
|
Andrei Kortunov
|
84979fa8b7
|
Move VisMask to components
|
2020-02-16 16:03:35 +04:00 |
|
Andrei Kortunov
|
d23a0ce2ae
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
Andrei Kortunov
|
3032b177a1
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
Aesylwinn
|
14ae232938
|
Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
|
2016-05-03 16:13:23 -04:00 |
|
Aesylwinn
|
5cac882123
|
Replace game version of pathgrid rendering with component.
|
2016-05-02 22:10:17 -04:00 |
|
scrawl
|
f898bf493f
|
Don't use Geodes
|
2016-03-10 13:17:01 +01:00 |
|
dteviot
|
8e2fe1985d
|
Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
|
2015-09-12 14:17:46 +12:00 |
|
dteviot
|
942a987d52
|
centralize the world/cell coordinate conversion logic.
|
2015-08-16 18:55:02 +12:00 |
|
scrawl
|
da24e298ee
|
Fix -Wreorder warnings
|
2015-05-23 22:44:00 +02:00 |
|
scrawl
|
e191f0e044
|
Rename MWRender::Debugging to MWRender::Pathgrid
|
2015-05-04 17:41:30 +02:00 |
|