scrawl
a5adc5b018
Add NPC base skeleton files to the optimizer blacklist ( Fixes #4159 )
2017-11-10 22:51:32 +00:00
scrawl
136ef1f738
Fix incomplete settings in recreateShaders()
2017-10-15 17:24:23 +02:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
scrawl
50d7eb8e54
Fix crash when adding a NULL object to the cache
2017-10-15 17:06:58 +02:00
scrawl
5fbdb64bb9
Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
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Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
2017-10-14 18:28:46 +00:00
Chris Robinson
021627bdf8
Mark some functions with override
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Fixes some Clang warnings about overriding a virtual function without the
override keyword.
2017-09-18 01:51:11 -07:00
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
2017-08-26 19:29:12 +00:00
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
2017-08-21 18:58:38 -04:00
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
2017-08-21 13:33:11 -04:00
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
2017-08-20 19:55:16 -04:00
Kyle Cooley
d7744e8b16
A bit of cleanup
2017-08-20 19:07:23 -04:00
Kyle Cooley
5950b26912
Update scene assets
2017-08-19 19:36:45 -04:00
Kyle Cooley
742bd00ec6
Clear cached resources
2017-08-19 15:26:46 -04:00
scrawl
be940656db
Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE
2017-07-10 23:49:42 +02:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
Julian Ospald
5d85fa9220
Fix build with osg >= 3.5.6
2017-05-28 17:30:01 +02:00
scrawl
813af876f6
Use a partial binary search in isReservedName ( Fixes #3835 )
2017-05-07 23:28:56 +02:00
scrawl
f676b62711
Remove unused variable
2017-03-23 19:35:07 +01:00
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
2017-03-14 19:27:56 +01:00
scrawl
051c17a184
Make reportStats const
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
scrawl
4cd4457d21
Add support for Functors to ObjectCache
2017-03-14 19:27:55 +01:00
scrawl
9d72d9f0c9
Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene
2017-03-14 19:27:55 +01:00
scrawl
928e2061f7
Remove redundant tolower
2017-03-13 02:48:23 +01:00
scrawl
5866f0f80b
Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
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Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
2017-03-04 21:48:31 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
2017-03-01 03:00:49 +01:00
scrawl
585524805f
Add 'tri ' variant of part filters to optimizer ignore list
2017-02-25 21:48:07 +01:00
scrawl
75677f03e7
Remove SceneManager::notifyAttached
2017-02-24 02:58:41 +01:00
scrawl
3df7a8c4d8
Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables
2017-02-24 02:58:41 +01:00
scrawl
ebfd845eae
optimizer: run MERGE_GEOMETRY after removing redundant nodes
2017-02-23 23:28:50 +01:00
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
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Remove optimizers that won't be used.
2017-02-23 23:28:50 +01:00
scrawl
5e2335f250
Use the osgUtil::Optimizer post loading in the SceneManager
2017-02-23 23:28:50 +01:00
scrawl
d75a3fd0fb
Add SharedStateManager to the stats panel
2017-02-23 23:28:49 +01:00
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
scrawl
3693f05ef5
Transform world-space particle systems in update callback so that animations are accounted for
2017-02-21 23:27:20 +01:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
2017-02-09 03:32:40 +01:00
scrawl
c95868969b
Early out for scene graphs with no update callbacks in SceneManager::notifyAttached
2017-02-04 01:22:43 +01:00
scrawl
b4a6b6387b
Create own instance of osgDB::SharedStateManager so we control when to call prune()
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prune() is now called in the background thread, just like the resource cache update.
Seems to improve performance by ~0.3 ms/frame
2017-02-03 03:27:12 +01:00
scrawl
e90941a8b3
Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer
2017-02-01 06:00:14 +01:00
scrawl
5c94e2324f
Add missing use plugin macro for static build
2016-10-08 19:20:44 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
6f31b3d79f
Add parallax mapping for objects
2016-03-22 21:46:15 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
24ae9f4ac1
Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
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In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
2016-03-14 00:38:22 +01:00
scrawl
e8caafa190
Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
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No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
2016-03-14 00:31:43 +01:00
scrawl
2eaf96e3bf
Make ResourceManager destructor virtual
2016-03-02 21:58:11 +01:00