scrawl
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b0804734e5
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Port VideoWidget
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2015-05-01 03:03:44 +02:00 |
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scrawl
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223e3a53f5
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Move OEngine::Gui::Layout to MWGui
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2015-05-01 02:22:51 +02:00 |
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scrawl
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9f74be8fcb
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Add back the custom MyGUI log facility for utf8 paths on windows
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2015-05-01 02:04:24 +02:00 |
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scrawl
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6afb0e43ef
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Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
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2015-05-01 01:44:21 +02:00 |
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scrawl
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a59940a2c7
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Move MyGUI platform to components
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2015-05-01 01:44:21 +02:00 |
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scrawl
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db7fe1952d
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Move MyGUI texture to a separate file
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2015-05-01 01:44:21 +02:00 |
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scrawl
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62847f0489
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Use node masks to separate Scene and GUI
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2015-05-01 01:44:21 +02:00 |
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scrawl
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c90125f936
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Uninitialized basenode fix
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2015-05-01 01:44:21 +02:00 |
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scrawl
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15bdb7db01
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transformBoundingSphere optimization
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2015-05-01 01:44:21 +02:00 |
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scrawl
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a98dc78cc5
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Bounds fix
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2015-04-30 15:46:16 +02:00 |
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scrawl
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83c6ba97c0
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
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scrawl
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48a6d7c1a0
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Remove mygui platform libraries from cmake
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2015-04-28 16:33:30 +02:00 |
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scrawl
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a27446c8fb
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Remove unused headers
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2015-04-28 16:02:29 +02:00 |
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scrawl
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63b69db617
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Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
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2015-04-27 15:41:34 +02:00 |
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scrawl
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8971a200f7
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Sky fix
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2015-04-26 14:34:14 +02:00 |
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scrawl
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b4a06bd78d
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Improve skinning performance
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2015-04-25 19:32:07 +02:00 |
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scrawl
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7809caf9dc
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Dead code removal
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2015-04-25 15:53:11 +02:00 |
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scrawl
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0ff7b2ff11
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
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scrawl
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2db097f80e
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Fix nested callbacks bug
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2015-04-25 15:10:37 +02:00 |
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scrawl
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372a54bbc7
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Dead code removal
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2015-04-25 01:28:01 +02:00 |
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scrawl
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a3417a9c49
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CharacterController compiles
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2015-04-25 01:20:07 +02:00 |
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scrawl
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15164e20f7
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Cleanup fix
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2015-04-24 23:30:30 +02:00 |
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scrawl
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42d6c6140c
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Add mygui backend by chris
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2015-04-24 21:55:30 +02:00 |
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scrawl
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9f12e53956
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Scale NPCs by their Weight property (Fixes #814)
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2015-04-24 14:49:20 +02:00 |
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scrawl
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1c0e3a6488
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rotateObject, scaleObject
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2015-04-23 23:50:46 +02:00 |
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scrawl
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6f3e920f85
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Animation port complete
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2015-04-23 23:30:06 +02:00 |
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scrawl
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86b4a610cb
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Movement accumulation works
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2015-04-23 22:46:07 +02:00 |
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scrawl
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09742d5b95
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Animation playback works, no movement accumulation yet
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2015-04-23 20:41:31 +02:00 |
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scrawl
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6fada6acf8
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Remove tests for no longer existing code
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2015-04-23 20:02:18 +02:00 |
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scrawl
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12f3198f68
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Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
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2015-04-23 17:15:30 +02:00 |
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scrawl
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cd7808fc11
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Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
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2015-04-22 23:16:08 +02:00 |
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scrawl
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148c041a43
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Nif loader cleanup - forcing a skeleton is no longer needed
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2015-04-22 19:16:49 +02:00 |
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scrawl
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1a19cd3607
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Some cleanup
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2015-04-22 19:08:56 +02:00 |
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scrawl
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460304b069
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Port bsatool
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2015-04-22 18:06:29 +02:00 |
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scrawl
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8410966753
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Disable mygui plugin for now
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2015-04-22 18:01:55 +02:00 |
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scrawl
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8c810e3620
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
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scrawl
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7a46d4f46a
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Dead code removal
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2015-04-22 17:48:06 +02:00 |
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scrawl
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04accb7652
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Add LightController
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2015-04-22 17:37:39 +02:00 |
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scrawl
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5fbcf8a859
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Mesh filtering fix
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2015-04-22 16:59:23 +02:00 |
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scrawl
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dfd8e08698
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
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scrawl
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26766b8e0a
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Dead code removal
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2015-04-21 23:36:36 +02:00 |
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scrawl
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9e177df61b
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Add fog, view distance, and far plane culling
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2015-04-21 23:36:36 +02:00 |
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scrawl
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a254877abe
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Clone fix
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2015-04-21 22:53:28 +02:00 |
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scrawl
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28643660d3
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Change triangle indices to unsigned
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2015-04-21 20:56:16 +02:00 |
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scrawl
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102eadf91c
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Add some comments
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2015-04-21 20:42:50 +02:00 |
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scrawl
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10644544ab
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Dead code removal
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2015-04-21 20:31:20 +02:00 |
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scrawl
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eaa4316ff8
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
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scrawl
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9246a668b9
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Skeleton update fix
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2015-04-21 20:22:32 +02:00 |
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scrawl
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bd88758962
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Use the new skinning system in OpenMW
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2015-04-21 18:54:03 +02:00 |
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scrawl
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111e3eb6db
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Slightly improve bounding box for skinned meshes
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2015-04-21 18:29:28 +02:00 |
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