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126 commits

Author SHA1 Message Date
David Cernat
b2688777c1 Create marker once a player has been initialized properly and fix debug 2016-10-24 21:08:47 +03:00
David Cernat
b6111d16cc Add and implement ID_WORLD_VIDEO_PLAY 2016-10-24 17:52:19 +03:00
David Cernat
c54af2b02b Make DedicatedPlayer's setMarkerState method actually enable markers 2016-10-24 16:26:51 +03:00
David Cernat
1e4d625c99 Make player markers show up in exterior cells 2016-10-24 15:29:10 +03:00
David Cernat
04eb051df6 Make markers get removed when their players quit, rename marker methods 2016-10-24 15:10:32 +03:00
David Cernat
3fd93896f2 Add and implement ID_WORLD_OBJECT_LOCK 2016-10-24 13:20:04 +03:00
David Cernat
08ea5163c4 Add and implement ID_WORLD_OBJECT_UNLOCK 2016-10-24 11:26:31 +03:00
David Cernat
e7567020bb Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking 2016-10-23 19:10:21 +03:00
David Cernat
d85a1ee1a9 Fix errors remaining from merge with tes3mp-packetexpansion 2016-10-23 18:32:03 +03:00
David Cernat
c639337842 Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw/mwmp/Networking.cpp
#	components/CMakeLists.txt
#	components/openmw-mp/NetworkMessages.hpp
#	components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
David Cernat
0a44bea91d Send cell coordinates in tes3mp using mData instead of mCellId.mIndex 2016-10-23 16:55:30 +03:00
David Cernat
cbc132612a Use mRefNum.mIndex instead of just mRefNum and add extra debug 2016-10-23 16:33:53 +03:00
David Cernat
17f66e4e90 Implement ID_WORLD_OBJECT_PLACE 2016-10-23 13:30:32 +03:00
Koncord
df3886168f Word wrapping in chat 2016-10-23 14:33:43 +08:00
Koncord
c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
6e43baf73e Send Cell instead of CellId because of problems with the latter 2016-10-22 20:09:13 +03:00
David Cernat
103b1e3f72 Send CellId in ID_WORLD_OBJECT_DELETE 2016-10-22 18:44:13 +03:00
David Cernat
2e57e25675 Only delete object from ID_WORLD_OBJECT_DELETE if it actually exists 2016-10-22 18:19:57 +03:00
David Cernat
3c49157ed7 Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE 2016-10-22 18:05:32 +03:00
David Cernat
b3d6dad0c5 Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp 2016-10-22 17:10:57 +03:00
David Cernat
cc98a25dcf Add searchByRefNum method to OpenMW's CellStore 2016-10-22 16:47:11 +03:00
David Cernat
92463c4a03 Fix Windows server crash caused by printing event->CellRef()->mRefID 2016-10-22 14:13:16 +03:00
David Cernat
8080cceac6 Add some placeholder code so Stanislav can test it 2016-10-22 12:45:19 +03:00
Stanislav Zhukov
81dfd21d9a Merge pull request #76 from TES3MP/tes3mp-minimap
Show dedicated players on minimap
2016-10-22 17:21:02 +08:00
Koncord
b704519078 Show dedicated players on minimap 2016-10-22 17:06:26 +08:00
David Cernat
565e7e4b9f Create and implement placeholder for ID_WORLD_OBJECT_CREATION 2016-10-21 21:57:05 +03:00
David Cernat
32dc8cf63f Read contents of ID_WORLD_OBJECT_REMOVAL on client 2016-10-21 20:44:15 +03:00
David Cernat
36f218876a Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking 2016-10-21 19:23:56 +03:00
David Cernat
b2845cd17c Create and start using WorldEvent class 2016-10-20 14:28:19 +03:00
David Cernat
f218613231 Rename client Networking's GetPacket method into GetPlayerPacket 2016-10-19 22:49:35 +03:00
David Cernat
790d41e278 Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
David Cernat
d2212ef80b Rename PacketsController into PlayerPacketController 2016-10-19 16:31:07 +03:00
David Cernat
b8f4cb94fb Rename BasePacket into PlayerPacket 2016-10-17 15:54:36 +03:00
David Cernat
14bac1e533 Make player markers appear on inventory map 2016-10-09 13:41:00 +03:00
David Cernat
07acd7a721 Make player markers work in interiors and make them easier to test 2016-10-09 10:29:30 +03:00
Koncord
2e81034e53 Started work on the map markers 2016-10-07 13:17:44 +08:00
Koncord
fa0a55c2a9 Fix use of freed memory 2016-10-01 10:54:42 +08:00
David Cernat
e0361835b0 Allow script-induced setting of equipment 2016-09-30 12:36:20 +03:00
David Cernat
728a09e423 Reorder functions in LocalPlayer and make their names more consistent 2016-09-30 08:59:58 +03:00
David Cernat
6650b74498 Add handling of skill increases 2016-09-30 07:15:59 +03:00
David Cernat
f4621d8529 Use setLevelProgress when setting LocalPlayer's skills 2016-09-30 06:27:26 +03:00
David Cernat
a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 2016-09-30 04:52:21 +03:00
David Cernat
2ab619b0e3 Constantly update skill progress from LocalPlayer 2016-09-30 03:43:49 +03:00
David Cernat
6ae4cc15e4 Clean up handling of stat packets on client, part 2 2016-09-29 17:48:33 +03:00
David Cernat
5efa5aa912 Fix indentation 2016-09-29 13:17:46 +03:00
David Cernat
afbd3274cc Clean up handling of stat packets on client 2016-09-29 13:10:32 +03:00
David Cernat
bc0aa86bcf Make variable names more consistent and easier to understand 2016-09-29 12:05:44 +03:00
David Cernat
694ce537b6 Allow script-induced dynamic stat changes, part 2 2016-09-29 11:02:57 +03:00
David Cernat
18cd964d21 Allow script-induced dynamic stat changes 2016-09-29 10:19:39 +03:00
David Cernat
16216b30f7 Fix formatting 2016-09-28 14:27:35 +03:00