Marc Zinnschlag
a5bbfff9e2
another layout correction
10 years ago
Marc Zinnschlag
5a1ce4943e
added advance 3D rendering user settings section
10 years ago
Marc Zinnschlag
4b921c3876
user settings cleanup
10 years ago
Marc Zinnschlag
ed44f3ec7d
added tooltip support to user settings UI
10 years ago
Marc Zinnschlag
7de6360695
Removed all content from opencs.ini
...
Not needed since we already have reasonable default values within the code. Keeping the file to allow global modifications to these values.
10 years ago
Marc Zinnschlag
f4894deff1
removed special value text from spin boxes (broken feature, not used anyway)
10 years ago
Marc Zinnschlag
dddd20ba1e
added default values for display format settings
10 years ago
Marc Zinnschlag
799cd87b52
name convention and spelling fixes
10 years ago
Marc Zinnschlag
e27da6a0d4
removed settings file mixup
10 years ago
Marc Zinnschlag
c94c1adaf3
split off settings page label from internal section name
10 years ago
Marc Zinnschlag
720ba2c0d8
split off settings label from internal settings name
10 years ago
Marc Zinnschlag
daf7cab416
refactored section handling
10 years ago
Marc Zinnschlag
219fbd427f
unclutter user settings declarations
10 years ago
Marc Zinnschlag
868fdfba51
reclaiming some unused space
10 years ago
Marc Zinnschlag
e20fa209cc
user settings UI layout improvements
10 years ago
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
...
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
10 years ago
Marc Zinnschlag
7d35199396
updated credits file
10 years ago
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
10 years ago
Marc Zinnschlag
6d37e3e2a8
updated credits file
10 years ago
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
10 years ago
Marc Zinnschlag
e23a32c44f
some cleanup
10 years ago
Marc Zinnschlag
8062faa51a
fixed member variable access in OpenCS script compiler ( Fixes #2011 )
10 years ago
Marc Zinnschlag
02acf60c0b
added tooltips for scopes in creator bar
10 years ago
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
10 years ago
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Marc Zinnschlag
352cbf26c6
Merge remote-tracking branch 'scrawl/master'
10 years ago
Thoronador
46496a35a1
fix uninitialized pointer variable in CSVDoc::SubView class
10 years ago
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
Marc Zinnschlag
8d6f953185
updated credits file
10 years ago
Marc Zinnschlag
0b9cdafae0
Merge remote-tracking branch 'vocollapse/doxytarget'
10 years ago
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
10 years ago
vocollapse
772c66eedf
Changed Doxygen file extensions to .cmake for consistency. Also changed output directories for doxygen.
10 years ago
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
10 years ago
scrawl
9323f96211
Move terrainstorage to opencs_units_noqt
10 years ago
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Marc Zinnschlag
ef8b23485e
Merge remote-tracking branch 'sandstranger/fix-errors-in-creating-sdl-window-for-nvidia-tegra3'
10 years ago
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
...
Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
vocollapse
71f3f71f78
added make target for doxygen: make doc, make doc_pages
10 years ago
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
10 years ago
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
10 years ago
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
10 years ago
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
10 years ago
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago