Commit Graph

20659 Commits (a58a8db03072b5f9dca667137cb302f3400d0d22)
 

Author SHA1 Message Date
Marc Zinnschlag 3ead33814f Merge remote-tracking branch 'upstream/master' 6 years ago
Marc Zinnschlag 032278929b Merged pull request #1985 6 years ago
Bret Curtis a8d38726e8
Merge pull request #1984 from akortunov/absorption
Make spell absorption multiplicative
6 years ago
Capostrophic 19ce1abcdf Fix selected weapon HUD durability percentage 6 years ago
Andrei Kortunov 6d91fe69b2 Revert "Handle RootCollisionNode, attached to non-root node (bug #4311)"
This reverts commit ec9a1b0d05.
6 years ago
Andrei Kortunov bf9e8c4556 Make spell absorption multiplicative (bug #4684) 6 years ago
Andrei Kortunov e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
Bret Curtis 0fad2449f3
Merge pull request #1982 from Capostrophic/condition
Avoid item condition and charge zero divisions
6 years ago
Capostrophic c3e8d536cd Implement getNormalizedEnchantmentCharge() method and use it 6 years ago
Capostrophic 54bd7b2dcf Implement getItemNormalizedHealth() method and use it 6 years ago
Marc Zinnschlag 2c8bbde7ef Merged pull request #1979 6 years ago
Marc Zinnschlag 4d88d6dd58 Merged pull request #1980 6 years ago
Bret Curtis 375354ab6b
Merge pull request #1974 from akortunov/coverity
Fix some issues found by Coverity Scan
6 years ago
Capostrophic 67de61e1fb Avoid item condition and charge zero divisions 6 years ago
Bret Curtis ecc671bfb9
Merge pull request #1981 from Capostrophic/fixme
[Regression] Fix fixme behavior in interiors
6 years ago
Capostrophic 4ce35c6ad5 Fix fixme behavior in interiors 6 years ago
Andrei Kortunov 61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 6 years ago
Capostrophic 9809eef18e Utilize the default soundgen entries when necessary (bug #4689) 6 years ago
Andrei Kortunov 229d1bb425 Backport loop from tinyxml 2.6 to avoid CVE 6 years ago
Andrei Kortunov 41e90bd56c Unify random generator usage 6 years ago
Andrei Kortunov 46bf45a6e2 Remove redundant code 6 years ago
Marc Zinnschlag 85f9b0d004 Merge branch 'master' into coverity_scan 6 years ago
Bret Curtis 6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
6 years ago
Bret Curtis a5fc4db2d7
Merge pull request #1973 from akortunov/soundfix
Catch exceptions inside the loadVoice()
6 years ago
Andrei Kortunov 8fa0ffcfe4 Catch exceptions inside the loadVoice() (bug #4685) 6 years ago
Andrei Kortunov d7d9050d4a Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646) 6 years ago
Bret Curtis e406c5ff81
Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
6 years ago
Bret Curtis e99edfd954
Merge pull request #1971 from akortunov/meshfallback
Try to use collisions from basic actor model if an animated one has no collisions
6 years ago
Andrei Kortunov 13bd81f896 Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) 6 years ago
elsid 03d4ce5e49
Log find path exception with level verbose, add more info to message 6 years ago
elsid dc2eb2e16b
Do not write to global log async navmesh updater exceptions 6 years ago
Bret Curtis 358a702869 Merge branch 'master' into 'master'
Unified settings list and cfg file names. Added brief tutorial.

See merge request OpenMW/openmw!41
6 years ago
Bret Curtis 8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
Support soundgen calls for activators (feature #4285)
6 years ago
Bret Curtis f561ab547a
Merge pull request #1970 from Capostrophic/landing
Re-enable handling soundgen land for creatures
6 years ago
Capostrophic bf3f82b9d4 Cleanup 6 years ago
Capostrophic 6ef7be3fd3 Re-enable using soundgen land for creatures 6 years ago
Capostrophic 19fd404b7b Support soundgen calls for activators (feature #4285) 6 years ago
Bret Curtis 53ccce1867
Merge pull request #1966 from akortunov/logfix
Allow apps without logging system to display log messages
6 years ago
Andrei Kortunov ca07e3a364 Check for obstacle before back up (bug #4656) 6 years ago
Andrei Kortunov b5df385111 Allow apps without logging system to display log messages 6 years ago
elsid e57504ae7c
Lower log level 6 years ago
elsid 0f6a64ad54
Split makeNavMeshTileData 6 years ago
elsid fb655cb04f
Remove macroses to check recastnavigation functions result 6 years ago
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid 69b5834c64
Add doc for Navigator 6 years ago
elsid ae7285e960
Use ScopeGuarded instead of raw mutex 6 years ago
elsid cf4066751c
Add classes to encapsulate value guarded by mutex 6 years ago
elsid 1a27489904
Add special type for object id 6 years ago
elsid 7c80bb9411
Support multiple threads for async nav mesh updater 6 years ago
elsid 7c5bedc35a
Reset shorcutting if actor can't move by z-axis on reaction time
If actor was shortcutting because it was swimming, then when it started
walking it still be shortcutting, but there will be no new path, because
shortcut path builds only for actor able moving by z-axis and pathfinder
path only for not shortcutting actor.
6 years ago