1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 16:49:55 +00:00
Commit graph

95 commits

Author SHA1 Message Date
Marc Zinnschlag
5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 2013-07-31 20:00:35 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
PLkolek
f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
Chris Robinson
ceafcc2ebb Support float samples with ffmpeg
Requires the AL_EXT_FLOAT32 extension in OpenAL
2013-02-26 10:19:33 -08:00
Chris Robinson
3b7edae7c3 Don't hold a list of all sound sources 2012-12-18 05:19:32 -08:00
Chris Robinson
2f8daec379 Allow pausing only certain types of sounds 2012-12-18 04:19:35 -08:00
Chris Robinson
dd3e568a00 Set the sound properties at initialization 2012-12-17 23:35:20 -08:00
Chris Robinson
20321c4552 Keep track of the actual active sounds 2012-12-17 21:50:01 -08:00
Chris Robinson
32b0a5d96e Update the queued sample count immediately 2012-12-14 23:42:49 -08:00
Chris Robinson
0a5ab977b7 Use the decoder's sample offset for calculating the stream offset 2012-12-13 05:04:53 -08:00
Chris Robinson
1ea1407707 Support quad, 5.1, and 7.1 with OpenAL and ffmpeg
The other decoders don't guarantee any channel ordering, which makes them
useless.
2012-12-13 04:10:19 -08:00
Chris Robinson
f067b22b3f Use a recursive mutex for the OpenAL stream thread 2012-12-13 02:33:35 -08:00
Chris Robinson
ba9c5f5b4e Don't initially fill buffers in OpenAL_SoundStream::play 2012-12-13 02:32:21 -08:00
Chris Robinson
1571243ef0 Implement getTimeOffset for OpenAL_SoundStream 2012-12-12 23:16:45 -08:00
Chris Robinson
86bf6388c6 Pass a decoder to the playStream sound output method 2012-12-12 22:32:02 -08:00
Chris Robinson
34e36fb852 Add a method to get the time offset from sounds 2012-12-12 16:50:35 -08:00
Chris Robinson
2c1eceb9f0 Add methods to pause and stop all playing sounds (and music) 2012-12-12 02:33:12 -08:00
Chris Robinson
973b5faf25 Keep track of all allocated sources 2012-12-12 01:32:16 -08:00
Chris Robinson
c2e1595445 Treat paused sounds as still playing 2012-12-11 21:01:32 -08:00
Marc Zinnschlag
6bd48d12af Issue #107: SoundManager is accessed only through the interface class from now on 2012-08-09 14:33:21 +02:00
Chris Robinson
b3caf82714 Avoid using vector<>::data(), which requires C++11 2012-05-01 10:12:45 -07:00
Chris Robinson
b8be867e6e Work around a bug in the Windows OpenAL router 2012-04-07 14:58:52 -07:00
Chris Robinson
87e8917c4d Don't try to play sounds when no sound output is initialized 2012-04-06 10:43:14 -07:00
Chris Robinson
9c06bfc8fc Merge remote branch 'zini/master' into sound 2012-03-31 14:26:21 -07:00
Alexander "Ace" Olofsson
64f792c01d Fix a value defined at the wrong place 2012-03-31 21:05:33 +02:00
Chris Robinson
4944a29b21 Keep track of the sound pitch 2012-03-31 10:41:12 -07:00
Chris Robinson
cbf6c0404a Implement a basic underwater sound environment 2012-03-31 10:06:12 -07:00
Chris Robinson
575474ff69 Pass the mode flags to the sound output play methods 2012-03-31 08:14:39 -07:00
Chris Robinson
bfac946878 Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
2012-03-31 03:31:41 -07:00
Chris Robinson
28378c063b Minor OpenAL_SoundStream cleanups 2012-03-31 02:22:23 -07:00
Chris Robinson
b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds 2012-03-31 01:15:27 -07:00
Chris Robinson
5adeee20fd Mute sounds that go outside the max distance 2012-03-31 00:57:29 -07:00
Chris Robinson
fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab Remove the unused streamSound3D method 2012-03-30 11:11:07 -07:00
Chris Robinson
1ee8b963d0 Store the sound listener position as well 2012-03-30 07:30:17 -07:00
Chris Robinson
fad27d99e6 Update the actual sound volume with the position 2012-03-30 07:10:34 -07:00
Chris Robinson
479df78ea1 Update the actual sound position after the listener 2012-03-30 07:01:37 -07:00
Chris Robinson
de102cd274 Simplify broken OpenAL workaround 2012-03-30 06:28:40 -07:00
Nikolay Kasyanov
b6aa8925f4 (Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources 2012-03-30 00:12:38 +04:00
Nikolay Kasyanov
20f976ddc7 probably openal initialization fix 2012-03-29 03:02:26 +04:00
Chris Robinson
bedf56a237 Merge remote branch 'zini/next' into sound 2012-03-28 06:27:34 -07:00
Chris Robinson
293f33914e Use a deque fpr OpenAL's free sources 2012-03-28 05:35:51 -07:00
Chris Robinson
a3291ef360 Add a sound method to update the volume 2012-03-28 05:19:35 -07:00
Chris Robinson
c072babd17 Better handle bad OpenAL source counts 2012-03-28 04:56:40 -07:00
Chris Robinson
c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 2012-03-27 05:59:09 -07:00
Alexander "Ace" Olofsson
55f1053b4f Windows fixes for compiling and linking 2012-03-27 00:36:53 +02:00
Chris Robinson
7b3ecc290e Fix compilation with older OpenAL headers 2012-03-26 01:12:06 -07:00
Chris Robinson
5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
Chris Robinson
1ccddefe28 Properly report the default device when opening sound fails 2012-03-23 00:31:01 -07:00