Chris Robinson
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b70975a74d
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
|
Chris Robinson
|
9e7d670745
|
Inline Class::get(const Ptr& ptr)
|
2013-08-02 00:20:59 -07:00 |
|
Marc Zinnschlag
|
ca94d1a2fb
|
Merge remote-tracking branch 'swick/inventorypos'
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
|
2013-07-31 22:16:56 +02:00 |
|
Marc Zinnschlag
|
24273f338b
|
Merge remote-tracking branch 'scrawl/master'
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2013-07-31 22:12:07 +02:00 |
|
Sebastian Wick
|
7ed763262f
|
GUI mode dependent position
|
2013-07-31 21:40:29 +02:00 |
|
scrawl
|
fe51a00112
|
Fix the initial player inventory being added twice when starting a new game
|
2013-07-31 21:00:58 +02:00 |
|
scrawl
|
f1f6336a4a
|
Fixed screenshot keybinding, and make it bindable
|
2013-07-31 20:24:44 +02:00 |
|
Marc Zinnschlag
|
5cafe65cd7
|
Merge remote-tracking branch 'scrawl/cppcheck'
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2013-07-31 20:00:35 +02:00 |
|
scrawl
|
d106ed3b08
|
Fixed alchemy
|
2013-07-31 19:03:51 +02:00 |
|
Marc Zinnschlag
|
4dfd5282ab
|
Merge remote-tracking branch 'kolek/enchantingwindow'
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2013-07-31 19:01:49 +02:00 |
|
Marc Zinnschlag
|
25917b00ec
|
Merge remote-tracking branch 'scrawl/master'
|
2013-07-31 19:00:24 +02:00 |
|
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
scrawl
|
43e0df479e
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Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
|
2013-07-31 16:30:22 +02:00 |
|
PLkolek
|
f297c21e4d
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
|
PLkolek
|
8bc8c38f2d
|
Spell cost is updatedon every change in enchanting and spellmaking.
|
2013-07-31 13:33:30 +02:00 |
|
PLkolek
|
7fd7621458
|
Fixed area slider in self enchantments.
|
2013-07-31 12:26:34 +02:00 |
|
Marc Zinnschlag
|
6ce2b962e1
|
Merge remote-tracking branch 'scrawl/inventory'
|
2013-07-31 09:15:22 +02:00 |
|
Marc Zinnschlag
|
eedced729f
|
Merge remote-tracking branch 'scrawl/master'
|
2013-07-31 09:14:12 +02:00 |
|
Marc Zinnschlag
|
7639506e49
|
Merge remote-tracking branch 'scrawl/ai'
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2013-07-31 09:07:46 +02:00 |
|
scrawl
|
16cacb338a
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
2013-07-31 00:55:08 +02:00 |
|
scrawl
|
45006ea193
|
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
|
2013-07-31 00:02:24 +02:00 |
|
scrawl
|
90a5d8b6f5
|
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
|
2013-07-30 23:24:18 +02:00 |
|
Marc Zinnschlag
|
958b0c4915
|
Merge remote-tracking branch 'scrawl/untilhealed'
|
2013-07-30 22:41:05 +02:00 |
|
scrawl
|
da01ec4f52
|
Only show the "Rest until healed" button when stats are not full
|
2013-07-30 22:07:27 +02:00 |
|
scrawl
|
04b90b7d14
|
Other actors no longer collide with an actor that has collision disabled
|
2013-07-30 22:00:48 +02:00 |
|
scrawl
|
472a381263
|
Fix health meter (again)
|
2013-07-30 16:09:12 +02:00 |
|
Marc Zinnschlag
|
3642562959
|
Merge remote-tracking branch 'scrawl/master'
|
2013-07-30 08:11:40 +02:00 |
|
scrawl
|
426e3ec6c6
|
Fix enemy health meter for creatures
|
2013-07-30 06:17:21 +02:00 |
|
scrawl
|
3961c276b8
|
Added enemy health meter
|
2013-07-30 06:00:20 +02:00 |
|
Marc Zinnschlag
|
e27ba55541
|
Merge remote-tracking branch 'swick/countdialog'
|
2013-07-29 21:38:04 +02:00 |
|
Sebastian Wick
|
40d3efc671
|
use cancel methid
|
2013-07-29 18:35:23 +02:00 |
|
Sebastian Wick
|
7b40e57ba1
|
Allow the 'Activate' key to close the countdialog window; cleanups
|
2013-07-29 18:27:00 +02:00 |
|
Marc Zinnschlag
|
90ab7b2bf5
|
Merge remote-tracking branch 'swick/viewmodetransission'
|
2013-07-29 17:08:49 +02:00 |
|
Sebastian Wick
|
7c24c0a64e
|
fix uninitialized variables
|
2013-07-29 16:45:35 +02:00 |
|
Sebastian Wick
|
d2b7cb5bb2
|
First/Third person transitions with mouse wheel
|
2013-07-29 16:43:16 +02:00 |
|
Sebastian Wick
|
1b310c5c5b
|
use SDL resolutions in the ingame settings
|
2013-07-29 13:34:56 +02:00 |
|
Marc Zinnschlag
|
3fa4a194a7
|
Merge remote-tracking branch 'scrawl/master'
|
2013-07-29 09:59:23 +02:00 |
|
scrawl
|
6164e5bae6
|
Restored window resizing
|
2013-07-29 02:32:08 +02:00 |
|
Chris Robinson
|
3744850545
|
Fix hand-to-hand health damage reduction
|
2013-07-28 16:07:09 -07:00 |
|
Chris Robinson
|
39507e3f0f
|
Decrease armor condition on successful hits
|
2013-07-28 15:51:17 -07:00 |
|
Chris Robinson
|
1af48ab6e0
|
Decrease weapon condition on successful hits
|
2013-07-28 15:17:01 -07:00 |
|
Chris Robinson
|
465f4d2063
|
Properly handle starting an animation at the end
|
2013-07-28 09:56:03 -07:00 |
|
Chris Robinson
|
54f91d4b3a
|
Implement hand-to-hand attacks
|
2013-07-28 06:48:25 -07:00 |
|
Chris Robinson
|
a34f0de3e1
|
Play the correct medium armor foot sounds
|
2013-07-28 04:17:36 -07:00 |
|
Chris Robinson
|
db4f34b332
|
Play hit sounds when hitting creatures and NPCs
|
2013-07-27 11:20:39 -07:00 |
|
Chris Robinson
|
1a40d01afa
|
Fix NPC armor rating calculation and reduce redundant lookups
|
2013-07-27 09:31:16 -07:00 |
|
Chris Robinson
|
f73008546f
|
Keep a sound updated with its object's position
|
2013-07-27 07:24:18 -07:00 |
|
Chris Robinson
|
c94653dc49
|
Implement the ModRegion script function
|
2013-07-27 07:10:18 -07:00 |
|
Chris Robinson
|
1174b85ac8
|
Implement Disable/EnableTeleporting script functions
|
2013-07-27 00:14:55 -07:00 |
|
Chris Robinson
|
3298eb1b37
|
Implement HitOnMe script function
|
2013-07-26 10:50:23 -07:00 |
|