Commit Graph

11 Commits (a0e89208a0b301666b626a51cdae30e552e50537)

Author SHA1 Message Date
scrawl 08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl b70383d127 Remove last remains of Ogre math 10 years ago
scrawl ed4863ad7d Restore ranged weapon aiming 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 5b8c28f641 NpcAnimation compiles 10 years ago
scrawl 56799c79f4 Fix attachArrow exception when changing weapon (Fixes #2332) 10 years ago
slothlife f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
slothlife c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
11 years ago
slothlife 46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
scrawl 0cd40294a2 Fixed ranged combat for creatures 11 years ago