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2384 commits

Author SHA1 Message Date
Andrei Kortunov
5455490ad2 Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
Andrei Kortunov
3c7ab976c3 Ignore movement from scripted animations (bug #4475) 2018-06-27 08:22:45 +04:00
Andrei Kortunov
c9756cee4c Fast-forward death animation to end if death animation was finished earlier (regression #4468) 2018-06-20 12:37:58 +04:00
Capostrophic
6c23caadd7 Fix crash when a target in a different cell is (un)locked 2018-06-19 20:43:18 +03:00
Capostrophic
0c4fa55f16 Make Open spells casted by anything trigger player crime event (fixes #4461) 2018-06-19 17:04:38 +03:00
Andrei Kortunov
5fd3ec1035 Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9 Merged pull request #1749 2018-06-19 11:33:08 +02:00
Marc Zinnschlag
2a52ade219 Merged pull request #1760 2018-06-19 11:26:41 +02:00
Andrei Kortunov
e08b0d3070 Ignore lights without CanCarry flags when NPC selects torch (bug #4457) 2018-06-16 17:34:49 +04:00
Andrei Kortunov
9c3da41130 Add murder bounty when a player follower commits murder (bug #2852) 2018-06-15 14:31:09 +04:00
Marc Zinnschlag
2b35c5efd7 Merge remote-tracking branch 'upstream/master' 2018-06-13 18:13:15 +02:00
Marc Zinnschlag
aea481eacb Merged pull request #1753 2018-06-13 18:12:38 +02:00
Andrei Kortunov
61c968d550 Ignore broken items when search for replacement (bug #4453) 2018-06-13 18:39:02 +04:00
Andrei Kortunov
81b78a82e8 AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue 2018-06-13 10:04:32 +02:00
Andrei Kortunov
9c45cc7e48 Use player reference instead of pointer 2018-06-12 22:05:00 +04:00
Andrei Kortunov
f299be8158 Play scripted animations even if SkipAnim is used 2018-06-12 16:07:36 +04:00
Andrei Kortunov
25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 2018-06-12 14:04:03 +04:00
Andrei Kortunov
0e441d48ac Give scripted animations highest priority (bug #4286) 2018-06-12 12:55:28 +04:00
Andrei Kortunov
0c92655250 Avoid code duplication in character manager 2018-06-12 11:51:54 +04:00
Andrei Kortunov
e3812f4075 Check creature stats only for actors 2018-06-12 11:27:18 +04:00
Andrei Kortunov
ebaa6fb5a2 Play death scream only once 2018-06-12 09:55:43 +04:00
Andrei Kortunov
427be928d0 Do not update animation state for dead actors 2018-06-11 23:17:54 +04:00
Andrei Kortunov
977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 2018-06-11 22:29:32 +04:00
Andrei Kortunov
a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 2018-06-11 18:53:25 +04:00
Andrei Kortunov
d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 2018-06-11 18:52:20 +04:00
Andrei Kortunov
6099735c60 Early out only when scripted animation is playing 2018-06-11 17:52:58 +04:00
Andrei Kortunov
e234dd2a36 Do not interrupt scripted animations 2018-06-11 17:18:51 +04:00
Andrei Kortunov
9fd2d57b86 Move previous items to player 2018-06-10 16:21:19 +04:00
Andrei Kortunov
f977c6876f Bound items: store item ID instead of pointer 2018-06-10 16:21:19 +04:00
Andrei Kortunov
4de9d9fa77 Split adjustBoundItem() 2018-06-10 16:21:19 +04:00
Andrei Kortunov
d1b1cb748d Reequip previous item only if the expired bound item was equipped 2018-06-10 16:21:19 +04:00
Andrei Kortunov
9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 2018-06-10 16:21:19 +04:00
Andrei Kortunov
0375bedab2 Equip previous item after a bound item expires (bug #2326) 2018-06-10 16:21:19 +04:00
Andrei Kortunov
ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 2018-06-09 15:34:08 +04:00
Marc Zinnschlag
7d9de93fd3 Merged pull request #1477 2018-06-09 10:52:35 +02:00
Andrei Kortunov
6ed2773299 Do not stack return packages 2018-06-08 21:53:47 +04:00
Andrei Kortunov
74a2cbe696 AI: return back after pursuit 2018-06-08 21:53:47 +04:00
Andrei Kortunov
3d0631cfcc Store last AI package in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
3a0ee78d2b AiTravel: store mHidden flag in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
2f5beb8853 Remove unnecessary hack 2018-06-08 21:53:47 +04:00
Andrei Kortunov
57d686131e Remove redundant condition 2018-06-08 21:53:47 +04:00
Andrei Kortunov
5105c67642 Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
Andrei Kortunov
81f29d8dcd AiWander: resume moving to destination after combat 2018-06-08 21:53:47 +04:00
Andrei Kortunov
18ff097e4a Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 2018-06-08 21:53:47 +04:00
Andrei Kortunov
9d27eb197f AiWander: return to initial position only after combat 2018-06-08 21:53:47 +04:00
Capostrophic
24c1ee7744 Use relative stat difference for haggling 2018-06-08 19:00:45 +03:00
Capostrophic
b7026df551 Improve the offered price formula (Fixes #2222) 2018-06-08 19:00:45 +03:00
Andrei Kortunov
fed10e87aa Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
Andrei Kortunov
1b9edbe119 Add unequip animation during stance switching (bug #4327) 2018-06-07 16:20:17 +04:00