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18780 commits

Author SHA1 Message Date
Marc Zinnschlag
9a8a4c744f Merge remote-tracking branch 'capostrophic/controlplus' 2017-09-11 10:46:34 +02:00
Andrei Kortunov
7760e4514c Allow to add levelup a description for levels > 20 2017-09-10 22:47:34 +04:00
scrawl
7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
2017-09-10 18:15:20 +00:00
Andrei Kortunov
c6fd75bf42 Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 2017-09-10 22:05:58 +04:00
Capostrophic
97ff24b8d6 Change ctl to ctrl in OpenMW-CS shortcut manager 2017-09-10 20:48:09 +03:00
AnyOldName3
afbdc27a34 Move calls to cmake_minimum_required as early in the CMake process as possible. 2017-09-10 18:30:10 +01:00
scrawl
618ec6dcdd Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 17:06:14 +00:00
scrawl
dcb2e20a55 Merge pull request #1436 from MiroslavR/missing-bookart
Log a warning in case of missing bookart instead of showing a pink rectangle
2017-09-10 16:59:02 +00:00
Andrei Kortunov
661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 2017-09-10 15:26:48 +04:00
Kyle Cooley
09e645a0e0 Fix careless mistake. 2017-09-09 23:18:09 -04:00
AnyOldName3
de14e43680 Seemingly fix everything by setting policies that were unset upon entering the macro 2017-09-10 03:18:22 +01:00
Capostrophic
9503d61866 Use const nodeMap in creature animation 2017-09-09 23:22:16 +03:00
Kyle Cooley
25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 2017-09-09 15:37:52 -04:00
AnyOldName3
33c77d7a2a Try using cmake_parse_arguments to make the macro work 2017-09-09 17:22:55 +01:00
Kyle Cooley
d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 2017-09-09 11:48:13 -04:00
krizd
c9f099ce07 Change CMake version check to include 3.8 2017-09-09 03:06:03 +01:00
Kyle Cooley
72cb405de2 Some bug fixes, changes to land load code. 2017-09-08 21:03:52 -04:00
AnyOldName3
a9b95596bc Add a missed trailing new line. 2017-09-08 22:21:00 +01:00
AnyOldName3
8c74f16247 Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
AnyOldName3
5ce34f1cbf Move new behaviour into macro to reduce code duplication 2017-09-08 22:17:42 +01:00
MiroslavR
1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 2017-09-08 22:50:07 +02:00
scrawl
335ecd1162 Merge pull request #1434 from akortunov/guifixes
Update a disposition bar when a dialogue widget is disabled, but visible
2017-09-08 19:14:52 +00:00
Kyle Cooley
2eacc2f093 Changes to land creation, add ability to specifically clear terrain cache 2017-09-08 14:37:03 -04:00
AnyOldName3
3c0ec0d6d0 If CMake supports it, sets the debugger working directory for Visual Studio 2017-09-08 17:26:46 +01:00
Andrei Kortunov
ac2f20f983 Update a disposition bar when a dialogue widget is disabled, but visible 2017-09-08 19:42:06 +04:00
Kyle Cooley
ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 2017-09-08 00:51:46 -04:00
scrawl
8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
2017-09-07 20:51:42 +00:00
scrawl
a7cecd491c Merge pull request #1433 from akortunov/factionfix
Use base skill value when calculating rank requirements
2017-09-07 20:51:18 +00:00
Andrei Kortunov
dc0313a36f Use base skill value when calculating rank requirements 2017-09-07 21:06:10 +04:00
Andrei Kortunov
538498230b Declare mClient variable 2017-09-06 15:59:54 +04:00
Andrei Kortunov
7559d25317 Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
Kyle Cooley
99e90ef808 Cleanup. Also modify ltex index generation. 2017-09-05 19:29:07 -04:00
Kyle Cooley
97d0fd756a LTEX importing 2017-09-04 19:31:09 -04:00
scrawl
dca31b7ffa Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075) 2017-09-04 19:35:42 +00:00
Kyle Cooley
5c3e90da88 Fix includes 2017-09-04 15:14:42 -04:00
Kyle Cooley
d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 2017-09-04 15:13:45 -04:00
Kyle Cooley
90c485104a Land creator 2017-09-04 01:06:58 -04:00
Kyle Cooley
7cc95a11a4 Add more land table columns 2017-09-03 20:00:19 -04:00
Kyle Cooley
30ba1d4c25 Move touch command to creator, to allow customization and not break abstraction 2017-09-03 17:01:16 -04:00
scrawl
84bbb83109 Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
Documentation: Adding that Reflect Actors can be toggled in the video panel
2017-09-03 14:16:54 +00:00
scrawl
2e58024f1c Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable. 2017-09-03 14:14:15 +00:00
Thunderforge
10fff499a2 Adding that Reflect Actors can be toggled in the video panel 2017-09-02 19:02:55 -05:00
scrawl
7441f80e4c Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
Fix OpenMW-CS internal name
2017-09-02 23:26:46 +00:00
Thunderforge
e0ffc94f3e Fix OpenMW-CS internal name 2017-09-02 18:07:12 -05:00
scrawl
5e790b567e Fix node path issue
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
2017-09-01 22:12:40 +00:00
scrawl
4bef8260ab Add const qualifiers 2017-09-01 21:42:36 +00:00
scrawl
5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
scrawl
f1ebb129c1 Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry 2017-09-01 21:42:35 +00:00
scrawl
4c5992a0d5 Warn if removing a node fails 2017-09-01 21:42:35 +00:00
scrawl
209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
2017-09-01 21:42:34 +00:00