David Cernat
|
b64f379949
|
Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
|
2017-09-04 18:05:24 +03:00 |
|
Andrei Kortunov
|
a5b01fefec
|
Allow to interrupt an attack, if attack button is held
|
2017-09-01 14:28:21 +04:00 |
|
David Cernat
|
4468e6ec4a
|
Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
|
2017-08-31 15:14:13 +03:00 |
|
scrawl
|
8c6a8ca48d
|
Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
|
2017-08-30 21:26:30 +00:00 |
|
scrawl
|
dc53573de4
|
Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
|
2017-08-29 23:11:23 +00:00 |
|
Andrei Kortunov
|
fb45995a41
|
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
|
2017-08-29 15:53:23 +04:00 |
|
David Cernat
|
2597f018d2
|
Merge pull request #272 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 23 Aug 2017
|
2017-08-23 07:22:29 +03:00 |
|
David Cernat
|
a883c8f8aa
|
[Client] Prevent scripts from creating PlayerTopic packet spam
|
2017-08-23 07:14:45 +03:00 |
|
Andrei Kortunov
|
7c80ddc9de
|
Owned crosshair improvements (bug #2789)
|
2017-08-18 17:08:15 +04:00 |
|
Andrei Kortunov
|
bc7353f100
|
Check animation state for GetPCRunning and GetPCSneaking
|
2017-08-16 20:30:47 +04:00 |
|
Andrei Kortunov
|
f84eb68b3d
|
Confiscate an item when you try to sell it to its owner (bug #3944)
|
2017-08-14 11:31:17 +04:00 |
|
David Cernat
|
fbec0d9443
|
[Client] Remove inertia from players who are teleported via a packet
|
2017-08-04 21:43:01 +03:00 |
|
David Cernat
|
500bff9911
|
Merge pull request #250 from OpenMW/master
Add OpenMW commits up to 27 Jul 2017
|
2017-07-27 04:01:44 +03:00 |
|
Julian
|
d7aa2a882d
|
improve dialogue window performance
|
2017-07-26 18:58:27 +02:00 |
|
David Cernat
|
b8b3856c73
|
Merge pull request #244 from OpenMW/master
Add OpenMW commits up to 19 Jul 2017
|
2017-07-19 20:49:56 +03:00 |
|
scrawl
|
a629d48df6
|
Update the facedObject after the camera is updated
|
2017-07-19 13:05:51 +02:00 |
|
David Cernat
|
e3929df38a
|
Merge pull request #239 from OpenMW/master
Add OpenMW commits up to 14 Jul 2017
|
2017-07-15 09:13:04 +03:00 |
|
David Cernat
|
708d3723eb
|
[Client] Fix client script messagebox buttons that had always broken in tes3mp
|
2017-07-13 18:58:48 +03:00 |
|
Andrei Kortunov
|
54b4d93f79
|
Added a special function for GUI sounds playing
|
2017-07-10 15:48:00 +04:00 |
|
David Cernat
|
71313c5aa6
|
[General] Implement PlayerMap packet, part 1
|
2017-07-03 09:28:27 +03:00 |
|
David Cernat
|
fa3baac0f3
|
Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
|
2017-06-18 18:16:10 +03:00 |
|
scrawl
|
80eb2ea35d
|
Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
|
2017-06-12 23:32:35 +02:00 |
|
David Cernat
|
70d9374a6a
|
[General] Implement PlayerKillCount packets
|
2017-06-10 14:04:19 +03:00 |
|
Bret Curtis
|
d785344fad
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
2017-06-09 19:08:53 +02:00 |
|
Bret Curtis
|
07f75e1104
|
replace boost::shared_ptr in extern and components
|
2017-06-09 19:08:53 +02:00 |
|
Andrei Kortunov
|
3190f28710
|
Spell priority: make AI do not cast target spells under water
|
2017-06-09 10:23:46 +04:00 |
|
David Cernat
|
906b263a2d
|
[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
|
2017-05-31 06:51:50 +03:00 |
|
David Cernat
|
7f6c5e2f48
|
[Client] Only send PlayerJournal packets for new journal entries
|
2017-05-27 22:49:11 +03:00 |
|
Koncord
|
7af73782f3
|
[OpenMW] Implement MWWorld::createRecord for Creatures
|
2017-04-30 00:16:19 +08:00 |
|
David Cernat
|
a5484d237b
|
Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
|
2017-04-21 21:07:37 +03:00 |
|
Allofich
|
60c67bc327
|
Run scripts for voiced dialogue
(Fixes #3787)
|
2017-04-21 10:39:11 +09:00 |
|
David Cernat
|
9beaf9b7a1
|
[Client] Initialize and update LocalActors while their cells are active
|
2017-04-06 00:49:20 +03:00 |
|
David Cernat
|
a58601fb2b
|
[Client] Delineate tes3mp-only code more clearly, part 1
|
2017-02-26 16:59:53 +02:00 |
|
David Cernat
|
c32c004516
|
Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
|
2017-02-16 11:53:02 +02:00 |
|
scrawl
|
57b585570a
|
Preload magic effect visuals of the player's selected weapon/spell
|
2017-02-15 21:01:25 +01:00 |
|
David Cernat
|
a5d7c5fd39
|
Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
|
2017-02-13 21:29:51 +02:00 |
|
Allofich
|
6b53541571
|
Prevent AI actors from hitting unintended targets
(Fixes #3254)
|
2017-02-12 19:51:19 +09:00 |
|
David Cernat
|
ae23c6d6a5
|
Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
|
2017-02-09 12:17:27 +02:00 |
|
scrawl
|
066aa2e60e
|
Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
|
2017-02-09 03:16:36 +01:00 |
|
David Cernat
|
9f8f62b765
|
Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
|
2017-02-01 09:28:23 +02:00 |
|
scrawl
|
34deb6e7b1
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |
|
David Cernat
|
fa8650f99a
|
Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
|
2017-01-18 15:38:18 +02:00 |
|
NeveHanter
|
e82d542d89
|
Merge remote-tracking branch 'upstream/master' into bugfix-3617
|
2017-01-15 09:49:45 +01:00 |
|
NeveHanter
|
811e9ad9f3
|
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
|
2017-01-15 09:49:25 +01:00 |
|
David Cernat
|
fba4878fee
|
Merge pull request #118 from OpenMW/master
Add OpenMW changes up to 27 Dec
|
2016-12-27 03:49:52 +02:00 |
|
NeveHanter
|
8902bb5b13
|
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
|
2016-12-20 12:38:51 +01:00 |
|
David Cernat
|
973db7c78a
|
Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
|
2016-12-17 23:27:09 +02:00 |
|
Leon Krieg
|
c7b4b2cdd7
|
Fixed multiple spelling mistakes
|
2016-12-14 16:39:33 +01:00 |
|
David Cernat
|
1feec58ed2
|
Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
|
2016-11-20 22:57:47 +02:00 |
|
scrawl
|
16a913c549
|
Add emission of water ripple particles for water-walking actors (Fixes #3608)
|
2016-11-20 18:47:12 +01:00 |
|