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activespells.cpp
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activespells.hpp
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actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Make sure we apply OT_Murder only once
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2018-07-28 20:45:33 +04:00 |
actors.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aicast.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aicombat.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aicombat.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aicombataction.cpp
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Revert addition change
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2018-08-02 13:01:23 +03:00 |
aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aifollow.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aipackage.cpp
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aipackage.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aisequence.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aistate.hpp
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aitravel.cpp
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Finish AiTarget package, if destination is blocked by other actor
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2018-07-29 19:41:31 +04:00 |
aitravel.hpp
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aiwander.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aiwander.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Do not play un-equipping animation when we switch to hand-to-hand
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2018-07-17 14:10:04 +04:00 |
character.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
combat.cpp
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Implement ranged crits (feature #3703)
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2018-07-29 19:42:44 +03:00 |
combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Fix possible division by zero in the fatigue calculation (bug #4510)
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2018-07-16 13:24:12 +04:00 |
creaturestats.hpp
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difficultyscaling.cpp
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Limit difficulty scaling, as mentioned in docs
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2018-07-31 21:14:16 +04:00 |
difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
mechanicsmanagerimp.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Prevent NPC from chosing farther pathgrid node
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2018-07-29 18:18:05 +04:00 |
pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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Implement unlockable locks with 'lock 0' console command
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2018-06-19 14:17:33 +04:00 |
security.hpp
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spellcasting.cpp
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Make casting caster-linked on-self effects no-op (bug #4378)
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2018-08-01 02:41:57 +03:00 |
spellcasting.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
spellpriority.cpp
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Avoid fall-through in spell selection
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2018-06-28 11:12:48 +04:00 |
spellpriority.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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