Commit Graph

32 Commits (a6467c9c47a08a18f9bc5a3bc4f9581f3409eb17)

Author SHA1 Message Date
scrawl 02d23564dc Include cleanup 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 055d35a2b0 Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.

This reverts commit 1667c807be.
9 years ago
scrawl 1667c807be Warn about particle emitters that have multiple parent node paths 9 years ago
scrawl 31c3324705 Don't assume the emitter node is a Group (Fixes #3082)
This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
9 years ago
scrawl 6cf2c35235 Don't rely on the _particles vector implementation details
This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
9 years ago
scrawl 695fcf41c4 Optimize ValueInterpolator / KeyframeController
Cache the current position in the animation track and attempt to reuse it in the next frame.

Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
9 years ago
scrawl fc7456e0a1 Explicitely opt for float matrices in performance critical places 9 years ago
scrawl 36e91617c9 Revert "NifOsg::Emitter: ignore psToWorld scale"
This reverts commit 7c16630874.

Fixes #3022
9 years ago
scrawl 7c16630874 NifOsg::Emitter: ignore psToWorld scale
Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
9 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl 347c9b57b8 Copy constructor signature fix 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl da24e298ee Fix -Wreorder warnings 10 years ago
scrawl 167ae600c5 Implement gravity decay (previously unknown float) 10 years ago
scrawl 0b77ae43a4 Minor optimization for particle emitters 10 years ago
scrawl 74c56556cc More fixes for scaled particle systems 10 years ago
scrawl 1eafecd30c Add magic factor as in vanilla MW to gravity affector (Bug #2147) 10 years ago
scrawl 6183926732 Particle fix 10 years ago
scrawl 961aba5e2b Revert part of e91d9d0903 10 years ago
scrawl e91d9d0903 Fix for behaviour of scaled particle nodes
Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
10 years ago
scrawl 60f288195f Fix for copy construction of particle system templates 10 years ago
scrawl 6d9deaa386 Implement planar collider for particles (Fixes #2149) 10 years ago
scrawl c179977f20 Fix quaternion rotation order 10 years ago
scrawl 9242e6d256 Avoid copying keyframes in controller instances 10 years ago
scrawl 2db5df77f0 Change rotation/scale workaround in preparation for loading .kf controllers 10 years ago
scrawl 15f9c1ddcf NiBSPArrayController works 10 years ago
scrawl 71782462b7 Subclass ParticleSystem to support limit on the number of particles 10 years ago
scrawl 4957ceeb1d Refactor controllers, now part of the scene graph as UpdateCallbacks
Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
10 years ago
scrawl ab3c28eb96 Use template function for interpolation 10 years ago
scrawl f8422c3ed4 Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController 10 years ago