Koncord
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2ef1e26233
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[Client] Fix ID_PLAYER_POSITION spam
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2017-06-02 17:19:36 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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8c785fb22c
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[Client] Send ObjectDelete packets when summoned creatures despawn
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2017-06-02 09:15:08 +03:00 |
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David Cernat
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0bed33e39e
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[Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
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2017-06-02 06:58:33 +03:00 |
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David Cernat
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75a60a4700
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[Client] Update debug in CellStore
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2017-06-02 05:26:07 +03:00 |
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David Cernat
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e042673779
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[Client] Fix error when trying to delete player markers that don't exist
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2017-06-01 22:42:57 +03:00 |
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David Cernat
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cf41956cad
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[Client] Prevent framerate drops caused by invalid rotation values
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2017-06-01 21:45:36 +03:00 |
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David Cernat
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41de1876a3
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Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
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2017-06-01 08:11:46 +03:00 |
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scrawl
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9fd0d54a35
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Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
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2017-05-31 22:47:38 +02:00 |
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Andrei Kortunov
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f6c3d4935e
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Spell priority: feather and burden
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2017-05-31 19:23:44 +04:00 |
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Andrei Kortunov
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10d4cb15ad
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Improved repair widget
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2017-05-31 19:11:49 +04:00 |
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Andrei Kortunov
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1164c3f16e
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Improved recharge widget
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2017-05-31 19:11:49 +04:00 |
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Andrei Kortunov
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6c21e4ed31
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Spell priority: ignore some effects useless in battle
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2017-05-31 18:41:41 +04:00 |
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scrawl
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2638327593
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Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
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2017-05-31 15:25:41 +02:00 |
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David Cernat
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d8cd57a8be
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[Client] Make topic sync work with localized versions of the game
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2017-05-31 14:11:16 +03:00 |
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David Cernat
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34a452d775
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[Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
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2017-05-31 10:54:19 +03:00 |
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David Cernat
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a353a21280
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[General] Fix code style inconsistencies
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2017-05-31 08:37:11 +03:00 |
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David Cernat
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97bf0252a4
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[Client] Disable collision for actors loaded as dead from server
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2017-05-31 07:52:45 +03:00 |
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David Cernat
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906b263a2d
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[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
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2017-05-31 06:51:50 +03:00 |
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David Cernat
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461ab790e2
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[Client] Correctly disable auto-equipping for DedicatedPlayers & DedicatedActors
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2017-05-31 05:11:39 +03:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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f4cdedd8cb
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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David Cernat
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4e5c8873e0
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[General] Use ObjectSpawn instead of ObjectPlace for actors
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2017-05-29 06:59:05 +03:00 |
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David Cernat
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0cce9908be
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Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
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2017-05-29 04:53:23 +03:00 |
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David Cernat
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27148ce9eb
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[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
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2017-05-29 04:43:52 +03:00 |
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scrawl
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a1661af864
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Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
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2017-05-29 00:13:34 +02:00 |
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Koncord
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b3b7003313
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[Server] Add "--no-logs" option
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2017-05-28 19:12:58 +08:00 |
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Koncord
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dbb636ac90
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[Server] Parse program options
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2017-05-28 19:10:16 +08:00 |
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Koncord
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c4686ec578
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[Server] Remove debug line
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2017-05-28 18:48:55 +08:00 |
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Koncord
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cc7efc6e37
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[Server] Use first 10 characters of CommitHash for humans
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2017-05-28 18:32:23 +08:00 |
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Koncord
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80925736c0
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[Server] Add commit hash to the rules
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2017-05-28 18:29:00 +08:00 |
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Koncord
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565889ccbc
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[Client] Add commit hash to password
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2017-05-28 18:26:48 +08:00 |
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Koncord
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bc3612dfe9
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[Server] Add commit hash to password
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2017-05-28 18:26:38 +08:00 |
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Koncord
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6a472de1c0
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[Browser] Remove servers before updating server list
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2017-05-28 13:22:29 +08:00 |
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David Cernat
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b0c1aafc5a
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[Client] Use a 10 times higher maximum distance for linear interpolation
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2017-05-28 03:30:23 +03:00 |
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David Cernat
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ea2a060c67
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[Client] Sync actor movements from interiors to exteriors & vice versa
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2017-05-28 01:11:32 +03:00 |
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David Cernat
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7f6c5e2f48
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[Client] Only send PlayerJournal packets for new journal entries
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2017-05-27 22:49:11 +03:00 |
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David Cernat
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6918ae7bc7
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[Client] Don't crash when receiving certain packets from NULL players
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2017-05-27 22:32:28 +03:00 |
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David Cernat
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2e45203bbb
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[Client] Clean up mapIndexes in CellController
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2017-05-27 21:20:24 +03:00 |
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David Cernat
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619982b085
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[Client] Only try to send actor data to other players when authorized
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2017-05-27 18:55:14 +03:00 |
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David Cernat
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73b9683182
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
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David Cernat
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7177d56cfb
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[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
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2017-05-27 16:59:23 +03:00 |
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Koncord
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8f2ef83be1
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[Browser] Fix QT warnings
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2017-05-27 13:08:52 +08:00 |
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Koncord
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9f0ec849a0
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[Browser] Disable refresh button when action in progress
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2017-05-27 11:44:55 +08:00 |
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Koncord
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ec5d1b7a86
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[Browser] Do not try to open window if server is no more reachable
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2017-05-27 11:25:00 +08:00 |
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Koncord
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c8eb0f0eae
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[Browser] Move downloading query info to another thread
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2017-05-27 10:57:34 +08:00 |
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Koncord
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e1766da83c
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[Master] Fix REST API for old servers
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2017-05-27 09:26:32 +08:00 |
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David Cernat
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7c87ac80ee
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[Client] Ensure correct drawState when receiving an ActorAttack packet
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2017-05-27 04:19:28 +03:00 |
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David Cernat
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bf2b3bbf51
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[Browser] Once again refresh server list when starting
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2017-05-27 03:18:02 +03:00 |
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