MiroslavR
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5f234f8952
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Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given (Fixes #3689)
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8 years ago |
scrawl
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cf496287f7
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Silence static analysis warnings
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8 years ago |
scrawl
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dc1f788cff
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Use osg::PI over M_PI
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8 years ago |
MiroslavR
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cd13570230
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ESSImporter: Import mark location
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8 years ago |
scrawl
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6140768783
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Enable waterCollision after moving the player above water (Fixes #3672)
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8 years ago |
Aussiemon
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2f66b91ac5
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Added check to prevent attempted wandering of empty paths
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8 years ago |
scrawl
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913a8fe1bd
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Merge pull request #1160 from Aussiemon/actorupdatecollision
[Do not merge yet] Added check before attempting to remove actor's collision object
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8 years ago |
Aussiemon
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b794aa7c2f
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Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
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8 years ago |
scrawl
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f8690dcd20
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Set the drag-and-drop state after initiating the drag, not before (Fixes #3134)
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8 years ago |
scrawl
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cca75499ee
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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8 years ago |
Marc Zinnschlag
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34389e15cd
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Merge remote-tracking branch 'origin/master'
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8 years ago |
Marc Zinnschlag
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827c78a4cd
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added text column to ref id table (books)
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8 years ago |
Leon Krieg
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12c8c3276a
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Disable NPC collision only when death animation has finished (#3666)
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8 years ago |
Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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8 years ago |
Aussiemon
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7c2a088b34
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Added check before removing water collision object from world
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8 years ago |
Aussiemon
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e30dfb13d3
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Added check before attempting to remove actor's collision object from world
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8 years ago |
Leon Krieg
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c7b4b2cdd7
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Fixed multiple spelling mistakes
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8 years ago |
scrawl
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8bdd5d1131
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Merge pull request #1151 from Aussiemon/projectilelightsfix
Update to implementation of projectile lights
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8 years ago |
mrohrlach
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71e74f5a93
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Moved projectile light calculation to separate method
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8 years ago |
MiroslavR
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76ee5845ac
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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8 years ago |
MiroslavR
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8c97ac269d
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Remove item shadows properly (Fixes #3652)
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8 years ago |
mrohrlach
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f0f78c9d64
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Slight adjustments to disintegration fix
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8 years ago |
mrohrlach
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9624d8aade
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Added new method and variable to track float remainders of disintegration effections
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8 years ago |
mrohrlach
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f5da179a90
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Removed two more bad casts
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8 years ago |
mrohrlach
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3b0c791892
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Removed bad casts and unnecessary comments
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8 years ago |
scrawl
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876d9c6a84
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Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
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8 years ago |
Allofich
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a6dae51d87
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Require line of sight for AI attacks (Fixes #3646)
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8 years ago |
Allofich
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6816e935f1
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Fix fortify maximum magicka expiration (Fixes #3648)
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8 years ago |
mrohrlach
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c2e5f24e98
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Tidying up
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8 years ago |
mrohrlach
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ef5cf76ad8
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Implemented retrieval of effect colors for lights, made recommended changes
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8 years ago |
mrohrlach
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e1deb8b1d4
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Merge branch 'master' of https://github.com/openmw/openmw
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8 years ago |
mrohrlach
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3816d0f6dc
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Changed light values to better match vanilla. Still need to pull diffusion properties from spells
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8 years ago |
mrohrlach
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099e79edbe
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Changed a line that did not need to be changed apparently
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8 years ago |
mrohrlach
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61097d93b9
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Replaced tabs with spaces (oops)
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8 years ago |
mrohrlach
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49ce80346c
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Changed methods slightly to ensure non-magic projectiles do not receive lights
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8 years ago |
mrohrlach
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83945cf280
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Added reasonable approximation of magic bolt lights
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8 years ago |
Kurnevsky Evgeny
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28639c3b2f
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Crash fix when item is disabled before it casts spell.
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8 years ago |
scrawl
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908cc699ce
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Merge pull request #1141 from MiroslavR/water-sounds
Implement water sounds
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8 years ago |
scrawl
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e0afd6d0f7
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Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
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8 years ago |
MiroslavR
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c34d85ffc2
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Implement water sounds (Closes #451)
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8 years ago |
ShadowRadiance
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354a89e3bc
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Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
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8 years ago |
scrawl
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5297d7b5be
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Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
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8 years ago |
Nikolay Kasyanov
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ea888519c7
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[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
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8 years ago |
Nikolay Kasyanov
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db69342b5d
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[macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
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8 years ago |
scrawl
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762460f042
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Use negative count when restocking item to ensure that its properly tracked (Fixes #3635)
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8 years ago |
MiroslavR
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46a3244107
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Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634)
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8 years ago |
scrawl
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b6d02d9b14
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Fix order of operations when undoing werewolf transformation of an NPC
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8 years ago |
scrawl
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c326564e20
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Merge pull request #1136 from Allofich/deletespell
Allow deleting spells that have the "always succeeds" flag
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8 years ago |
scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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8 years ago |
Allofich
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c82df2553c
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Allow deleting spells that have the "always succeeds" flag (Fixes #3627)
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8 years ago |