scrawl
b0f98687e6
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
10 years ago
Marc Zinnschlag
8ba2b24a13
updated changelog
10 years ago
scrawl
738f010b5e
Ignore some extra string arguments to ShowMap ( Fixes #2029 )
...
Required for a dialogue result script in Morrowind.esm ("ShowMap Dren Plantation").
This must do the same as "ShowMap Dren", which actually does work properly, since ShowMap supports partial string matching.
10 years ago
scrawl
415f67f859
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
10 years ago
scrawl
8233f5894a
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
10 years ago
scrawl
2be65a89a7
Show tooltip for non-affordable list items ( Fixes #2025 )
10 years ago
Marc Zinnschlag
2106893563
silenced a compiler warning regarding null pointer dereferencing
10 years ago
scrawl
c3ef39eb6f
Fix ItemWidget text cleanup ( Fixes #2022 )
10 years ago
scrawl
86280df55a
DialInfo: Clear SelectStructs from previous loadings when a record is overwritten ( Fixes #2017 )
10 years ago
scrawl
c4e81adb83
Fix settings window being too small for all tabs on some localizations
10 years ago
scrawl
c3853b376d
Fix outdated core_layouteditor.xml
10 years ago
scrawl
244db5cbfe
Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33
10 years ago
Marc Zinnschlag
984b586bb1
fix for implicit references
10 years ago
Marc Zinnschlag
8afdf0f46b
dagoth fix
10 years ago
scrawl
69bbbefc09
setDynamic workaround for broken endgame scripts ( Fixes #2016 )
10 years ago
Marc Zinnschlag
86f5073293
increased version number
10 years ago
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
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For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
10 years ago
Marc Zinnschlag
7d35199396
updated credits file
10 years ago
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
10 years ago
Marc Zinnschlag
6d37e3e2a8
updated credits file
10 years ago
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
10 years ago
Marc Zinnschlag
e23a32c44f
some cleanup
10 years ago
Marc Zinnschlag
8062faa51a
fixed member variable access in OpenCS script compiler ( Fixes #2011 )
10 years ago
Marc Zinnschlag
02acf60c0b
added tooltips for scopes in creator bar
10 years ago
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
10 years ago
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Marc Zinnschlag
352cbf26c6
Merge remote-tracking branch 'scrawl/master'
10 years ago
Thoronador
46496a35a1
fix uninitialized pointer variable in CSVDoc::SubView class
10 years ago
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
Marc Zinnschlag
8d6f953185
updated credits file
10 years ago
Marc Zinnschlag
0b9cdafae0
Merge remote-tracking branch 'vocollapse/doxytarget'
10 years ago
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
10 years ago
vocollapse
772c66eedf
Changed Doxygen file extensions to .cmake for consistency. Also changed output directories for doxygen.
10 years ago
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
10 years ago
scrawl
9323f96211
Move terrainstorage to opencs_units_noqt
10 years ago
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Marc Zinnschlag
ef8b23485e
Merge remote-tracking branch 'sandstranger/fix-errors-in-creating-sdl-window-for-nvidia-tegra3'
10 years ago
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
vocollapse
71f3f71f78
added make target for doxygen: make doc, make doc_pages
10 years ago
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
10 years ago
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
10 years ago
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
10 years ago
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
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Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
10 years ago
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago