Commit Graph

10 Commits (a6467c9c47a08a18f9bc5a3bc4f9581f3409eb17)

Author SHA1 Message Date
scrawl cb8daaaee1 Do not query the texture's image in osgMyGUI::OSGTexture
Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled)
9 years ago
scrawl 9e53e12c70 More renaming of TextureManager -> ImageManager 9 years ago
scrawl f99f403dda Rename TextureManager to ImageManager 9 years ago
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl e2ee1d5689 Use separate textures for the MyGUI RenderManager
This means we can more reliably set the filter parameters.

I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits.
9 years ago
scrawl c4866bdfc6 Disable mipmaps for GUI textures
For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl 49df07ea7f Implement UI scaling factor 10 years ago
scrawl a18663c8b3 Improve MyGUI texture updates 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago