scrawl
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123f7b83d5
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Make the CompositeMapRenderer use available time and add related setting
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2018-02-13 00:40:41 +00:00 |
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scrawl
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899d464b0d
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Cap the rain emitter's frame time (Fixes #4314)
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2018-02-10 23:14:41 +00:00 |
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scrawl
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dd5ebe225b
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Merge pull request #1580
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2018-01-11 01:54:28 +00:00 |
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scrawl
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bba9a8dd91
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Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
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2018-01-11 01:49:35 +00:00 |
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Miloslav Číž
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3b741dc4b7
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Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285 .
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2018-01-01 13:28:14 +01:00 |
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scrawl
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b8c25e6bff
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Use the correct priority of animation sources in getStartTime (Fixes #4263)
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2017-12-21 14:49:09 +00:00 |
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Miloslav Číž
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ee40b41285
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Add slider for refraction size in settings window
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2017-12-09 14:03:56 +01:00 |
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Miloslav Číž
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b69c16e682
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Add setting option to scale water refractions
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2017-12-06 20:39:09 +01:00 |
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scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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Miloslav Číž
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a7cad65aab
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
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Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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797e407269
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make snow create water ripples
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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da47653625
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move rain intensity uniform to water node
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2017-10-17 09:59:45 +02:00 |
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Miloslav Číž
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af6eeddbe5
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use operator instead of drawcallback
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2017-10-15 00:04:14 +02:00 |
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Miloslav Číž
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65977b910e
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wrap weather around in all directions
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2017-10-14 21:42:27 +02:00 |
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Miloslav Číž
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380a5799dd
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
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Miloslav Číž
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38bfa64100
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transform weather particles to world space
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2017-10-14 21:42:11 +02:00 |
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Miloslav Číž
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8114126a62
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make use of renderinfo
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2017-10-14 21:41:59 +02:00 |
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Miloslav Číž
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33a1459b11
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search for particle system by class name
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2017-10-14 21:41:47 +02:00 |
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Miloslav Číž
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b95c9ba483
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rain independent from camera plus wrap-around
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2017-10-14 21:40:28 +02:00 |
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Miloslav Číž
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4999c667b6
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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Miloslav Číž
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8df79625e8
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fix water shader
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2017-09-22 10:53:02 +02:00 |
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Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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2017-09-21 22:25:36 +02:00 |
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Miloslav Číž
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566fa6c118
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Merge branch 'master' of git://github.com/OpenMW/openmw
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2017-09-20 16:39:31 +02:00 |
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Miloslav Číž
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2346c5338e
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increase water fudge to get rid of artifacts
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2017-09-20 16:34:27 +02:00 |
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Chris Robinson
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917a3b5dff
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Avoid creating temp strings when looking for an animation stop key
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2017-09-18 01:41:05 -07:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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00034192dc
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Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
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2017-09-17 23:07:17 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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scrawl
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7688696765
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Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
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2017-09-10 18:15:20 +00:00 |
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Capostrophic
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9503d61866
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Use const nodeMap in creature animation
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2017-09-09 23:22:16 +03:00 |
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scrawl
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4c5992a0d5
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Warn if removing a node fails
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2017-09-01 21:42:35 +00:00 |
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scrawl
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132ac6001b
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Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
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2017-09-01 21:42:34 +00:00 |
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Andrei Kortunov
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7f5f5458d4
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Reset player attack animation when unequip weapon or tool
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2017-09-01 18:03:23 +04:00 |
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MiroslavR
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d24286273b
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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2017-08-01 00:11:14 +02:00 |
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scrawl
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9bc24ab629
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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2017-07-22 00:38:27 +02:00 |
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scrawl
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5c11266a46
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
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scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
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2017-07-19 17:43:15 +02:00 |
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scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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2017-07-19 13:11:44 +02:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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39185e6f8c
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purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up
revert Qt
add back boost fstream
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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07f75e1104
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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scrawl
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0e37e71ea2
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Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
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2017-04-23 00:36:48 +02:00 |
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Andrei Kortunov
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4544caf7f3
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Improved bodypart select fallback (fixes #2594)
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2017-04-22 22:23:10 +04:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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