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4576 commits

Author SHA1 Message Date
Marc Zinnschlag
602e40e19d Merge remote-tracking branch 'greye/coc' 2013-07-07 13:34:28 +02:00
greye
e553f285b8 update player position on engine start 2013-07-07 15:06:05 +04:00
greye
f3d54a7ba4 move finding default cell positions to World 2013-07-07 15:03:06 +04:00
greye
0c303aa285 fix fading on cell transition when cell is loaded 2013-07-07 14:30:11 +04:00
greye
6bb3942288 use Land height data for position in coc 2013-07-07 13:47:58 +04:00
greye
a3094b808e update coc behaviour for interior cells 2013-07-07 13:47:58 +04:00
scrawl
744c5804ed Simplified doors, now they will stop after hitting an obstacle instead of trying to back off. 2013-07-07 03:52:17 +02:00
scrawl
72600a16cf Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
scrawl
58fce74620 Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders 2013-07-06 16:40:57 +02:00
scrawl
5c8950f91c Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
Marc Zinnschlag
f9d7c7574e Merge remote-tracking branch 'swick/scrollbar' 2013-07-06 13:13:27 +02:00
Marc Zinnschlag
3dc42fb948 Merge remote-tracking branch 'greye/master' 2013-07-06 12:28:01 +02:00
greye
76d95dffb6 special case for loading StartScript records 2013-07-05 23:52:46 +04:00
Sebastian Wick
26bd2a5301 use the new scrollbar; range dependent step size; fix 2013-07-05 20:28:46 +02:00
Sebastian Wick
b43f41c2bd use a mygui controller for scrollbar repeat 2013-07-05 19:17:00 +02:00
Sebastian Wick
e3d8bdbafe autorepeat scrollbar 2013-07-02 17:29:47 +02:00
Marc Zinnschlag
847ec9fa56 Merge remote-tracking branch 'swick/master' 2013-07-01 10:16:39 +02:00
Sebastian Wick
8bdc9ff3ae set position of the window for multiple monitors 2013-07-01 03:56:33 +02:00
Marc Zinnschlag
56637a39a3 Merge remote-tracking branch 'vheuken/master' 2013-06-29 12:27:01 +02:00
Marc Zinnschlag
cd538538b5 fixed weather code 2013-06-28 09:00:21 +02:00
Vincent Heuken
f43b48015e remove actor's collisionbox on death 2013-06-27 19:42:27 -07:00
Vincent Heuken
b095c24854 resize actor collision boxes on death 2013-06-27 14:11:20 -07:00
scrawl
123a60581f Only link to SDL2main on windows 2013-06-27 21:45:32 +02:00
Glorf
88f8637145 Bugfix #795 2013-06-26 22:20:24 +02:00
Miroslav Puda
743b3dec99 Correction of libavutil version 2013-06-26 07:17:29 +02:00
Alexander "Ace" Olofsson
0a2ed8b0d7 Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00
eroen
d75391de8e libav-9 - fix missing includes
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
2013-06-24 21:08:28 +02:00
Vincent Heuken
09cca0bf80 more detailed error message when SDL fails to initialize 2013-06-23 16:45:23 -07:00
Marc Zinnschlag
f5ba2b37e7 Merge remote-tracking branch 'vorenon/fixes' 2013-06-21 20:28:45 +02:00
vorenon
efdcd9649c Fading for Exterior->Interior cell transitions 2013-06-21 20:19:35 +02:00
Marc Zinnschlag
8b909ff838 killed a stray srand 2013-06-21 08:58:52 +02:00
Miroslav Puda
8da3494d74 Revert "Type of weather changed from string to enum."
This reverts commit 04d90b4c47.

Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/weather.hpp
2013-06-20 21:51:07 +02:00
Miroslav Puda
26a6bdb27d Correction of sigsegv. 2013-06-19 20:06:02 +02:00
Miroslav Puda
f9940413fd Static for nextWeather() 2013-06-19 16:49:43 +02:00
Miroslav Puda
bf31e5385c Removal of duplicit exterior checking and unneded string copiing. 2013-06-19 16:18:43 +02:00
Miroslav Puda
8a45686e0a WeatherResult added as member variable. 2013-06-19 06:50:36 +02:00
Miroslav Puda
f01aa8f55e Simpler statistical calculation of next weather; minus before parens. 2013-06-19 04:57:36 +02:00
Miroslav Puda
04d90b4c47 Type of weather changed from string to enum. 2013-06-19 03:24:30 +02:00
vorenon
4e8e048968 Added missing click sounds to dialogue 2013-06-19 01:46:38 +02:00
Marc Zinnschlag
b5926257f5 Merge remote-tracking branch 'scrawl/sdl_input2' 2013-06-16 21:23:35 +02:00
scrawl
b16bc69479 Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
Marc Zinnschlag
57ce87bf12 Merge remote-tracking branch 'scrawl/sdl_input2' 2013-06-16 20:37:15 +02:00
scrawl
4fd7891d2c Fix a message box issue 2013-06-16 20:26:27 +02:00
vorenon
76a2abcbe3 added missing line break in front of multiple choice questions 2013-06-16 19:46:55 +02:00
scrawl
b16c92c2f5 Better handle SDL_TEXTINPUT events 2013-06-16 19:43:59 +02:00
vorenon
ed6098388f return false instead of std::exit 2013-06-16 18:13:14 +02:00
vorenon
b97a051dc6 Merge branch 'bug813' of https://github.com/vorenon/openmw into bug813 2013-06-16 18:12:09 +02:00
scrawl
03682184c6 Enable SDL_TEXTINPUT events only when a text input widget currently has key focus 2013-06-16 18:06:55 +02:00
Marc Zinnschlag
3e29506d5c Merge remote-tracking branch 'vorenon/dialogue' 2013-06-16 17:03:50 +02:00
vorenon
9ac4a9c5eb Don't start OpenMW if no master file is selected. This fixes bug #813 2013-06-16 04:59:34 +02:00
vorenon
4c0086b54c Workaround for bug #820 2013-06-16 01:09:03 +02:00
scrawl
4c8a04d9cb Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
scrawl
5252ffa104 More cleanup 2013-06-15 17:06:27 +02:00
scrawl
289587b1a9 Cleanup 2013-06-15 16:29:25 +02:00
scrawl
f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 2013-06-15 15:33:47 +02:00
scrawl
9331a6380c Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2 2013-06-15 13:25:27 +02:00
scrawl
4fb32f7f05 Moved window resize messages to sdlinputwrapper 2013-06-15 13:22:29 +02:00
Nikolay Kasyanov
9807eacb58 Removed obsolete OIS workaround 2013-06-15 15:17:29 +04:00
Nikolay Kasyanov
5984a15846 We don't need Carbon on OS X anymore 2013-06-15 14:47:33 +04:00
Rohit Nirmal
e5ddaaf676 Fix wrong indenting from my last commits. 2013-06-13 11:17:34 -05:00
Marc Zinnschlag
df016778be Merge remote-tracking branch 'rohitnirmal/journal-open-sound' 2013-06-13 18:04:38 +02:00
scrawl
0880805559 Minor cleanup 2013-06-13 12:13:40 +02:00
Rohit Nirmal
9d4ecc3e73 replace tabs with spaces. 2013-06-13 00:52:26 -05:00
Rohit Nirmal
aac3ada14b Use mousewheel to turn book pages. 2013-06-13 00:50:07 -05:00
scrawl
fcf35d3871 Removed the UI cursor sensitivity slider 2013-06-12 20:27:55 +02:00
scrawl
ab3634d692 Removed some remains of OIS 2013-06-12 20:13:19 +02:00
scrawl
14a2a26a56 Fullscreen resizing fix 2013-06-12 20:08:55 +02:00
scrawl
403704b92a Use openmw.png for SDL_SetWindowIcon 2013-06-12 16:15:04 +02:00
scrawl
705488ddfb Fix mouse movement events being discarded when there's more than one event in a frame 2013-06-12 16:07:46 +02:00
scrawl
cc077eaba6 Fix mouse wheel triggering a click event in mygui 2013-06-12 15:10:04 +02:00
scrawl
918a1655bb Restored HW cursor rotation and resolution/fullscreen switching 2013-06-12 14:58:07 +02:00
scrawl
495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
Marc Zinnschlag
bd08677a7f Merge branch 'openmw24' 2013-06-12 10:37:33 +02:00
darkf
fc0f04324c Remove some superfluous mSkyManager NULL checks 2013-06-11 20:56:40 -07:00
Rohit Nirmal
fdeac21f22 Merge branch 'master' of https://github.com/zinnschlag/openmw into journal-open-sound 2013-06-11 21:36:00 -05:00
Rohit Nirmal
b5caa25e5c Just move check if player owns journal to inputmanagerimp.cpp - prevents playing sound when going to main menu. 2013-06-10 19:42:38 -05:00
fstp
98e5cb6d7b Added ifdef to keep backward compatibility with the FFmpeg library. 2013-06-10 15:10:39 +02:00
Rohit Nirmal
4eede86ce6 Moved journal open/close sound effect playback to JournalWindowImpl, and have opening sound play only if the player has the journal. 2013-06-09 23:27:47 -05:00
fstp
a3b2a76e60 Added virtual destructors to classes LocalMapBase and EffectEditorBase. 2013-06-09 23:08:57 +02:00
Marc Zinnschlag
48496a644f Merge remote-tracking branch 'scrawl/master' 2013-06-06 23:42:21 +02:00
scrawl
daab4f55a3 Use Morrowind's fonts 2013-06-06 22:26:06 +02:00
Marc Zinnschlag
f586eef604 Merge remote-tracking branch 'torben/pathfindingoverhaul' 2013-06-01 10:44:23 +02:00
Torben Carrington
09beafd044 Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
Torben Carrington
a4caec56cf Pathfinding Overhaul - Fixed selecting cells that are inaccessable from AIWander and pathfinding in general (sadly requires minor effort on the AI Packages implementation but it is the quickest way I can see), minor cleanup again (there is a lot to cleanup, this will prolly be in every commit). 2013-05-31 17:01:42 -07:00
scrawl
8bd712cc95 Fix being able to move slowly when over encumbered 2013-05-31 04:08:44 +02:00
Torben Carrington
73a9671742 Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes. 2013-05-29 20:05:17 -07:00
Torben Carrington
c080785235 Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!). 2013-05-29 19:26:45 -07:00
Torben Carrington
7b465ae4f1 Pathfinding Overhaul - Even more cleanup and spacing corrections, small renaming (more to come), removed a few unnecessary actions that wasted CPU time and tmp RAM. 2013-05-29 17:33:33 -07:00
Torben Carrington
96fdaf7410 Pathfinding Overhaul - More cleanup. 2013-05-29 16:10:15 -07:00
Torben Carrington
4838678944 Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding. 2013-05-29 15:59:23 -07:00
Miroslav Puda
dc17fa1636 Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
Marc Zinnschlag
bbec3680c6 Merge remote-tracking branch 'pakanek/enchanting-mechanics' 2013-05-28 10:02:03 +02:00
Marc Zinnschlag
6e7416d8c5 Merge remote-tracking branch 'scrawl/master' 2013-05-28 09:59:41 +02:00
scrawl
9a43927078 Fix weapons not appearing in Enchantable filter 2013-05-28 03:15:13 +02:00
Miroslav Puda
7a4a386cbe Removal of tab characters. 2013-05-27 20:47:53 +02:00
Torben Carrington
dbbc96f600 AIWander Segmentation Fault Fix - Fixes the segmentation fault that used to occur when there was no pathgrid in the cell and a range was passed to AIWander. 2013-05-27 11:44:46 -07:00
Miroslav Puda
b40e24c50c Refactorization 2013-05-27 20:23:04 +02:00
Miroslav Puda
4e17bc1499 Fix for display of cast cost decimal value 2013-05-27 20:16:57 +02:00
Marc Zinnschlag
7927ac818c Merge remote-tracking branch 'torben/aiwanderpatchpotential' 2013-05-27 18:29:15 +02:00
Miroslav Puda
9a9b075a02 Correct cast cost for enchantments. 2013-05-27 18:08:12 +02:00
Torben Carrington
ebc1fdd017 AIWander Patch - fixed another possibility of a bug occuring, best to fix it now then wait until it happens. 2013-05-27 09:05:42 -07:00
scrawl
0c7f48ec8a Implement movement for creatures (formula is a stub) 2013-05-27 18:03:06 +02:00
Miroslav Puda
1c7b94e94f Switching in nextCastStyle() is now based on enum CastingStyle. 2013-05-27 16:08:58 +02:00
Miroslav Puda
252a1d9223 Replacement of some magical constants 2013-05-27 15:50:47 +02:00
Miroslav Puda
9e1eb8b3b1 Merge branch 'master' of https://github.com/zinnschlag/openmw into enchanting-mechanics 2013-05-27 14:45:22 +02:00
Miroslav Puda
4788b5e226 Better formula for enchantment cost and code refactorization. 2013-05-27 14:42:08 +02:00
Miroslav Puda
56edc1b213 Correction of getting spell range "Target". 2013-05-27 12:26:06 +02:00
Torben Carrington
bd6d54cc8f AIWander Minor Patch - Forgot an else statement and another check on an empty node vector, previously no nodes in range or only one would cause the AIWander to not do anything, now they will play idles correctly still. 2013-05-27 03:24:41 -07:00
Marc Zinnschlag
86dd6d0847 Merge remote-tracking branch 'eroen/libcxx' 2013-05-27 10:27:31 +02:00
Marc Zinnschlag
fa63ebce78 Merge remote-tracking branch 'scrawl/master' 2013-05-27 10:19:02 +02:00
Marc Zinnschlag
bd8344b387 Merge remote-tracking branch 'torben/aiwander' 2013-05-27 10:16:37 +02:00
Torben Carrington
3b43ee751e AI Execute Fix - May as well not create the object either to save extra time. 2013-05-26 19:54:59 -07:00
Torben Carrington
feb180724c AI Execution Fix - Preiovusly AiExecute was being called even when in a menu, this was not correct behavior. 2013-05-26 19:33:45 -07:00
scrawl
3a6e54c4f5 Sell owned items in the cell 2013-05-27 02:18:36 +02:00
Torben Carrington
fd96d47fe4 AIWander Completed. Replicates vanilla as best possible, pathfinding needs fixing before this looks correct but once the pathfinding files are edited this will behave pretty much exactly as vanilla. Major credit to Hrnchamd for major research. 2013-05-26 11:30:42 -07:00
Torben Carrington
96daad7a22 AIWander - shortened some if statements and made super minor optimizations to others, now using proper GMST to load proper idlechance instead of hacky set value." 2013-05-26 09:31:56 -07:00
Torben Carrington
e37324b967 AIWander everything works. only two things to do: Implement limiting selection on z axis, and correcting decision algorithm. 2013-05-26 08:49:44 -07:00
eroen
2850032d9e libc++ fixes: avcodec/avformat workaround
With libc++, string includes stdint.h, which breaks the fragile avformat.h
workaround, which depends on __STDC_CONSTANT_MACROS being defined before
stdint.h is included.

Moving the string inclusion after that eyesore shouldn't break anything.
2013-05-26 12:01:01 +02:00
Marc Zinnschlag
5fac75845c Merge remote-tracking branch 'torben/aiescortclean' 2013-05-25 15:35:56 +02:00
Torben Carrington
ddf28ca201 AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
Marc Zinnschlag
94474e8952 Merge remote-tracking branch 'torben/checkidlecomplete' 2013-05-25 12:35:34 +02:00
Marc Zinnschlag
81cd1c6e30 Merge remote-tracking branch 'torben/aitravelcleanup' 2013-05-25 12:35:00 +02:00
Torben Carrington
c8c1ddd927 Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
scrawl
1e7cf4ae1c GLES2 experiment 2013-05-25 04:15:24 +02:00
Torben Carrington
56b1384c90 AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 2013-05-24 18:16:35 -07:00
riothamus
d9350be8da Console Object Selection Fix 2013-05-24 09:31:56 -04:00
Marc Zinnschlag
b1a8dc35e0 minor adjustments 2013-05-24 15:03:46 +02:00
Marc Zinnschlag
62479cd885 Merge remote-tracking branch 'torben/aiwanderrepeat' 2013-05-24 14:58:10 +02:00
Torben Carrington
1cfe037d6b AIWander - Added support for the Repeat parameter to mimic vanilla. 2013-05-24 04:49:20 -07:00
scrawl
32e90bb733 Fix chargen statssheet 2013-05-23 17:28:45 +02:00
riothamus
7187f50c40 Bug 788 2013-05-23 09:13:21 -04:00
Miroslav Puda
3cebb41459 missing break 2013-05-21 21:04:15 +02:00
Edmondo Tommasina
f0482dd796 dialogue.cpp: fix build error "‘bind’ is not a member of ‘boost‘"
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:
In constructor ‘MWGui::DialogueWindow::DialogueWindow()’:
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:271:44:
error: ‘bind’ is not a member of ‘boost’
2013-05-20 23:51:01 +02:00
scrawl
d3effdf34c Fix exception when trying to equip a shield while a lockpick is equipped 2013-05-20 13:32:38 +02:00
scrawl
d9dd02c610 Security fixes 2013-05-20 12:42:11 +02:00
scrawl
2715520d6f Cleanup Security class 2013-05-19 23:19:48 +02:00
scrawl
5173779f4b Add sounds for security skill 2013-05-19 19:48:51 +02:00
scrawl
7a2d1cd8ce Security skill 2013-05-19 18:40:37 +02:00
scrawl
c7805e7dd2 Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
scrawl
4983d08fe4 Fix a problem with statics disappearing sometimes on the map
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
2013-05-18 22:55:30 +02:00
scrawl
60563afc10 Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
Chris Robinson
53d1c3939c Merge remote-tracking branch 'zini/master' into animations 2013-05-17 06:26:34 -07:00
Chris Robinson
e8bbb755c3 Play the left-arm torch animation when it's equipped 2013-05-17 06:21:59 -07:00
scrawl
d096b19307 Fix not being able to equip arrows/bolts 2013-05-17 14:11:19 +02:00
scrawl
3cadb5918f Fix containers showing random items from my commit earlier 2013-05-17 14:11:02 +02:00
Chris Robinson
ee585046ac Don't show weapons in first-person 2013-05-17 01:56:16 -07:00
Chris Robinson
4b9a888d74 Use the PickProbe animation group as appropriate 2013-05-17 01:46:51 -07:00
Marc Zinnschlag
cc42b1ef48 Merge remote-tracking branch 'riothamus/riothamus-b752' 2013-05-16 20:07:48 +02:00
riothamus
d89dbde940 Bug 752, spacing fix 2013-05-16 14:05:22 -04:00
Marc Zinnschlag
9fe5ff46cd Merge remote-tracking branch 'riothamus/riothamus-b752' 2013-05-16 19:52:14 +02:00
riothamus
36f1197b51 Bug 752, cleanup 2013-05-16 13:51:54 -04:00
riothamus
db981a72fe Bug 752 2013-05-16 13:40:00 -04:00
Marc Zinnschlag
2c8a511179 Merge remote-tracking branch 'scrawl/persistence' 2013-05-16 19:37:41 +02:00
scrawl
8a3d3f954b NPC/creature persistence flag 2013-05-16 18:50:26 +02:00
Chris Robinson
6201cb0093 Add a method to clear the animation queue 2013-05-16 06:59:41 -07:00
Glorf
af28be915f Use fallback video name 2013-05-16 13:47:27 +02:00
Glorf
0539ca6a9c Bugfix #778 2013-05-16 13:35:28 +02:00
Chris Robinson
6c6200efef Merge remote-tracking branch 'zini/master' into animations 2013-05-15 16:34:51 -07:00
Marc Zinnschlag
9fee99d56c Merge remote-tracking branch 'scrawl/master' 2013-05-15 22:43:00 +02:00
scrawl
aaa9aba999 Some fixes 2013-05-15 22:38:53 +02:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
Chris Robinson
71d39c2fa0 Merge remote-tracking branch 'zini/master' into animations 2013-05-15 06:36:06 -07:00
Chris Robinson
e069215583 Don't clear the last queued animation when it stops 2013-05-15 06:32:20 -07:00
Chris Robinson
66f55b3178 Play the item up/down sound when readying/unreadying weapons 2013-05-15 01:45:47 -07:00
Chris Robinson
b459a010b0 Fix vec.z being applied while not in the air 2013-05-14 23:03:28 -07:00
Chris Robinson
3c5c10144a Remove a duplicate showWeapons call 2013-05-14 19:38:57 -07:00
Marc Zinnschlag
56b2b05f9a Merge remote-tracking branch 'glorf/weather' 2013-05-14 22:56:26 +02:00
Glorf
39c7bc8363 Corrected celestical object sizes 2013-05-14 20:34:40 +02:00
Glorf
9fa2dd5277 Playing with moons part 2 2013-05-14 19:58:08 +02:00
Chris Robinson
e8661794fe Avoid trying to find a state for non-actors.
They're only ever play idles, unless PlayGroup is called.
2013-05-14 07:29:07 -07:00
Chris Robinson
355f653614 Use AnimationAlloc instead of AnimationAllocatedObject 2013-05-14 01:30:01 -07:00
Chris Robinson
47a9a4cdff Clean up a for loop 2013-05-14 01:29:15 -07:00
scrawl
96e3b3b7c2 Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject 2013-05-13 21:03:53 +02:00
Marc Zinnschlag
d684120f7a Merge remote-tracking branch 'scrawl/master' 2013-05-13 20:47:50 +02:00
scrawl
ac4fa1941d Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
Chris Robinson
822f130f79 Merge remote-tracking branch 'zini/master' into animations 2013-05-13 04:09:56 -07:00
Chris Robinson
8ec722ac92 Use std::find_if instead of ugly for loops 2013-05-13 04:08:36 -07:00
Chris Robinson
f83ee5d316 Play ready/unready animations on the upper body 2013-05-13 03:32:00 -07:00
Torben Carrington
4d10a1c407 Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris) 2013-05-13 02:57:52 -07:00
Marc Zinnschlag
af191c7382 fixed AiWander arguments 2013-05-13 11:27:36 +02:00
Chris Robinson
a9928bb842 Split up the UpperBody group
Also recognize the [un]equip start and stop text keys.
2013-05-13 02:09:22 -07:00
Chris Robinson
70dc2f77ad Move the priority enum to MWMechanics 2013-05-13 00:54:44 -07:00
Chris Robinson
7ba2508556 add a priority for death animations, and store it in the state list 2013-05-12 19:19:21 -07:00
Chris Robinson
4e389b5a8f Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
Chris Robinson
bbb38c61cc Fix queued animations 2013-05-12 05:08:01 -07:00
Chris Robinson
3988866ecd Make sure active groups are updated after a state is auto-disabled 2013-05-12 04:34:37 -07:00
Chris Robinson
2c556e4036 Be smarter about handling non-moving animations
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
2013-05-12 04:29:42 -07:00
Marc Zinnschlag
9835c6df11 Merge remote-tracking branch 'scrawl/tradefix' 2013-05-12 12:58:32 +02:00
Chris Robinson
4ea347ac52 Use shared pointers to store animation sources
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
2013-05-11 19:38:23 -07:00
scrawl
b56d50287e Barter mechanic fix 2013-05-11 22:56:36 +02:00
Marc Zinnschlag
e14cb6853f Merge remote-tracking branch 'scrawl/containerui' 2013-05-11 19:23:02 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
Chris Robinson
6b8a687a79 Add methods to disable an animation
And rename WeaponState to WeaponType
2013-05-10 22:22:39 -07:00
Chris Robinson
6605aa7dec Create three bone groups
This still won't work as expected. Currently there is only one priority level,
and only one animation state per priority level can be active at a time.

It's close, though.
2013-05-10 20:45:09 -07:00
Chris Robinson
abc676eedd Allow specifying which bone groups to play an animation on 2013-05-10 20:05:09 -07:00
Chris Robinson
56eede2610 Search more aggressively for an animation velocity 2013-05-10 19:31:33 -07:00
Chris Robinson
5a9c1e1245 Don't explicitly track the last position 2013-05-10 18:58:14 -07:00
Chris Robinson
7c3b014193 Figure out which animations to play based on priority
Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
921f534980 Parameterize the number of bone groups 2013-05-10 16:35:43 -07:00
Chris Robinson
8a9b0eb5f7 Store the AnimSource in the animation state 2013-05-10 15:27:29 -07:00