scrawl
960d4a96c3
Reduce the number of osg::Material state by setting the default state on the graph root
8 years ago
scrawl
e399e10607
Add missing lock in shareMaterial
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
scrawl
e90941a8b3
Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer
8 years ago
scrawl
29abb62dee
Merge pull request #1197 from nikolaykasyanov/gamecontrollerdb-update
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Update gamecontrollerdb.txt from upstream
8 years ago
MiroslavR
d97e9cfe7e
Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script ( Fixes #3738 )
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The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
8 years ago
scrawl
4c4ec6b108
Merge pull request #1196 from Allofich/warnings
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Fix MSVC warnings
8 years ago
Nikolay Kasyanov
9e8e9aef86
Update gamecontrollerdb.txt from upstream
8 years ago
Allofich
0f20312012
Fix MSVC warnings
8 years ago
scrawl
7b0a498e83
Merge pull request #1193 from MiroslavR/disabled_player
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ESS-import: player is no longer disabled
8 years ago
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
8 years ago
scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
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The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
8 years ago
scrawl
ac61535d2c
optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification
8 years ago
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
8 years ago
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
8 years ago
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
8 years ago
scrawl
c6822b9eb6
Merge pull request #1192 from damiel/water_refactor
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Added refactoring of shader handling from visvalda's fog shader
8 years ago
scrawl
8f5418c12c
Merge pull request #1170 from NeveHanter/bugfix-3617
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Enchanted arrows don't explode when hitting the ground (Bug #3617 )
8 years ago
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
scrawl
edf04667e0
Merge pull request #1191 from Allofich/ai
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Stop combat when adding an AI package to an actor
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
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(Fixes #3722 )
8 years ago
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
8 years ago
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
8 years ago
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
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Match best attack selection to vanilla behavior
8 years ago
scrawl
4307c7dd89
Merge pull request #1190 from Allofich/command
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Don't make Command spells cancel AI packages
8 years ago
Allofich
2322ab3125
Don't make Command spells cancel AI packages
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(Fixes #3649 )
8 years ago
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
8 years ago
scrawl
dc1f6cdada
Merge pull request #1186 from MiroslavR/autoequip-crea
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Creatures now auto-equip shields (Fixes #3704 )
8 years ago
Bret Curtis
a4766e25d4
Merge pull request #1188 from rhtucker/master
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Added fonts to index and a note on quotes
8 years ago
Ryan Tucker
072a678a60
Added fonts to index and a note on quotes
8 years ago
scrawl
ec19938367
Merge pull request #1187 from rhtucker/master
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Added fonts and paths documents.
8 years ago
Ryan Tucker
b02bbe2bf4
Placed note under proper list item
8 years ago
Ryan Tucker
3f272e2935
Added fonts and paths documents
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We should have paths on RTD as well because if we change the paths
again, we want the versioning to reflect that without a million notes
informing us of the change.
Also fixed an autocount to work correctly.
8 years ago
Bret Curtis
a30dfac388
Merge pull request #1185 from AnyOldName3/patch-1
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Correct lack of quotes in instructions for adding data= lines in documentation
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
AnyOldName3
577e9838b3
Correct lack of quotes in instructions for adding data= lines
8 years ago
scrawl
d88f51f13e
Merge pull request #1106 from rhtucker/master
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Started settings guide and general edits
8 years ago
Ryan Tucker
777c4b9aad
Merge branch 'master' of https://github.com/OpenMW/openmw
8 years ago
scrawl
421f967ef1
Merge pull request #1183 from Allofich/persuasion
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Fix attempting to access NPC stats on creatures
8 years ago
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
8 years ago
scrawl
d18c86ec2d
Merge pull request #1182 from nikolaykasyanov/macos-update-ci-dependencies
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[macOS] Use newer prebuilt dependencies on CI
8 years ago
Nikolay Kasyanov
7bd95c8ce3
[macOS] Use https link to download dependencies on CI
8 years ago
Nikolay Kasyanov
07423f973f
[macOS] Use newer prebuilt dependencies on CI
8 years ago
scrawl
0cd4fc8cae
Merge pull request #1181 from Assumeru/teleportation
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Fix teleportation being unreachable
8 years ago
Assumeru
1a073ca642
Fix teleportation being unreachable
8 years ago
scrawl
cba1aff9ab
Merge pull request #1180 from Allofich/dispel
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Make dispel an instant effect again (Fixes #3695 )
8 years ago