Capostrophic
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d15dcaff68
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Don't adjust weapon rating according to weapon condition twice
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2018-08-03 19:22:58 +03:00 |
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Capostrophic
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4c7f3cf626
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Merge branch 'master' into weaponpriority
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2018-08-03 14:07:11 +03:00 |
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Marc Zinnschlag
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4d280add81
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Merged pull request #1843
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2018-08-03 12:56:17 +02:00 |
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Andrei Kortunov
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712c9995db
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Rename mIsScripted variable because its name is ambiguous
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2018-08-03 12:01:31 +04:00 |
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Capostrophic
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9d85b7c2d3
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Use the actual damage for deducting weapon rating
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2018-08-02 15:20:07 +03:00 |
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Capostrophic
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73d5496711
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Revert addition change
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2018-08-02 13:01:23 +03:00 |
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Capostrophic
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80f3bd9f86
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Don't apply iWereWolfFleeMod to creatures
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2018-08-02 08:36:15 +03:00 |
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Capostrophic
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bec47dfb7c
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Make ranged weapon bonus a distance-dependent multiplier
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2018-08-01 19:57:05 +03:00 |
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Capostrophic
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382b68a081
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Combat AI: take the actual hit chance in account when rating weapon
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2018-08-01 19:27:19 +03:00 |
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Marc Zinnschlag
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1c13256456
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Merged pull request #1829
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2018-08-01 16:17:37 +02:00 |
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Marc Zinnschlag
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0c507b74bc
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Merge pull request #1832
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2018-08-01 16:13:59 +02:00 |
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Capostrophic
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be2e7e9e09
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Make casting caster-linked on-self effects no-op (bug #4378)
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2018-08-01 02:41:57 +03:00 |
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Andrei Kortunov
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5b92910829
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Limit difficulty scaling, as mentioned in docs
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2018-07-31 21:14:16 +04:00 |
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Andrei Kortunov
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c07cc0dc40
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Reset animation state after weapon unequipping
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2018-07-30 22:24:25 +04:00 |
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Capostrophic
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c79f96d0d2
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Implement ranged crits (feature #3703)
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2018-07-29 19:42:44 +03:00 |
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Andrei Kortunov
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1d463d129d
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Finish AiTarget package, if destination is blocked by other actor
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2018-07-29 19:41:31 +04:00 |
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Andrei Kortunov
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75835c8326
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Prevent NPC from chosing farther pathgrid node
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2018-07-29 18:18:05 +04:00 |
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Andrei Kortunov
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6d5d0039ec
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Make sure we apply OT_Murder only once
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2018-07-28 20:45:33 +04:00 |
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Marc Zinnschlag
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78a2725169
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Merged pull request #1806
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2018-07-17 12:42:41 +02:00 |
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Andrei Kortunov
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38fa4e0a8a
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Do not play un-equipping animation when we switch to hand-to-hand
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2018-07-17 14:10:04 +04:00 |
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Andrei Kortunov
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30716344f2
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Fix possible division by zero in the fatigue calculation (bug #4510)
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2018-07-16 13:24:12 +04:00 |
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Andrei Kortunov
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3d1daaebab
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
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Capostrophic
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5cb9dc9d12
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Use SpellTurnLeft/TurnRight animation groups
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2018-07-10 22:19:56 +03:00 |
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Andrei Kortunov
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1c35e20fcc
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Use 1h animations as fallback for crossbows
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2018-07-10 17:02:51 +04:00 |
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Andrei Kortunov
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75dcbea365
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Apply weapon reload animations only for upper body
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2018-07-10 17:00:48 +04:00 |
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Marc Zinnschlag
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d9de8ccb5b
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Merged pull request #1781
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2018-07-06 11:55:45 +02:00 |
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Capostrophic
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9abfabb065
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Ensure forward-compatibility of death animations in old saves (fixes #4274)
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2018-07-05 22:49:40 +03:00 |
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Capostrophic
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faf3e9ba5a
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Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
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2018-07-05 01:57:34 +03:00 |
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Capostrophic
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bccba24c40
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Make unarmed creature attacks not affect armor condition (fixes #2455)
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2018-06-29 20:18:28 +03:00 |
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Andrei Kortunov
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5455490ad2
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Avoid fall-through in spell selection
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2018-06-28 11:12:48 +04:00 |
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Andrei Kortunov
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ec73011617
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Clean temporary storage if we assign new AI package (bug #4464)
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2018-06-27 12:52:43 +04:00 |
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Andrei Kortunov
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ee45f54b53
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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Andrei Kortunov
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3c7ab976c3
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Ignore movement from scripted animations (bug #4475)
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2018-06-27 08:22:45 +04:00 |
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Andrei Kortunov
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c9756cee4c
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Fast-forward death animation to end if death animation was finished earlier (regression #4468)
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2018-06-20 12:37:58 +04:00 |
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Capostrophic
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6c23caadd7
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Fix crash when a target in a different cell is (un)locked
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2018-06-19 20:43:18 +03:00 |
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Capostrophic
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0c4fa55f16
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Make Open spells casted by anything trigger player crime event (fixes #4461)
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2018-06-19 17:04:38 +03:00 |
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Andrei Kortunov
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5fd3ec1035
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Implement unlockable locks with 'lock 0' console command
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2018-06-19 14:17:33 +04:00 |
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Marc Zinnschlag
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a8ad530db9
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Merged pull request #1749
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2018-06-19 11:33:08 +02:00 |
|
Marc Zinnschlag
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2a52ade219
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Merged pull request #1760
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2018-06-19 11:26:41 +02:00 |
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Andrei Kortunov
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e08b0d3070
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Ignore lights without CanCarry flags when NPC selects torch (bug #4457)
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2018-06-16 17:34:49 +04:00 |
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Andrei Kortunov
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9c3da41130
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Add murder bounty when a player follower commits murder (bug #2852)
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2018-06-15 14:31:09 +04:00 |
|
Marc Zinnschlag
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2b35c5efd7
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Merge remote-tracking branch 'upstream/master'
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2018-06-13 18:13:15 +02:00 |
|
Marc Zinnschlag
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aea481eacb
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Merged pull request #1753
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2018-06-13 18:12:38 +02:00 |
|
Andrei Kortunov
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61c968d550
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Ignore broken items when search for replacement (bug #4453)
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2018-06-13 18:39:02 +04:00 |
|
Andrei Kortunov
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81b78a82e8
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
|
Bret Curtis
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3e4dc31e39
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Merge branch 'master' into fatigue
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2018-06-13 10:04:32 +02:00 |
|
Andrei Kortunov
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9c45cc7e48
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Use player reference instead of pointer
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2018-06-12 22:05:00 +04:00 |
|
Andrei Kortunov
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f299be8158
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Play scripted animations even if SkipAnim is used
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2018-06-12 16:07:36 +04:00 |
|
Andrei Kortunov
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25bb7c1826
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Make 'PlayGroup idle' to cancel scripted animations
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2018-06-12 14:04:03 +04:00 |
|
Andrei Kortunov
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0e441d48ac
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Give scripted animations highest priority (bug #4286)
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2018-06-12 12:55:28 +04:00 |
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