David Cernat
980edac942
[General] Rename PlayerTeam into PlayerAlly
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Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
2019-12-05 19:15:11 +02:00
David Cernat
753e310dd4
[General] Implement PlayerTeam packet
2019-12-02 19:08:03 +02:00
Koncord
a74bf1baec
[Client] Mark derived processor classes as final
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(cherry picked from commit 7748e582a8
)
2019-10-24 22:16:17 +03:00
David Cernat
e15428e139
[General] Remove "created by" stamps added by IntelliJ
2019-08-26 12:33:28 +03:00
David Cernat
141eb8b7c2
[Client] Streamline creation of references for DedicatedPlayers
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Additionally, delete DedicatedPlayers who disconnect.
Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
2018-04-08 15:02:43 +03:00
Koncord
587b53bfed
[Client] Reorder files
2017-06-07 00:06:10 +08:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
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Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
David Cernat
e70faf1016
[Client] Fix crashes in PlayerProcessors from NULL players
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Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
2017-04-24 01:46:27 +03:00
Koncord
25fef1a7b8
[Client] FIx conflicts
2017-04-18 12:17:58 +08:00
Koncord
f09dc2b65b
[Client] Add player processors
2017-04-18 11:38:40 +08:00