scrawl
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3dcb292bc1
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Do not soul trap creatures without a soul (which apparently exist)
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2014-01-17 18:43:45 +01:00 |
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mrcheko
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5357f569e6
|
fix for scrawl
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2014-01-17 19:36:22 +02:00 |
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scrawl
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149d77dedf
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Feature #960: Add knockdown and hit recovery for creatures
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2014-01-17 17:41:16 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
|
scrawl
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c76a0448a3
|
Closes #1123: Implement SlowFall magic effect
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2014-01-17 15:47:34 +01:00 |
|
scrawl
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27d0d9c592
|
Fix exception when clicking on statics when in the inventory window
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2014-01-17 15:27:59 +01:00 |
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scrawl
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37a59a37c6
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Remove cpack (no longer used, according to BrotherBrick)
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2014-01-17 15:20:28 +01:00 |
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scrawl
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5fc38e7ac4
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Don't use blood effects for fatigue damage
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2014-01-17 15:20:28 +01:00 |
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scrawl
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659d790048
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uuid is not used
|
2014-01-17 15:20:28 +01:00 |
|
scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
|
2014-01-17 15:20:22 +01:00 |
|
Marc Zinnschlag
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1b7697a4b2
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handle missing player specific state during load/save
|
2014-01-17 13:07:57 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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240d96a0f1
|
Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
|
scrawl
|
11394d83c5
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Feature #1086: Import blood models/textures in MWIniImporter
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
ddc432c7ef
|
Fix stealing bug
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
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e410eb5273
|
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
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2836c7c927
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Do not set owner when adding items to a container, as opposed to NPC/creatures
|
2014-01-17 10:55:46 +01:00 |
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scrawl
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fe66012bcd
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
2014-01-17 10:55:46 +01:00 |
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scrawl
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f070d9966d
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-17 10:55:46 +01:00 |
|
Marc Zinnschlag
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ce00639d31
|
added missing birthsign field to player state record
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2014-01-17 10:51:52 +01:00 |
|
mrcheko
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f2ad1c18f2
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fix merging problem/some logic fixes
|
2014-01-16 22:24:05 +02:00 |
|
Marc Zinnschlag
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b9869e8519
|
Merge remote-tracking branch 'ace/patch-1'
|
2014-01-16 12:19:32 +01:00 |
|
Marc Zinnschlag
|
671d0e46e2
|
Merge remote-tracking branch 'nobrakal/patch-1'
|
2014-01-16 12:18:54 +01:00 |
|
Alexander "Ace" Olofsson
|
ddf72c06de
|
Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
|
2014-01-16 12:09:50 +01:00 |
|
Marc Zinnschlag
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c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
|
Marc Zinnschlag
|
d8d4f1a15e
|
some fixes to record structs
|
2014-01-16 12:02:45 +01:00 |
|
nobrakal
|
e638b8b8cb
|
Update openmw.desktop
Fix bad output of desktop-file-validate for openmw.dektop
|
2014-01-16 08:44:56 +01:00 |
|
nobrakal
|
278876d6fb
|
Update opencs.desktop
Fix bad output of desktop-file-validate for opencs.dektop
|
2014-01-16 08:41:29 +01:00 |
|
mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
scrawl
|
ea8f60eddf
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Implement movement speed formula for creatures. Still moving a bit too slow.
|
2014-01-15 16:30:16 +01:00 |
|
scrawl
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d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
7534fc968d
|
Minor acrobatics fixes
|
2014-01-15 14:53:30 +01:00 |
|
scrawl
|
28a2585106
|
Unsheath weapon in AiWander
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
dff67bb0b6
|
StopCombat: mark as non-hostile
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
0a8c61a7fe
|
Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
03b2e99802
|
Remove unused Combat stance
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
79a6ffd216
|
Closes #1107: Do not create box shapes unless the box collision flag is enabled
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
3ea1407ed3
|
Closes #1109: Don't reset water level when loading a plugin that does include water level records
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d4aeb177f9
|
Remove unused btKinematicCharacterController
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
264736c139
|
Remove hopelessly outdated nifogre tests
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
0c4b6ea89f
|
Minor fix
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
a432661b8a
|
Minor correction
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
2014-01-15 14:53:28 +01:00 |
|
Marc Zinnschlag
|
9b31bbc00b
|
Merge remote-tracking branch 'bwrsandman/patch-1'
|
2014-01-15 14:41:02 +01:00 |
|
Marc Zinnschlag
|
bf1a37dc38
|
Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
|
2014-01-15 14:29:54 +01:00 |
|
Sandy
|
a4602326f3
|
openmw is now available in [community]
|
2014-01-15 07:30:07 -05:00 |
|
Marek Kochanowicz
|
6224344957
|
Being any idiot is hard.
|
2014-01-15 12:52:38 +01:00 |
|