Aesylwinn
90620081c7
Fix handling of deleted pathgrids.
2016-05-27 13:15:35 -04:00
Aesylwinn
bded4f86f0
Remove connection number check
2016-05-27 13:13:49 -04:00
scrawl
d487007167
Remove debug code
2016-05-27 17:43:36 +02:00
scrawl
e396e6f2ea
Adjust the eye level for line of sight checks ( Fixes #3407 )
2016-05-27 17:42:17 +02:00
Aesylwinn
ded8862e9d
Insert nested rows after selected row, or at start if none selected.
2016-05-26 22:44:02 -04:00
Aesylwinn
d0ef95a1e1
Make adjustments to pathgrid modification code.
2016-05-26 22:13:47 -04:00
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
2016-05-26 22:11:27 -04:00
Aesylwinn
239727531f
Revert "Fix data corruption issues."
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This reverts commit 6199663bd8
.
2016-05-25 22:53:17 -04:00
Aesylwinn
9a567b3712
Revert "Fix editor undo for nested data."
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This reverts commit 774e1497b6
.
2016-05-25 22:52:41 -04:00
Aesylwinn
ec90da731c
Redo slight change to pathgrid editing controls, lost in revert
2016-05-25 22:52:02 -04:00
Aesylwinn
bb81e89c08
Revert "Cleanup and slight change to pathgrid editing controls."
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This reverts commit cc4655e9c7
.
2016-05-25 22:48:43 -04:00
scrawl
a2153a6213
Remove outdated comment
2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828
Fix being unable to activate objects when scripts are disabled
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The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
scrawl
4743030d4b
Merge pull request #946 from makson96/patch-1
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Include FindPkgMacros to use make_library_set
2016-05-25 17:13:58 +02:00
makson96
56548b384d
Include FindPkgMacros to use make_library_set
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In CMakList.txt there is make_library_set and macro for it is defined in FindPkgMacros, so FindPkgMacros needs to be imported to avoid Error: Unknown CMake command "make_library_set".
2016-05-25 00:41:36 +02:00
Aesylwinn
cc4655e9c7
Cleanup and slight change to pathgrid editing controls.
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Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
2016-05-24 18:19:05 -04:00
Aesylwinn
5eaaed05fc
Improve mouse pick culling.
2016-05-24 17:31:00 -04:00
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
2016-05-24 13:21:43 +02:00
Aesylwinn
18897348d7
Fix weapon values not being properly set in editor.
2016-05-24 01:12:46 -04:00
Aesylwinn
774e1497b6
Fix editor undo for nested data.
2016-05-23 15:51:36 -04:00
Aesylwinn
6199663bd8
Fix data corruption issues.
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- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
nested undo is still broken)
2016-05-21 18:59:43 -04:00
Aesylwinn
799ed300ea
Use cell coordinates class, fix undo description.
2016-05-21 14:36:07 -04:00
scrawl
703dba902b
Set the shader path in OpenCS
2016-05-20 00:40:59 +02:00
Aesylwinn
b86250036c
Add ability to add pathgrids.
2016-05-19 18:33:15 -04:00
scrawl
44dd67ee0f
Fix a potential crash for lights without a model that have "off by default" flag set
2016-05-19 22:35:25 +02:00
scrawl
a9561f738a
Move RemoveParticlesVisitor to animation.cpp
2016-05-19 22:35:17 +02:00
scrawl
0efbdb25ee
Improve const-correctness in Animation
2016-05-19 22:30:14 +02:00
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
2016-05-19 21:40:05 +02:00
Aesylwinn
1781aaaa27
Drag indicator.
2016-05-18 12:17:26 -04:00
Aesylwinn
e8e915bcde
Share selection functionality with instance editing mode.
2016-05-18 10:46:25 -04:00
Aesylwinn
ae0d2c3b9c
Refactor edit mode. Remove essentially duplicate function.
2016-05-17 21:24:16 -04:00
Aesylwinn
13c2161b27
Fix memory leak, remove empty if statement, change dynamic_cast
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to static_cast
2016-05-17 16:14:23 -04:00
Aesylwinn
5a7ebab694
Fix forward declaration.
2016-05-16 23:06:36 -04:00
Aesylwinn
9d02286592
Remove unused forward declaration.
2016-05-16 22:17:03 -04:00
Aesylwinn
a3363bc098
Fix and simplify pathgrid update handling, only recreate geometry
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once per frame, and a few naming changes.
2016-05-16 21:06:55 -04:00
Aesylwinn
d2d22e2f23
Clamp node positions in exterior cells.
2016-05-16 19:03:40 -04:00
Aesylwinn
cd3b96b3e8
Change interaction mask back to original and place required masks in
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PathgridMode.
2016-05-16 17:59:52 -04:00
Aesylwinn
aea2380c2b
Add raytrace to dragCompleted. Implement node drag connection,
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node and edge removal, and some fixes.
2016-05-16 17:25:02 -04:00
Aesylwinn
6fbc10dbba
Add ability to get cell, pathgrid, and ability to add nodes.
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Also missing include.
2016-05-16 17:20:07 -04:00
Aesylwinn
9f7c8d559c
Add focus requirement for context menu.
2016-05-16 17:16:15 -04:00
Aesylwinn
f0bbe2c633
Add context menu for pathgrid editor.
2016-05-16 17:06:40 -04:00
Aesylwinn
8b6cb73369
Add ability to invert selection.
2016-05-16 17:03:00 -04:00
Aesylwinn
55656d68ef
Cleanup, put duplicated code in function
2016-05-16 17:00:58 -04:00
Aesylwinn
da6a742beb
Add control description to tooltip.
2016-05-16 16:50:02 -04:00
scrawl
b0180cb6b4
Fix current region check (Bug #3391 )
2016-05-16 02:05:02 +02:00
scrawl
04b537bf5f
Minor cleanup
2016-05-15 16:38:04 +02:00
scrawl
85b0c4393b
Remove obsolete code
2016-05-15 16:37:22 +02:00
scrawl
6e0c3b2413
Revert commit 16ac6e7aac
( Fixes #3394 )
2016-05-15 16:28:04 +02:00
scrawl
62018e802b
Minor fix to particle system AutoPlay flag handling
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The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect.
2016-05-14 22:55:14 +02:00
scrawl
7202072196
Freeze particle systems on construction if the AutoPlay flag is missing
2016-05-14 22:38:49 +02:00