A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
I'm the author of commit 01283f5 and #151. At that time I was just about to start a new job, and unsure how open-source contributions would be viewed by my boss. Therefore I made the pull request (but stupidly enough not the commit) under a pseudonymous account, which has since been deleted.
In the end my worries were baseless, and I would like to be listed with my full name on the authors list.
Bug #4805: NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale