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76 commits

Author SHA1 Message Date
mrcheko
d5f794d4fb update to combat ai behaviour 2014-01-15 22:56:55 +02:00
scrawl
da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
Marc Zinnschlag
3e58eb34e4 Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2014-01-13 10:17:10 +01:00
gus
5d4e148063 some clean up 2014-01-12 22:47:22 +01:00
gus
5d038423ec attempt to solve Bug #1009 by not building graph every frame 2014-01-12 18:42:31 +01:00
gus
2d66b2c4fa AiFollow. Npc get stuck often (no stuck dtection yet) 2014-01-11 12:06:36 +01:00
gus
f41f08c352 Wrong logic... should improve performances 2014-01-11 12:04:32 +01:00
scrawl
621e52f09d Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds. 2014-01-10 22:48:42 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
90b55c8d4b Use Ogre's asin/acos functions which will protect against NaNs 2014-01-07 17:09:08 +01:00
Sergey Shambir
5c7e39a92f Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
2014-01-07 04:43:06 +04:00
scrawl
b22dd40b41 Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
gus
4559e932ae AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
gus
683b8d77dd build fix (thanks travis) 2013-10-31 11:02:26 +01:00
gus
02ded18fc5 Linux backslash fix 2013-10-31 09:43:12 +01:00
gus
2a927f65d3 perfomances optimisations (pathfinding is computed less often, max 4 times per sec) 2013-10-30 20:52:23 +01:00
gus
650a112e2e better timer 2013-10-30 20:42:50 +01:00
gus
0e86209224 linux fix :p 2013-10-28 18:33:10 +01:00
gus
b7a9243173 fighting should stop when the target is dead 2013-10-28 18:22:36 +01:00
gus
12d8b4e0f8 bugfix 2013-10-28 18:13:07 +01:00
gus
2d84f7d33d NPC run 2013-10-28 18:10:00 +01:00
gus
968968502e NPC always face you when fighting 2013-10-27 14:03:58 +01:00
gus
1ac3d99c78 pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
gus
83a375b55d AI now continue to hit you.
TODO: change the way time is handled
2013-09-28 21:17:06 +02:00
gus
2537384c50 bug fix 2013-09-28 12:25:37 +02:00
gus
9353f4d14f WIP AI combat 2013-09-25 18:01:36 +02:00