scrawl
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719255c5c6
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Merge pull request #1557 from akortunov/journalfix
[Feedback needed] Handle 128px Tx_menubook_topics textures
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7 years ago |
Andrei Kortunov
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60d0c83cca
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Handle 128px Tx_menubook_topics textures
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7 years ago |
Miloslav Číž
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ea2bbce68a
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Fix memory leak in WindowManager
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7 years ago |
scrawl
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36f4f0ef85
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Don't increase simulationTime while the game is minimized (Fixes #4211)
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7 years ago |
scrawl
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cf40d19d7d
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Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
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7 years ago |
scrawl
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60fba7acd8
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Fix reorder warning
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7 years ago |
scrawl
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c36d250044
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Parse dialogue text for keywords after the resultscript runs (Fixes #4210)
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7 years ago |
scrawl
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7c5d2a1ac4
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Update dialogue topics list after result script is run
Regression from 0.42.
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7 years ago |
Grigorii Latyshev
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6e4f6c4bd5
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Change abs to std::abs
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7 years ago |
scrawl
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a7fd27f413
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Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
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7 years ago |
scrawl
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98b4f9c596
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Merge pull request #1549 from akortunov/itemmodels
Item models reworking
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7 years ago |
Andrei Kortunov
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8c0dcd8b2b
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Do not track a nearest actor during combat and pursue (bug #4179)
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7 years ago |
rexelion
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f0649849b8
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changed variable name to be more descriptive
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7 years ago |
Andrei Kortunov
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03f129b53c
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remove redundant allowedToInsertItems() function from ItemModel
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7 years ago |
Andrei Kortunov
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99517d83ea
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Bound items detection refactoring
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7 years ago |
Andrei Kortunov
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a02124f884
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Handle item owners during pickpocketing
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7 years ago |
scrawl
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f1aeb416ec
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Disable Activate key when textinput is active (Bug #4151)
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7 years ago |
scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
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7 years ago |
scrawl
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1afbf99f74
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Make movement keys not function in text input mode
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7 years ago |
rexelion
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69a56eaea3
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don't initialise rangeAttackOfTarget
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7 years ago |
Andrei Kortunov
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3694b6ec90
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Move onClose() check to item models
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7 years ago |
Andrei Kortunov
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ac33ff9482
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Move onDropItem() check to item models
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7 years ago |
Andrei Kortunov
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3604b73d60
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Move onTakeItem() to item models
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7 years ago |
rexelion
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983c33c4c8
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don't use a pointer for ActionWeapon
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7 years ago |
scrawl
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9ecdcc187f
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Clarify a warning message refers to inventory objects
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7 years ago |
scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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7 years ago |
scrawl
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e42bd71081
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Add missing WaitDialog::clear() (Fixes #4196)
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7 years ago |
rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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7 years ago |
rexelion
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a1d9f11b04
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use fProjectileMaxSpeed for ranged weapons distance
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7 years ago |
scrawl
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801f2d42d5
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Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
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7 years ago |
Miloslav Číž
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f98a821482
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fix possible bug in aipursue
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7 years ago |
scrawl
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87c79d7102
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Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
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7 years ago |
scrawl
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45993d3da2
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Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
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7 years ago |
Miloslav Číž
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430d01a39a
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additional animation refactor
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7 years ago |
rexelion
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de7a7d842b
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mTimeUntilWake is initialised in the constructor
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7 years ago |
scrawl
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e6303c578c
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Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
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7 years ago |
rexelion
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48ec680f23
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use game time instead of real time
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7 years ago |
Miloslav Číž
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f34223fce9
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check the real distance to target in aipursue
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7 years ago |
rexelion
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ab66034ed1
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use uniform_int_distribution instead of rand()
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7 years ago |
rexelion
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ee2f3db9a8
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fixed randomness
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7 years ago |
rexelion
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8c2cc0f42f
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break invisibility first
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7 years ago |
rexelion
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bcbfa5fe1e
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prevent activation, leave the rest to the script
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7 years ago |
rexelion
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de83ad0116
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use real time; wait random number of seconds
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7 years ago |
rexelion
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5b8610b34b
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knocked out characters wait some time before getting up
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7 years ago |
rexelion
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a9e5e19482
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OnActivate is triggered when the item is picked up
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7 years ago |
Miloslav Číž
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ff1265c0e7
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refactor jump animation
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7 years ago |
rexelion
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e8743f3f79
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check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
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7 years ago |
Miloslav Číž
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3c65bdaf14
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weapon cycle fix
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7 years ago |
Miloslav Číž
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7bc512974f
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use mcurrentjump instead of custom attrib
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7 years ago |
rexelion
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4e6f53d6f1
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item added to the player and OnActivate is triggered when the inventory is closed
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7 years ago |