scrawl
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1f00174c02
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
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2015-05-27 23:09:38 +02:00 |
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scrawl
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fe439e53ff
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Bullet include cleanup
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2015-05-27 22:32:11 +02:00 |
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scrawl
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3dcb167066
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Map rendering
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2015-05-26 16:40:44 +02:00 |
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scrawl
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d84990be85
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Restore getCollisions
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2015-05-24 03:59:22 +02:00 |
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scrawl
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da24e298ee
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Fix -Wreorder warnings
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2015-05-23 22:44:00 +02:00 |
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scrawl
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85345e663a
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Restore getHitContact
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2015-05-22 04:36:33 +02:00 |
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scrawl
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cac7c1e535
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Restore various physics features
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2015-05-22 04:36:33 +02:00 |
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scrawl
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6031db7882
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Character sliding fix
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2015-05-21 21:04:48 +02:00 |
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scrawl
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7a3bc69df7
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Readded sound listener
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2015-05-12 19:02:56 +02:00 |
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scrawl
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2bc95df265
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Actor collision object placement fix
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2015-05-12 16:49:28 +02:00 |
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scrawl
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65f0195c71
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Readded animated collision shape support
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2015-05-12 16:26:11 +02:00 |
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scrawl
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19988d5e45
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Remove RefData::getHandle
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2015-05-12 04:04:54 +02:00 |
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scrawl
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47758c11cd
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
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scrawl
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54c1f19c18
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Readded height fields
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2015-05-10 02:08:25 +02:00 |
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scrawl
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c31b416ba1
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Move physicssystem to a new mwphysics module
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2015-05-10 01:09:00 +02:00 |
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