Mads Buvik Sandvei
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5a25691435
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Enable shader for the pointer geometry shader
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2020-12-16 20:40:25 +01:00 |
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Mads Buvik Sandvei
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c46c20dec2
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Corrected base character height.
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2020-12-04 22:41:06 +01:00 |
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Mads Buvik Sandvei
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9e7df26f0f
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Hide pauldrons
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2020-11-15 15:45:57 +01:00 |
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Mads Buvik Sandvei
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f762088651
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Use Constants::UnitsPerMeter instead of rolling my own value.
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2020-11-01 15:45:14 +01:00 |
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Mads Buvik Sandvei
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4c4fc0c69a
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Refactoring. Moved changes to MWRender::Camera into a new subclass MWVR::VRCamera. Moved head tracking code to VRCamera.
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2020-10-21 21:34:47 +02:00 |
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Mads Buvik Sandvei
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45656f1d06
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Comments etc
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2020-06-28 11:33:01 +02:00 |
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Mads Buvik Sandvei
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91de6392ca
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More refactoring / cleanup. Code policies.
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2020-06-26 23:02:48 +02:00 |
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Mads Buvik Sandvei
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60ffaea195
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Pointer mode verbiage.
protected member variables for vranimation
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2020-06-25 23:20:38 +02:00 |
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Mads Buvik Sandvei
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1cf97fd7ad
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lots of refactoring and some commenting
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2020-06-21 23:40:07 +02:00 |
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Mads Buvik Sandvei
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9bd676f5be
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Some bugfixes, more experimenting with timing of frame sync calls.
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2020-06-07 20:02:03 +02:00 |
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Mads Buvik Sandvei
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f25c3af9cb
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
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Mads Buvik Sandvei
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64d586929c
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Fixed false staticness of VRGUILayer by editing camera ortography rather than texture coordinates.
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2020-05-31 11:57:08 +02:00 |
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Mads Buvik Sandvei
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480ce82217
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
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Mads Buvik Sandvei
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3e3ed7ecee
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STATIC data variance and asynchronous xrwaitframe.
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2020-05-21 19:52:21 +02:00 |
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Mads Buvik Sandvei
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288530510d
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Some cleanup. Fixed problems arising from latest merge (refactoring).
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2020-05-21 01:01:15 +02:00 |
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Mads Buvik Sandvei
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6474d703ae
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GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested.
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2020-05-17 16:25:51 +02:00 |
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Mads Buvik Sandvei
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6f9c405afd
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
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Mads Buvik Sandvei
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eab8326841
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Vismasked moved to SceneUtil in merge, fixed references.
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2020-03-30 02:04:27 +02:00 |
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Mads Buvik Sandvei
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47ce69899d
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Fixed slash vs. chop
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2020-03-28 16:35:49 +01:00 |
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Mads Buvik Sandvei
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d658065fe7
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Show full player body when knocked out or dead
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2020-03-28 16:30:56 +01:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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