Emanuel Guevel
|
e0d0cdd18a
|
Do not auto-equip items continuously
This was called every couple of frames.
|
2013-08-07 14:30:13 +02:00 |
|
Chris Robinson
|
7883087586
|
Store a pointer to the character controller in the map
|
2013-07-12 22:31:50 -07:00 |
|
Torben Carrington
|
c8c1ddd927
|
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
|
2013-05-24 20:10:07 -07:00 |
|
Chris Robinson
|
274f3c7b77
|
Force character state to update after switching view modes
|
2013-04-25 07:08:11 -07:00 |
|
Chris Robinson
|
466c0086b8
|
Use a full Movement to hand off to the world physics update
|
2013-03-31 00:13:56 -07:00 |
|
Chris Robinson
|
48271e49ec
|
Properly update the Ptr object in the mechanics manager when moving across cells
|
2013-02-25 09:57:34 -08:00 |
|
Chris Robinson
|
0a4568bd11
|
Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
|
2013-02-05 11:03:39 -08:00 |
|
Chris Robinson
|
1c604445ba
|
Store movement vectors as they get returned
|
2013-02-05 06:59:01 -08:00 |
|
Chris Robinson
|
fdabef65a1
|
Use a method to update an object's cell in the mechanics manager
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
|
2013-01-29 00:19:24 -08:00 |
|
Chris Robinson
|
d2f5a886c7
|
Handle playgroup and skipanim through mwmechanics
|
2013-01-16 17:53:18 -08:00 |
|
Chris Robinson
|
3c02e1ccc9
|
Run physics right after updating the actors
|
2013-01-16 08:22:38 -08:00 |
|
Chris Robinson
|
35d17fdaf6
|
Associate a character controller with each MWWorld::Ptr
|
2013-01-12 07:12:12 -08:00 |
|
Marc Zinnschlag
|
453f347ee8
|
Issue #68: added getdeadcount script function
|
2012-10-27 11:33:18 +02:00 |
|
Marc Zinnschlag
|
f72c35fc17
|
Issue #68: tally deaths
|
2012-10-27 11:15:52 +02:00 |
|
Marc Zinnschlag
|
f2e25b8a47
|
Issue #68: Keep dead actors out of the actor list for the current scene
|
2012-10-20 10:49:48 +02:00 |
|
scrawl
|
872fcf3e3d
|
sleeping restoration of health, magicka, and fatigue
|
2012-09-21 17:53:16 +02:00 |
|
Marc Zinnschlag
|
76de2f7360
|
Issue #342: handle magic effects 79-82 and 17-20
|
2012-07-17 15:49:37 +02:00 |
|
Marc Zinnschlag
|
a3652f16ce
|
Issue #342: factored out dynamic stats calculation into a separate function
|
2012-07-17 12:18:43 +02:00 |
|
Marc Zinnschlag
|
87667ab57e
|
Issue #107: Ptr related include cleanup
|
2012-07-03 13:55:53 +02:00 |
|
Marc Zinnschlag
|
c0ee382c72
|
Issue #176: made actor deregistration more robust
|
2012-05-24 13:21:52 +02:00 |
|
Marc Zinnschlag
|
79055e281d
|
Issue #256: Force update after building the player character
|
2012-05-18 13:54:07 +02:00 |
|
Marc Zinnschlag
|
e56ff9283d
|
Issue #256: moved magic effects update from MechanicsManager to Actors
|
2012-05-17 13:21:49 +02:00 |
|
Marc Zinnschlag
|
35f478071e
|
Issue #255: deleted the old environment class and using the new one instead
|
2012-04-23 15:27:03 +02:00 |
|
Marc Zinnschlag
|
0892df0ad3
|
framework for gamemechanics-realted actor updated
|
2012-03-30 17:01:55 +02:00 |
|
Marc Zinnschlag
|
d717b7b9dd
|
factored out actor related game mechanics code into a separate class
|
2012-03-30 16:18:58 +02:00 |
|