Commit Graph

17 Commits (a0e89208a0b301666b626a51cdae30e552e50537)

Author SHA1 Message Date
scrawl 03554b2f4b Fix some style issues flagged by cppcheck 7 years ago
scrawl 50d7eb8e54 Fix crash when adding a NULL object to the cache 7 years ago
Kyle Cooley 979b0d7211 Code cleanup and more cache clearing 7 years ago
Julian Ospald 5d85fa9220
Fix build with osg >= 3.5.6 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl 24ae9f4ac1 Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
9 years ago
scrawl 246566cef4 Preload instances in BulletShapeManager 9 years ago
scrawl e055ae094a Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl 909c4d96b6 Use the osgDB::ObjectCache in BulletShapeManager 9 years ago
scrawl c70790ecb7 Remove outdated comment 9 years ago
scrawl 3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 9 years ago
scrawl d68ea994d5 Deal with empty meshes 9 years ago
scrawl 83e9a649e5 Cleanup 9 years ago
scrawl e62470d674 Auto-generate the collision shape for native mesh formats 9 years ago
scrawl 8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 9 years ago