Commit Graph

1081 Commits (aac78d29a4e15a9bccef329cee85fe380d2a9311)

Author SHA1 Message Date
Andrei Kortunov aac78d29a4 Service menus layout fixes 8 years ago
scrawl f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
8 years ago
scrawl 8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
8 years ago
Andrei Kortunov 1fe3a3efe4 Count dialog layout changes 8 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 8 years ago
MiroslavR 395e97cf40 Remove evil "implicit GetJournalIndex" hack from expression parser 8 years ago
Andrei Kortunov df5a43363a Confirmation dialogs size fix 8 years ago
Andrei Kortunov e5a0f89934 List scroll fix 8 years ago
Andrei Kortunov edadcb338c Savegame dialog improvements 8 years ago
Andrei Kortunov a35d4334c3 Encumberance text fix 8 years ago
Andrei Kortunov c9cf0ec977 Buttons and widgets captions vertical alignment 8 years ago
Andrei Kortunov 7d09a5d644 Progress bars vertical alignment 8 years ago
Andrei Kortunov 4daa88351b Vanilla style progress bars 8 years ago
Andrei Kortunov b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl e295a72d43 Add align=Center to GUI dialogs (Fixes #2289) 8 years ago
scrawl 2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
8 years ago
scrawl 93c582064e Remove item shadows for equipped weapon/spell indicators 8 years ago
scrawl 45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
scrawl 5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 8 years ago
scrawl 2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl 1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 8 years ago
scrawl fcb4129aee Add 'small feature culling pixel size' setting 8 years ago
Nikolay Kasyanov 9e8e9aef86 Update gamecontrollerdb.txt from upstream 8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
scrawl 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
8 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
MiroslavR 7e5ba4d435 Fix default values of some GMSTs 8 years ago
MiroslavR e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 8 years ago
MiroslavR 76ddd9bebb Add a setting for merchant auto-equipping prevention 8 years ago
scrawl 77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 8 years ago
scrawl e7154c3f7c Add the ItemShadow to various other skins 8 years ago
scrawl 612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 8 years ago
scrawl f291aabc4b Fix shader compile error for objects without diffuse map 9 years ago
David Carlier 83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
9 years ago
Alexander Kurtz ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 9 years ago
scrawl bc04989448 Remove unused uniforms 9 years ago
scrawl 8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
scrawl 6f5b68859f Comment out UV test that is not working 9 years ago
scrawl 6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 9 years ago
scrawl aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 9 years ago
Marc Zinnschlag 091e1bf25d improved scene element visibility buttons 9 years ago
Sergey "Shnatsel" Davidoff 5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 9 years ago
Sergey "Shnatsel" Davidoff c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 9 years ago
scrawl f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
scrawl e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
scrawl 6f31b3d79f Add parallax mapping for objects 9 years ago
scrawl b59b2c6d6d Move to parallax.glsl 9 years ago