Chris Robinson
238a8feb18
Fix transparency checks
12 years ago
Chris Robinson
1168f15361
Don't disable depth writes when blending is enabled
12 years ago
Chris Robinson
b8f5813609
Set all animation sources at once
12 years ago
Chris Robinson
c839502743
Setup base_anim.nif as an initial skeleton source for biped creatures
12 years ago
Chris Robinson
9123f4f2af
Return the movement vector from runAnimation
12 years ago
Chris Robinson
b96a979719
Store an MWWorld::Ptr with the Animation
12 years ago
Chris Robinson
6e84d4bcdd
Add a helper method to load entity objects
12 years ago
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
12 years ago
greye
7606ebafd6
resolving conflicts, minor update
12 years ago
scrawl
2793096b50
Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
12 years ago
Chris Robinson
f953d7f8c0
Store text keys from base NIF animations
13 years ago
Chris Robinson
36be1536d9
Return text keys from NIFs when creating entities
13 years ago
Chris Robinson
81ce8dbe12
Combine animation handling into the base class
13 years ago
Chris Robinson
66860825cf
Remove some unused and unneeded bits from the Animation class
13 years ago
Chris Robinson
8b5b74f9ee
Add a quick hack to let "playgroup all" work on creatures and NPCs
13 years ago
Chris Robinson
94f3e7a6c0
Store the entity list in the object
13 years ago
Chris Robinson
3efd2030e2
Create entities when loading NIFs for creatures
13 years ago
Chris Robinson
0a4a141f2e
Support multiple meshes for creatures
13 years ago
Chris Robinson
6047dc6a0c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
13 years ago
Chris Robinson
939d0d2fc5
Return a list of meshes and the skeleton from NIFLoader::load
13 years ago
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
13 years ago
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
13 years ago
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
13 years ago
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
13 years ago
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
13 years ago
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
13 years ago
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
13 years ago
scrawl
6442d49e16
render queue groups, sky fix
13 years ago
scrawl
8aea311797
added visibility flags for everything
13 years ago
Jason Hooks
38a0d1d1c5
Merging in master
13 years ago
Jason Hooks
6de0847b86
Slightly better performance on animation
13 years ago
Marc Zinnschlag
9b910dda94
clean up
13 years ago
Jason Hooks
5e1cc07ee8
Fixed ancestor ghost crash
13 years ago
Jason Hooks
0715f9b6ab
Preparing to use text indices
13 years ago
Jason Hooks
595d0b1192
Cleanup; warnings
13 years ago
Jason Hooks
42e7ff9b13
Introducing loops; SkipAnim; Skeleton reset bug fixed
13 years ago
Jason Hooks
c8cca06b40
unlocking change and stop change
13 years ago
Jason Hooks
8c3127367a
Npc Optimization
13 years ago
Jason Hooks
a6b88b48ec
A different way
13 years ago
Jason Hooks
653d999ac4
Animation creatures
13 years ago
Jason Hooks
88c427543b
Deleting animations; Empty Functions/Planning
13 years ago
Jason Hooks
6d10c76b06
Unique Identifiers for Creatures and NPC Free Parts
13 years ago
Jason Hooks
d51dfebde1
NPCs fully rendered
13 years ago
Jason Hooks
509009e5c1
Putting the actors in a list
13 years ago
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
13 years ago
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
13 years ago