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11775 commits

Author SHA1 Message Date
Marc Zinnschlag
a5bbfff9e2 another layout correction 2014-10-19 13:43:40 +02:00
Marc Zinnschlag
5a1ce4943e added advance 3D rendering user settings section 2014-10-19 13:41:56 +02:00
Marc Zinnschlag
4b921c3876 user settings cleanup 2014-10-17 13:49:33 +02:00
Marc Zinnschlag
ed44f3ec7d added tooltip support to user settings UI 2014-10-16 16:22:36 +02:00
Marc Zinnschlag
7de6360695 Removed all content from opencs.ini
Not needed since we already have reasonable default values within the code. Keeping the file to allow global modifications to these values.
2014-10-16 14:50:25 +02:00
Marc Zinnschlag
f4894deff1 removed special value text from spin boxes (broken feature, not used anyway) 2014-10-16 14:47:55 +02:00
Marc Zinnschlag
dddd20ba1e added default values for display format settings 2014-10-16 14:31:13 +02:00
Marc Zinnschlag
799cd87b52 name convention and spelling fixes 2014-10-16 14:24:17 +02:00
Marc Zinnschlag
e27da6a0d4 removed settings file mixup 2014-10-16 13:59:34 +02:00
Marc Zinnschlag
c94c1adaf3 split off settings page label from internal section name 2014-10-16 13:48:07 +02:00
Marc Zinnschlag
720ba2c0d8 split off settings label from internal settings name 2014-10-15 13:39:53 +02:00
Marc Zinnschlag
daf7cab416 refactored section handling 2014-10-15 12:38:17 +02:00
Marc Zinnschlag
219fbd427f unclutter user settings declarations 2014-10-15 12:13:22 +02:00
Marc Zinnschlag
868fdfba51 reclaiming some unused space 2014-10-15 11:07:40 +02:00
Marc Zinnschlag
e20fa209cc user settings UI layout improvements 2014-10-15 11:02:41 +02:00
Alexander "Ace" Olofsson
dc788512e2 Fix LNK2019 link error on Visual Studio 2010 builds
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
2014-10-14 16:10:19 +02:00
Marc Zinnschlag
7d35199396 updated credits file 2014-10-13 19:19:21 +02:00
Marc Zinnschlag
6beee95151 Merge remote-tracking branch 'terrorfisch/aistate' 2014-10-13 19:14:15 +02:00
Marc Zinnschlag
6d37e3e2a8 updated credits file 2014-10-13 19:13:35 +02:00
Marc Zinnschlag
528dcf761d Merge remote-tracking branch 'internecine/master' 2014-10-13 19:11:14 +02:00
Marc Zinnschlag
e23a32c44f some cleanup 2014-10-13 15:26:47 +02:00
Marc Zinnschlag
8062faa51a fixed member variable access in OpenCS script compiler (Fixes #2011) 2014-10-13 15:25:27 +02:00
Marc Zinnschlag
02acf60c0b added tooltips for scopes in creator bar 2014-10-13 14:24:27 +02:00
Marc Zinnschlag
eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
Marc Zinnschlag
61731d3277 Merge remote-tracking branch 'miroslavr/master' 2014-10-13 10:57:04 +02:00
Marc Zinnschlag
352cbf26c6 Merge remote-tracking branch 'scrawl/master' 2014-10-13 10:53:43 +02:00
Thoronador
46496a35a1 fix uninitialized pointer variable in CSVDoc::SubView class 2014-10-12 23:42:44 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa Fix blindness and create a separate fader for it 2014-10-12 19:06:40 +02:00
Marc Zinnschlag
8d6f953185 updated credits file 2014-10-12 18:53:40 +02:00
Marc Zinnschlag
0b9cdafae0 Merge remote-tracking branch 'vocollapse/doxytarget' 2014-10-12 18:52:59 +02:00
scrawl
9edcc332ec Don't remove player's sounds when unloading a cell 2014-10-12 18:35:15 +02:00
vocollapse
772c66eedf Changed Doxygen file extensions to .cmake for consistency. Also changed output directories for doxygen. 2014-10-12 18:30:39 +02:00
scrawl
d51daf5875 Fix AI not using F_Always spells, for example "vampire touch" 2014-10-12 17:18:27 +02:00
scrawl
9323f96211 Move terrainstorage to opencs_units_noqt 2014-10-12 17:18:27 +02:00
scrawl
8cb09e89ed Make spells cast by scripts always succeed (Fixes #1993) 2014-10-12 17:18:27 +02:00
Marc Zinnschlag
aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Marc Zinnschlag
ef8b23485e Merge remote-tracking branch 'sandstranger/fix-errors-in-creating-sdl-window-for-nvidia-tegra3' 2014-10-12 13:50:41 +02:00
Lukasz Gromanowski
a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
vocollapse
71f3f71f78 added make target for doxygen: make doc, make doc_pages 2014-10-12 11:28:56 +02:00
MiroslavR
ad253059b1 Hit indicator for absorb/damage health effect 2014-10-12 01:15:40 +02:00
MiroslavR
8dd95fd77e Construct hit fader with correct texture right away to prevent mygui warning 2014-10-12 00:40:31 +02:00
MiroslavR
a5e972aeb5 Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode 2014-10-12 00:13:24 +02:00
Lukasz Gromanowski
b44ba84a80 Issue #1887: Equipped items do not emit sounds
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
MiroslavR
2162a9e1b9 Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available 2014-10-11 23:09:20 +02:00
Lukasz Gromanowski
1a0c3dc6cf Issue #1887: Equipped items do not emit sounds
Removed unused mUnequipping and mFirstEquip member variables.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c Issue #1887: Equipped items do not emit sounds
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
0ae604990e Implement continuous damage indication (Fixes #1970) 2014-10-11 22:21:48 +02:00
MiroslavR
4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 2014-10-11 22:03:47 +02:00