scrawl
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a4404054bb
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Feature #1130: Add race power spells for NPCs as well, not just the player
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2014-01-21 12:30:23 +01:00 |
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scrawl
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5de8c7fe29
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Feature #1130: Add auto-calculated NPC spells
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2014-01-21 12:30:23 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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Marek Kochanowicz
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bc0130f8d8
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do not double check if record is deleted
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2014-01-21 10:35:08 +01:00 |
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Marek Kochanowicz
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9b56b6585b
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Cloning works for referencables as well.
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2014-01-21 09:43:02 +01:00 |
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Marek Kochanowicz
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7594bcf97a
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Small refactoring.
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2014-01-21 08:27:29 +01:00 |
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Marek Kochanowicz
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d0a52b7b24
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mostly refreshing view.
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2014-01-20 18:28:06 +01:00 |
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Marek Kochanowicz
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92ee252eef
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Small correction.
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2014-01-20 16:39:42 +01:00 |
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Marek Kochanowicz
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d82f272e05
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Properly check if clone is deleted.
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2014-01-20 16:17:49 +01:00 |
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Marek Kochanowicz
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5a52715701
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implemented check for deletion. But it seems flawed.
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2014-01-20 15:58:19 +01:00 |
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Marek Kochanowicz
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38636fab9a
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added setId to adapter
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2014-01-20 14:38:20 +01:00 |
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Marek Kochanowicz
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a45339bbe6
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lower case in command, not in the collection
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2014-01-20 14:14:59 +01:00 |
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Marek Kochanowicz
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33620a001b
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Cloning works for single record type tables. Well, kinda.
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2014-01-20 13:59:00 +01:00 |
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scrawl
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c8a9e9f7fa
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Stop AiCombat when the target is dead
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2014-01-20 13:54:10 +01:00 |
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scrawl
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42284603f7
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Properly handle on target effects with mArea=0
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2014-01-20 13:44:38 +01:00 |
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scrawl
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bd34b61f2a
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Set all keyframe-controlled bones as manually controlled
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2014-01-20 13:37:34 +01:00 |
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scrawl
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9cedd3bb2e
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Fix spell area not displaying in tooltip
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2014-01-20 13:11:34 +01:00 |
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scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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ba5300b071
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Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
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2014-01-20 12:05:13 +01:00 |
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scrawl
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5dd3cfa09a
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Loop projectile sounds
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2014-01-20 11:50:52 +01:00 |
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scrawl
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df7c139e2f
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-19 21:23:04 +01:00 |
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scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
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mrcheko
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339399f8b1
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
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scrawl
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05e75e1214
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Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
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2014-01-19 20:54:05 +01:00 |
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scrawl
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bea161331c
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
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Marek Kochanowicz
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0ea2bb7c4c
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Working on commands
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2014-01-19 16:49:39 +01:00 |
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scrawl
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0adc0f56ed
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Issue #777: Consider weapons in Creature::hit
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2014-01-19 16:13:16 +01:00 |
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scrawl
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9723263730
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Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
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2014-01-19 14:47:58 +01:00 |
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scrawl
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1a00f26390
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Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
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2014-01-19 14:33:41 +01:00 |
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scrawl
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4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
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scrawl
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047bbe43b2
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Don't complain about missing jump animations
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2014-01-19 13:46:40 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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198bb0de60
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
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Marek Kochanowicz
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b3e45c55bc
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progressing with the cloning
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2014-01-19 11:44:47 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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947b6c9645
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kOgrePi unused
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2014-01-18 22:16:31 +01:00 |
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scrawl
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4c0045b418
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Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
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2014-01-18 21:11:12 +01:00 |
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Marc Zinnschlag
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14e64c180f
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
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Marc Zinnschlag
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6584a01d01
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reset reference to player NPC record during cleanup
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2014-01-18 14:53:25 +01:00 |
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mrcheko
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969340d61b
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fixed StartCombat script
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2014-01-18 12:55:17 +02:00 |
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scrawl
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525ce2f042
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
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scrawl
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c04a8afc8b
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Make sure onPcEquip is also set for Equip script instruction
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2014-01-18 10:51:52 +01:00 |
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scrawl
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9653355cf1
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
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mrcheko
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df4df5b094
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fixed weapRange for creatures/startcombat script(?)
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2014-01-17 23:30:28 +02:00 |
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scrawl
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5049f3b134
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Fix the group for creature attack animations
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2014-01-17 20:18:35 +01:00 |
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mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
|
mrcheko
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435bbdd530
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one more mismatch fixed
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2014-01-17 20:55:21 +02:00 |
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mrcheko
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46a4790cb1
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final warnings removal
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2014-01-17 20:33:49 +02:00 |
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mrcheko
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7df8273d71
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fix for everybody
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2014-01-17 20:01:15 +02:00 |
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