AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
elsid
792a0585c0
Add recastnavigation as subdirectory
6 years ago
AnyOldName3
3785ba6aa0
Merge upstream/master
6 years ago
elsid
dc09674362
Add command and settings option to enable actors paths render
6 years ago
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
6 years ago
elsid
3d97e96f55
Add dependency to recastnavigation
6 years ago
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
6 years ago
AnyOldName3
cc23a968d1
Merge upstream/master
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Ilya Zhuravlev
d2121ccd62
Update android port.
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
7 years ago
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
7 years ago
AnyOldName3
e201e359a9
Move Shadow to Components
7 years ago
AnyOldName3
0568c93b39
Add specific shadow source files to MWRender
7 years ago
AnyOldName3
ba1e2cab2f
Merge remote-tracking branch 'upstream/master' into osgshadow-test
7 years ago
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
...
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
Chris Robinson
9e7a49f66e
Include alext.h to get OpenAL extension definitions
7 years ago
AnyOldName3
a5397e5f2d
Merge master
7 years ago
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
7 years ago
AnyOldName3
3c0ec0d6d0
If CMake supports it, sets the debugger working directory for Visual Studio
7 years ago
AnyOldName3
e2623d21ab
Merge remote-tracking branch 'upstream/master' into osgshadow-test
7 years ago
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
8 years ago
Andrei Kortunov
548814bfbc
Added AiBreathe package (feature #1374 )
8 years ago
scrawl
532b26bf3c
osgShadow experiment
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
dc1f788cff
Use osg::PI over M_PI
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
...
[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
...
Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
8 years ago
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
8 years ago
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
8 years ago
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
8 years ago
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
8 years ago
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
8 years ago
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
...
This reverts commit 0c4dd05118
.
8 years ago
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
8 years ago
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
...
Find mygui
9 years ago
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
9 years ago
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
9 years ago
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
9 years ago
scrawl
2ee414abe4
Merge pull request #943 from kpp/find_bullet
...
Find bullet
9 years ago