Commit Graph

16558 Commits (ac8d347e9e7a3392f9ae3a81373977ad63942056)
 

Author SHA1 Message Date
Roman Proskuryakov 5ae1864062 Add unit tests for ESM::FIXED_STRING 9 years ago
Roman Proskuryakov d5dfa89060 Rewrite NAME_T into FIXED_STRING. 9 years ago
Roman Proskuryakov d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 9 years ago
Roman Proskuryakov 1e7d573f24 Fix uninitialized values in ESMWriter::save 9 years ago
Rob Cutmore 307f04f827 Editor: Fix issue adding start script (Bug #3331)
Updated to verify column is editable when adding a new record.
9 years ago
scrawl 964ea78367 Update AUTHORS.md 9 years ago
scrawl 9c364325aa Merge pull request #935 from dragonee/master
Changed AiSequence::stack to push_back lower priority packages instea…
9 years ago
Michał Moroz 40cc6a4164 Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 9 years ago
Aesylwinn 14ae232938 Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn 1f902ff069 Remove code duplication. 9 years ago
Aesylwinn b11f5b2717 Make edges differently colored. 9 years ago
Rob Cutmore 5009aaaf0d Update AUTHORS 9 years ago
Rob Cutmore b129ff9672 Editor: Add PathgridCreator to find duplicate IDs 9 years ago
Rob Cutmore c9ada852aa Undo including pathgrids in ID check 9 years ago
Aesylwinn 642b1d0273 Add mask. 9 years ago
Aesylwinn 0eb863d8fc Change color to blue to match the pathgrid visibility selector in the
editor and slightly increase the scaling.
9 years ago
Aesylwinn 7f0cc6e583 Add a color gradiant to pathgrid nodes to make them less of an eyesore. 9 years ago
Aesylwinn 3d26ff08c4 Get rid of lighting. 9 years ago
Aesylwinn 8d95b63180 Add pathgrid rendering to opencs 9 years ago
Aesylwinn 5cac882123 Replace game version of pathgrid rendering with component. 9 years ago
Aesylwinn d141672b53 Pathgrid geometry creator 9 years ago
Aesylwinn 7fbcc47b15 Add pathgrid modified signals. 9 years ago
Aesylwinn 933504dbd0 Revert "Pathgrid rendering v2"
This reverts commit 4dee9604bb.
9 years ago
Rob Cutmore 5580f803fd Editor: Prevent duplicate pathgrids (Bug #3342) 9 years ago
Aesylwinn 4dee9604bb Pathgrid rendering v2 9 years ago
scrawl 2ca7415708 Handle DialInfo::mFactionLess (Bug #3380) 9 years ago
scrawl 93b2f09224 Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378) 9 years ago
scrawl 9959b2553d Merge pull request #932 from alexanderkjall/master
Added all generated artifacts from the build process to the .gitignor…
9 years ago
Alexander Kjäll c7cc170cbf
Added all generated artifacts from the build process to the .gitignore file 9 years ago
Marc Zinnschlag 10ac432a8c updated credits file 9 years ago
Marc Zinnschlag 57101c1b19 added namespace and include to previous commit 9 years ago
Alexander Kjäll 32123aec2b
made logarithm function for calculating column widths in the output be more generic 9 years ago
scrawl 5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 9 years ago
Marc Zinnschlag 091e1bf25d improved scene element visibility buttons 9 years ago
Sergey "Shnatsel" Davidoff 5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 9 years ago
Sergey "Shnatsel" Davidoff c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 9 years ago
scrawl 5f34fb0c41 Remove call to MYGUI_DBG_BREAK which was removed in mygui-git 9 years ago
Marc Zinnschlag f0778e22dd Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 9d906a99a8 Merge remote-tracking branch 'rcutmore/bug-3286' 9 years ago
scrawl c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
9 years ago
Austin Salgat be16857f96 Fix wrong height being used for water detection 9 years ago
scrawl f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
Rob Cutmore e6ab3a4ba9 Remove unused CSVWorld::ScriptEdit::setMonoFont 9 years ago
Rob Cutmore 30493545f1 Update script editor tab width on font change 9 years ago
Marc Zinnschlag 1c89737e09 Merge branch 'openmw-39' 9 years ago
Austin Salgat e9157e9200 Fix idle animation and Fix water creature manual wandering 9 years ago
Rob Cutmore 25d9b77d10 Add setting for script editor tab width 9 years ago
Austin Salgat 3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
9 years ago
Austin Salgat 84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
Austin Salgat fc03216d48 Refactor to reuse existing obstacle detection 9 years ago