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openmw-tes3mp/apps/openmw/mwmechanics
2018-08-02 13:01:23 +03:00
..
activespells.cpp
activespells.hpp
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Make sure we apply OT_Murder only once 2018-07-28 20:45:33 +04:00
actors.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aicombat.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aicombataction.cpp Revert addition change 2018-08-02 13:01:23 +03:00
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aipursue.cpp
aipursue.hpp
aisequence.cpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aisequence.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
aitravel.hpp
aiwander.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aiwander.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Do not play un-equipping animation when we switch to hand-to-hand 2018-07-17 14:10:04 +04:00
character.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
combat.cpp Implement ranged crits (feature #3703) 2018-07-29 19:42:44 +03:00
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Fix possible division by zero in the fatigue calculation (bug #4510) 2018-07-16 13:24:12 +04:00
creaturestats.hpp
difficultyscaling.cpp Limit difficulty scaling, as mentioned in docs 2018-07-31 21:14:16 +04:00
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
mechanicsmanagerimp.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
security.hpp
spellcasting.cpp Make casting caster-linked on-self effects no-op (bug #4378) 2018-08-01 02:41:57 +03:00
spellcasting.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
spellpriority.cpp Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp
weaponpriority.hpp