Commit Graph

11776 Commits (b0f98687e6a9c2d9e240fd47c8a7b5bd64c5572c)
 

Author SHA1 Message Date
scrawl b0f98687e6 Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 10 years ago
Marc Zinnschlag 8ba2b24a13 updated changelog 10 years ago
scrawl 738f010b5e Ignore some extra string arguments to ShowMap (Fixes #2029)
Required for a dialogue result script in Morrowind.esm ("ShowMap Dren Plantation").
This must do the same as "ShowMap Dren", which actually does work properly, since ShowMap supports partial string matching.
10 years ago
scrawl 415f67f859 Treat "Root Bone" as the animation root if existing (Fixes #2019) 10 years ago
scrawl 8233f5894a Fix NpcAnimation non-existing skeleton crash (Fixes #2028) 10 years ago
scrawl 2be65a89a7 Show tooltip for non-affordable list items (Fixes #2025) 10 years ago
Marc Zinnschlag 2106893563 silenced a compiler warning regarding null pointer dereferencing 10 years ago
scrawl c3ef39eb6f Fix ItemWidget text cleanup (Fixes #2022) 10 years ago
scrawl 86280df55a DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017) 10 years ago
scrawl c4e81adb83 Fix settings window being too small for all tabs on some localizations 10 years ago
scrawl c3853b376d Fix outdated core_layouteditor.xml 10 years ago
scrawl 244db5cbfe Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33 10 years ago
Marc Zinnschlag 984b586bb1 fix for implicit references 10 years ago
Marc Zinnschlag 8afdf0f46b dagoth fix 10 years ago
scrawl 69bbbefc09 setDynamic workaround for broken endgame scripts (Fixes #2016) 10 years ago
Marc Zinnschlag 86f5073293 increased version number 10 years ago
Alexander "Ace" Olofsson dc788512e2 Fix LNK2019 link error on Visual Studio 2010 builds
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
10 years ago
Marc Zinnschlag 7d35199396 updated credits file 10 years ago
Marc Zinnschlag 6beee95151 Merge remote-tracking branch 'terrorfisch/aistate' 10 years ago
Marc Zinnschlag 6d37e3e2a8 updated credits file 10 years ago
Marc Zinnschlag 528dcf761d Merge remote-tracking branch 'internecine/master' 10 years ago
Marc Zinnschlag e23a32c44f some cleanup 10 years ago
Marc Zinnschlag 8062faa51a fixed member variable access in OpenCS script compiler (Fixes #2011) 10 years ago
Marc Zinnschlag 02acf60c0b added tooltips for scopes in creator bar 10 years ago
Marc Zinnschlag eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 10 years ago
Marc Zinnschlag 61731d3277 Merge remote-tracking branch 'miroslavr/master' 10 years ago
Marc Zinnschlag 352cbf26c6 Merge remote-tracking branch 'scrawl/master' 10 years ago
Thoronador 46496a35a1 fix uninitialized pointer variable in CSVDoc::SubView class 10 years ago
Thoronador 4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
MiroslavR 8456741eaa Fix blindness and create a separate fader for it 10 years ago
Marc Zinnschlag 8d6f953185 updated credits file 10 years ago
Marc Zinnschlag 0b9cdafae0 Merge remote-tracking branch 'vocollapse/doxytarget' 10 years ago
scrawl 9edcc332ec Don't remove player's sounds when unloading a cell 10 years ago
vocollapse 772c66eedf Changed Doxygen file extensions to .cmake for consistency. Also changed output directories for doxygen. 10 years ago
scrawl d51daf5875 Fix AI not using F_Always spells, for example "vampire touch" 10 years ago
scrawl 9323f96211 Move terrainstorage to opencs_units_noqt 10 years ago
scrawl 8cb09e89ed Make spells cast by scripts always succeed (Fixes #1993) 10 years ago
Marc Zinnschlag aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
10 years ago
Marc Zinnschlag ef8b23485e Merge remote-tracking branch 'sandstranger/fix-errors-in-creating-sdl-window-for-nvidia-tegra3' 10 years ago
Lukasz Gromanowski a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
vocollapse 71f3f71f78 added make target for doxygen: make doc, make doc_pages 10 years ago
MiroslavR ad253059b1 Hit indicator for absorb/damage health effect 10 years ago
MiroslavR 8dd95fd77e Construct hit fader with correct texture right away to prevent mygui warning 10 years ago
MiroslavR a5e972aeb5 Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode 10 years ago
Lukasz Gromanowski b44ba84a80 Issue #1887: Equipped items do not emit sounds
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 2162a9e1b9 Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available 10 years ago
Lukasz Gromanowski 1a0c3dc6cf Issue #1887: Equipped items do not emit sounds
Removed unused mUnequipping and mFirstEquip member variables.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski 3b9cfba03c Issue #1887: Equipped items do not emit sounds
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 0ae604990e Implement continuous damage indication (Fixes #1970) 10 years ago