Commit Graph

533 Commits (be57da3b1ad5dd7b6606680a8eb3872fe04f7e90)

Author SHA1 Message Date
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
Stanislaw Halik 5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
AnyOldName3 d0c254bc7e Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
elsid 792a0585c0 Add recastnavigation as subdirectory 6 years ago
AnyOldName3 3785ba6aa0 Merge upstream/master 6 years ago
elsid dc09674362
Add command and settings option to enable actors paths render 6 years ago
elsid 70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
6 years ago
elsid 3d97e96f55
Add dependency to recastnavigation 6 years ago
elsid c866fdff86
Move physics object, heightfield, ptrholder into separate files 6 years ago
AnyOldName3 cc23a968d1 Merge upstream/master 7 years ago
Andrei Kortunov 3d1daaebab Rework manual spellcasting (e.g. via scripts) 7 years ago
Doc West 467989cdd5 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
AnyOldName3 44b2cf2b7f Merge upstream. 7 years ago
scrawl 9e9c278527
Merge pull request #1597 7 years ago
AnyOldName3 6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 7 years ago
Ilya Zhuravlev d2121ccd62 Update android port. 7 years ago
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
Thunderforge bd072b131b Moving controller file out of the controllers subdirectory 7 years ago
Thunderforge 3f7143556a Providing different mappings depending on the version of SDL installed 7 years ago
AnyOldName3 e201e359a9 Move Shadow to Components 7 years ago
AnyOldName3 0568c93b39 Add specific shadow source files to MWRender 7 years ago
AnyOldName3 ba1e2cab2f Merge remote-tracking branch 'upstream/master' into osgshadow-test 7 years ago
scrawl c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
Chris Robinson 9e7a49f66e Include alext.h to get OpenAL extension definitions 7 years ago
AnyOldName3 a5397e5f2d Merge master 7 years ago
AnyOldName3 5ce34f1cbf Move new behaviour into macro to reduce code duplication 7 years ago
AnyOldName3 3c0ec0d6d0 If CMake supports it, sets the debugger working directory for Visual Studio 7 years ago
AnyOldName3 e2623d21ab Merge remote-tracking branch 'upstream/master' into osgshadow-test 7 years ago
Andrei Kortunov 604f9ee323 Split weapons and spells rating code from combat actions 8 years ago
Andrei Kortunov 548814bfbc Added AiBreathe package (feature #1374) 8 years ago
scrawl 532b26bf3c osgShadow experiment 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl dc1f788cff Use osg::PI over M_PI 8 years ago
scrawl 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
8 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
Phillip Andrews c18fc113e5 Changed missing library dependencies to simple fix 8 years ago
Phillip Andrews aeaedbc57a Moved install commands to target-specific cmakelists so that all configurations work. 8 years ago
Phillip Andrews 59eba1dede Changed tabs to spaces, oops 8 years ago
Phillip Andrews 1861302dbd Include various libraries for Visual Studio environment 8 years ago
MiroslavR e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 8 years ago
Nikolay Kasyanov 3adf4cb97f Link OpenMW with libz on macOS 8 years ago
Nikolay Kasyanov 0115a3a874 Revert "Link OpenMW with libz on macOS"
This reverts commit 0c4dd05118.
8 years ago
Nikolay Kasyanov 0c4dd05118 Link OpenMW with libz on macOS 8 years ago
MiroslavR 11565b5966 Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
scrawl 50bcb65ee0 Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms 8 years ago
scrawl a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
9 years ago
Roman Proskuryakov 4cffdb67d8 Uses case-sensitive MyGUI_* variables 9 years ago
MiroslavR dc0bc5b68c Implement Face instruction (Feature #1424) 9 years ago
Roman Proskuryakov 28c63aea72 Uses FindTinyXML to find package 9 years ago
scrawl 2ee414abe4 Merge pull request #943 from kpp/find_bullet
Find bullet
9 years ago