Commit Graph

2293 Commits (bd541b1e5b9f15cd8a11213b5d33a0e290d4b83d)

Author SHA1 Message Date
scrawl 7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
7 years ago
Capostrophic 9503d61866 Use const nodeMap in creature animation 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago
MiroslavR d24286273b Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 8 years ago
scrawl 9bc24ab629 Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 8 years ago
scrawl 5c11266a46 Fix character preview item selection 8 years ago
scrawl 7f634514a8 Fix the viewport of the character preview being set a frame ahead due to a threading issue 8 years ago
scrawl ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
scrawl 0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
8 years ago
Andrei Kortunov 4544caf7f3 Improved bodypart select fallback (fixes #2594) 8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
Allofich 5a00b239ac Reduce scope of variables 8 years ago
scrawl 3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
8 years ago
Allofich db2f97f308 Fix shadowing warning 8 years ago
scrawl b064dd29cc Fix reset of blend function (Bug #3811) 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl 1c15686353 Remove non required use of WorkQueue 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 8 years ago
scrawl 2d549d088e Get the world size from the ESM::Land store 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl e323b2fa7b Use the SceneManager's ShaderManager 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl 5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
scrawl ccfebdd2c3 Set the underwater fog relative to default view distance 8 years ago
scrawl fe439e7bbf Add missing default material state for character preview 8 years ago
scrawl 37c71c15f2 Remove redundant state 8 years ago
scrawl 4c9bbce1e2 Fix node mask being reset 8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
scrawl 2873c10284 Clean the object root of StateSets and hidden nodes 8 years ago
scrawl 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 8 years ago
Rafael Moura 6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago