Marc Zinnschlag
|
b75b5d139a
|
Merged pull request #1845
|
6 years ago |
Marc Zinnschlag
|
7a93d118d2
|
Merged pull request #1846
|
6 years ago |
Marc Zinnschlag
|
31491fdbde
|
Merged pull request #1844
|
6 years ago |
Capostrophic
|
7087bad580
|
Use special behavior for all topics with reserved names (bug #4557)
|
6 years ago |
Andrei Kortunov
|
1f4dd3b393
|
Make partial binary search case insensitive, as it supposed to be (bug #4558)
|
6 years ago |
Andrei Kortunov
|
b0f2e00e7f
|
Make forcegreeting a non-op for non-actor objects (bug #4553)
|
6 years ago |
Marc Zinnschlag
|
452a706047
|
Merged pull request #1837
|
6 years ago |
Marc Zinnschlag
|
b6a919a2d1
|
Merged pull request #1838
|
6 years ago |
Marc Zinnschlag
|
99c03d55f0
|
Merged pull request #1841
|
6 years ago |
Marc Zinnschlag
|
2a621fedd1
|
Merged pull request #1842
|
6 years ago |
Capostrophic
|
d15dcaff68
|
Don't adjust weapon rating according to weapon condition twice
|
7 years ago |
Andrei Kortunov
|
dd6cb85783
|
Remove redundant changelog entry
|
7 years ago |
Andrei Kortunov
|
e2519226aa
|
Move boost include
|
7 years ago |
Andrei Kortunov
|
eeffe2e557
|
Check if item model exists inside drag and drop functions
|
7 years ago |
Andrei Kortunov
|
e4f862c0b9
|
Check if next char exists
|
7 years ago |
Andrei Kortunov
|
c2a175c2e0
|
Move crash catcher wrapper to separate file
|
7 years ago |
Capostrophic
|
725a9323c4
|
Merge branch 'master' into sound
|
7 years ago |
Capostrophic
|
1d1eedc001
|
Update changelog
|
7 years ago |
Capostrophic
|
2f44acafe2
|
Fix changelog
|
7 years ago |
Capostrophic
|
4c7f3cf626
|
Merge branch 'master' into weaponpriority
|
7 years ago |
Capostrophic
|
433c24562e
|
Update changelog
|
7 years ago |
Andrei Kortunov
|
ac98797999
|
Add missing file
|
7 years ago |
Marc Zinnschlag
|
4d280add81
|
Merged pull request #1843
|
7 years ago |
Marc Zinnschlag
|
d7718aae9b
|
Merged pull request #1840
|
7 years ago |
Marc Zinnschlag
|
eb5f558f6f
|
Merged pull request #1839
|
7 years ago |
Marc Zinnschlag
|
79aaf0163a
|
Merged pull request #1833
|
7 years ago |
Andrei Kortunov
|
712c9995db
|
Rename mIsScripted variable because its name is ambiguous
|
7 years ago |
Andrei Kortunov
|
c454f1bdad
|
Use log file for editor (feature #4012)
|
7 years ago |
Capostrophic
|
9d85b7c2d3
|
Use the actual damage for deducting weapon rating
|
7 years ago |
Capostrophic
|
73d5496711
|
Revert addition change
|
7 years ago |
Capostrophic
|
16af1a6c1c
|
Replace 0 sound range values separately
|
7 years ago |
Capostrophic
|
3ac030d75a
|
Handle explicit calls before handling quotes
|
7 years ago |
Capostrophic
|
80f3bd9f86
|
Don't apply iWereWolfFleeMod to creatures
|
7 years ago |
Capostrophic
|
fa6c205e5d
|
Make tab autocompletion work with explicit reference calls
|
7 years ago |
Capostrophic
|
bec47dfb7c
|
Make ranged weapon bonus a distance-dependent multiplier
|
7 years ago |
Andrei Kortunov
|
369ea7e177
|
Check if a temporary file was successfully closed
|
7 years ago |
Capostrophic
|
382b68a081
|
Combat AI: take the actual hit chance in account when rating weapon
|
7 years ago |
Andrei Kortunov
|
12144de8ed
|
Initialize missing variables
|
7 years ago |
Andrei Kortunov
|
c0bed0fde2
|
Handle case when index < 0
|
7 years ago |
Andrei Kortunov
|
770d86f9bd
|
Initialize cubeSize variable for 360 degrees screenshots correctly
|
7 years ago |
Andrei Kortunov
|
a08048da4e
|
Avoid dereference after null check
|
7 years ago |
Capostrophic
|
ab29f9e13f
|
Add permanent barter disposition change option (feature #3103)
|
7 years ago |
Marc Zinnschlag
|
1c13256456
|
Merged pull request #1829
|
7 years ago |
Marc Zinnschlag
|
0e75e3816a
|
Merged pull request #1830
|
7 years ago |
Marc Zinnschlag
|
8812f9ddfa
|
Merged pull request #1831
|
7 years ago |
Marc Zinnschlag
|
0c507b74bc
|
Merge pull request #1832
|
7 years ago |
Marc Zinnschlag
|
7c7af1da61
|
Merged pull request #1834
|
7 years ago |
Marc Zinnschlag
|
e8139a5cc7
|
Merged pull request #1835
|
7 years ago |
AnyOldName3
|
66c241337d
|
Merge pull request #1836 from OpenMW/water-shader-tabs
Sort out some tabs which snuck into the water shader
|
7 years ago |
AnyOldName3
|
f717c9e56d
|
Sort out some tabs which snuck into the water shader
|
7 years ago |